The art is very cool, but the demo is entirely too easy. The "shooting" feature's kickback allows you to fly, bypassing any obstacles. Unless this is a feature, in which case the obstacles need to be designed with that in mind. Other than that, pretty neat!
Even easier, you can just click and drag yourself in telekinesis mode...
Sideroller demo. Have fun.
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Re: Sideroller demo. Have fun.
#22The art is very cool, but the demo is entirely too easy. The "shooting" feature's kickback allows you to fly, bypassing any obstacles. Unless this is a feature, in which case the obstacles need to be designed with that in mind. Other than that, pretty neat!
Even easier, you can just click and drag yourself in telekinesis mode...
Thinking about it, maybe I've just put myself in orbit :-) It's a bit difficult to see where down is, though, to get myself out.
Re: Sideroller demo. Have fun.
#23Earlier quoted context omitted.
Even easier, you can just click and drag yourself in telekinesis mode...
I just managed to crash it doing that: accidentally dragged myself too far away from the 'world' and now the ball is just sitting in the middle of the screen, spinning. Thinking about it, maybe I've just put myself in orbit :-) It's a bit difficult to see where down is, though, to get myself out.
Re: Sideroller demo. Have fun.
#24cute game but what's wrong with using the cursors?
On a second thought Up should work as space, and cursor keys would be fully usable.