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Sideroller demo. Have fun.

sideroller.com

21–26 of 26 posts

Re: Sideroller demo. Have fun.

#21
post #4

The art is very cool, but the demo is entirely too easy. The "shooting" feature's kickback allows you to fly, bypassing any obstacles. Unless this is a feature, in which case the obstacles need to be designed with that in mind. Other than that, pretty neat!

Even easier, you can just click and drag yourself in telekinesis mode...

From what I could see, it's not really a game exactly. It's more of an explore the area/play with objects kind of thing.

Re: Sideroller demo. Have fun.

#22
post #4

The art is very cool, but the demo is entirely too easy. The "shooting" feature's kickback allows you to fly, bypassing any obstacles. Unless this is a feature, in which case the obstacles need to be designed with that in mind. Other than that, pretty neat!

Even easier, you can just click and drag yourself in telekinesis mode...

I just managed to crash it doing that: accidentally dragged myself too far away from the 'world' and now the ball is just sitting in the middle of the screen, spinning.

Thinking about it, maybe I've just put myself in orbit :-) It's a bit difficult to see where down is, though, to get myself out.

Re: Sideroller demo. Have fun.

#23
post #22

Earlier quoted context omitted.

Even easier, you can just click and drag yourself in telekinesis mode...

I just managed to crash it doing that: accidentally dragged myself too far away from the 'world' and now the ball is just sitting in the middle of the screen, spinning. Thinking about it, maybe I've just put myself in orbit :-) It's a bit difficult to see where down is, though, to get myself out.

Hah, figured it out: you can tell where down is by drawing stuff and watching it fall.

Re: Sideroller demo. Have fun.

#24
post #20

cute game but what's wrong with using the cursors?

The cursor works too, but you can't reach Space easily that way. Probably it advises to use A and D for control so that you can use your left hand for keyboard and right hand for mouse.

On a second thought Up should work as space, and cursor keys would be fully usable.

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