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WebGL Studio

webglstudio.org

21–30 of 90 posts

Re: WebGL Studio

#21

Even though the rendering performance is very snappy and efficient, to me this fails on the most important thing for this sort of software - UI. Can you imagine someone totally new to 3D modelling opening this thing and just going for it? It's completely unintuitive and yet, because it's so accessible that should've been the primary concern.

Is there any 3D modeling software that is intuitive enough for a beginner to jump in start creating 3D scenes? The barrier to entry and learning curve of 3D modeling has always been high and steep.

Re: WebGL Studio

#23

This blows my mind. I've got bugs with a carousel today and people are building this. So impressive.

it is just a matter of time, I've been working in this project fulltime for three years

Re: WebGL Studio

#24

This blows my mind. I've got bugs with a carousel today and people are building this. So impressive.

As soon as you start trusting other people's code and reusing things (eg, don't write your own carousel) you can start building cool stuff on top of other people's work. This editor is standing on the shoulders of litegl.js.

Re: WebGL Studio

#25
post #18
post #12

Do they have permission to use the WebGL trademark in the name? Khronos has quite some info about that, but I don't see immediately how their use fits into the terms. https://www.khronos.org/legal/trademarks/#webgl

yep, its a placeholder name, I will change it as soon as a nice name comes to my mind.

"Decahedron.js". From the three-dimensional variant of the decagon, the symbolic shape of a spider web.

Mmh, yes, sorry, I'm bored. :)

Re: WebGL Studio

#28
post #18
post #12

Do they have permission to use the WebGL trademark in the name? Khronos has quite some info about that, but I don't see immediately how their use fits into the terms. https://www.khronos.org/legal/trademarks/#webgl

yep, its a placeholder name, I will change it as soon as a nice name comes to my mind.

Something related to light or rooms seems to be the norm (Blender, Studio, Cinema, Lightwave).

How about "Photon Studio", "Sunshine 3D" or "Lightbulb"?

Re: WebGL Studio

#29

Even though the rendering performance is very snappy and efficient, to me this fails on the most important thing for this sort of software - UI. Can you imagine someone totally new to 3D modelling opening this thing and just going for it? It's completely unintuitive and yet, because it's so accessible that should've been the primary concern.

UI is following standard practices in 3D applications from what I've seen so far. It's intuitive for someone used to those apps. Those apps aren't something you dive straight into though. It has a learning curve, but it is logical.
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