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Hi, I’m from the games industry. Governments, please stop us

positech.co.uk

21–30 of 245 posts

Re: Hi, I’m from the games industry. Governments, please stop us

#22
Cliff's comparison of Star Citizen's preorder process to gambling, painted in royal we, is obscene.

I don't like to be dismissive, but it sounds like he's mostly upset that their slimy marketing actually works; while meanwhile people haven't even heard of his company.

For kicks I looked at his company's website, and their top two titles are "Democracy 3", and "Big Pharma". i.e. he makes video games about regulation and a highly-regulated industry. After seeing these titles, the attitude makes a lot more sense.

Re: Hi, I’m from the games industry. Governments, please stop us

#23

I don't see any problem with games or any other product spending that much on advertisement if it's beneficial for them. I don't understand what people have against targeted advertisement? So what if the advertisements are tuned for your interests. Wouldn't you rather see relevant ads, rather than the something completely irrelevant to your life? I actually wish, they had more information and were better targetted. R…

I don't understand what people have against targeted advertisement?

Because you make naive, almost childish assumption that you would be targeted by the products and services that are (most) beneficial for you.

Re: Hi, I’m from the games industry. Governments, please stop us

#24
Yeah, pretty doubtful of the author's initial claim of being "not a big fan of government regulation in general" and "not a friend of regulation". I can only imagine the views on gambling and drugs of anyone who proposes regulation for video game advertising.

Suffice it to say this guy is a friend of regulation if he's making this proposal. It's a nice little rhetorical device but most of us are smart enough not to be fooled by this.

Re: Hi, I’m from the games industry. Governments, please stop us

#25

This idea to stalk customers in Facebook is scary, but why don't other companies (let's say the home appliances manufacteres) do the same trick? Is it effective only for some niches?

Regardless of the other reasons a customers is trained to expect a dryer last them, with minor repairs, for thirty or more years. Anything less and you lose those customers.

I had the unpleasant experience of trying to get people to buy smart Appliances w/ App integration. Quite a few times I was flat out told that their current model works fine and that they couldn't see a use for the feature. NFC/Wifi Controlled dryer settings and timers are a failure point that many are uncomfortable with.

In other cases I was told that reliability is or could be an issue. I actually spoke with one person that bought one of the units but was concerned with recommending it to a family member because it failed after two years and required a warranty replacement.

Compared to this games are a disposable commodity.

Re: Hi, I’m from the games industry. Governments, please stop us

#26
Hmm this is a tough one. Firstly I should make it clear that my wife works in the games industry. She works on PC, Console and Mobile titles. She has mentioned several times how there is a lot of pressure put on developers and publishers to "catch the whales". They employ psychologists and gambling specialists to make games, mostly mobile but it is also creeping into PC and Console, super addictive.

Personally I am of the opinion that people should be able to do what they want* but my wife is genuinely concerned about just how they go after certain types of people. They do want to get the gambling types. They are the people who spend money. Lots of money. I have seen numbers where people who obviously have more money than we can imagine spending $50-100k on IAPs. Some games even have "limited" IAPs that were designed for just one player as they spend so damn much.

However I can't help but feel there is something else behind this post than what the author seems to spin it as. What I am not too sure but it seems quite the ramble and he doesn't actually have any solid sources or data to back up his claim. Of course neither do I outside of what my wife tells me :)

* Okay so there has to be some limits.

Edit: I would like to make the point clear that while I think people should be able to do whatever they want, I do find this kind of predatory game design unethical. As does my wife. Thankfully nothing she has had to do so far has been totally deplorable.

Re: Hi, I’m from the games industry. Governments, please stop us

#27

> "We need to reign this stuff in. Its not just psychological warfare, but warfare where you, the customer, are woefully outgunned, and losing. Some people are losing catastrophically." I strongly disagree with this statement. I am very aware of the psychology behind marketing and advertising, and anyone with half an interest in it has probably read Vance Packard's The Hidden Persuaders , which was released, oh, 58 y…

Funny that this comes up. Donald J. Boudreaux wrote an entry just earlier on the same topic in response to Akerlof and Shiller's recent book: http://cafehayek.com/2015/12/the-role-of-market-forces-in-pr...

There's also a bit of a double standard about how advertising is perceived. Banner ads, editorials and similar are frowned upon. Yet it's quite likely you'll interpret someone promoting a work in the comments section of a site you frequent as a friendly recommendation, never mind it's still signaling availability of something in a manner identical to many less invasive ads.

Re: Hi, I’m from the games industry. Governments, please stop us

#28

> "We need to reign this stuff in. Its not just psychological warfare, but warfare where you, the customer, are woefully outgunned, and losing. Some people are losing catastrophically." I strongly disagree with this statement. I am very aware of the psychology behind marketing and advertising, and anyone with half an interest in it has probably read Vance Packard's The Hidden Persuaders , which was released, oh, 58 y…

To take your question a step further, and into legal territory, where is the line between social signaling and false advertising? Alcohol commercials also fall in this weird conflict space.

Re: Hi, I’m from the games industry. Governments, please stop us

#29
post #24

Yeah, pretty doubtful of the author's initial claim of being "not a big fan of government regulation in general" and "not a friend of regulation". I can only imagine the views on gambling and drugs of anyone who proposes regulation for video game advertising . Suffice it to say this guy is a friend of regulation if he's making this proposal. It's a nice little rhetorical device but most of us are smart enough not to…

Almost seems like he's... advertising it? Doing some mild "psychological thing" on the readers.

Re: Hi, I’m from the games industry. Governments, please stop us

#30
A lot of people here seem to be missing the main point of this post. It's not about crowdfunding or advertising, it's about using hugely manipulative tactics within the games to get people to basically throw money at them.

The reason they're called microtransactions is because they're small, usually priced at a point that's negligible. Using these tactics, they entice people to buy over and over again, each time the spend is a negligible amount but over time it adds up to hundreds or thousands.

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