Does the whole thing still blow up if someone clicks a mine? Seems ripe for griefers, but I couldn't bring myself to do it!
Minefield: HTML5 Massively Multiplayer Online Minesweeper
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No it looks like it's all score based so you get points for correctly flagging mines and lose for incorrect flags and hitting bombs.
Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#22Any details on the tech behind it?
Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#23First posted to HN 1078 days ago...
Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#24Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#25Earlier quoted context omitted.
Yes - this in no way conveys productivity when full screen on a thunderbolt display.
Does it convey productivity when full screen on a HDMI display?
Very little productivity will _ever_ be conveyed if you're stuck using a low-res HDMI display connection!
Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#26Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#27That's amazing.
Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#28clicked, 20 mintues later, what was I doing? It's a great simple idea executed well.
Not simple at all.
Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#29Any details on the tech behind it?
node.js
Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper
#30I love it when people put a modern twist on a ubiquitous game like this. I'm reminded of http://bombermine.com (no longer up?), a massively multiplayer Bomberman clone. Personally, I've tried to modernize Solitare with http://solitaire.gg , but haven't figured out a way to make it massively multiplayer yet...