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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#191

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

This sounds like an arbitrage opportunity.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#192

Earlier quoted context omitted.

Wait, are you suggesting BAR or StarCraft are simpler than chess? I can't imagine that's true.

Chess presents a comparatively small and, importantly, discrete set of choices at any moment. So it feels like it's a solvable logic puzzle: like it should be possible, at any moment, to make an optimal move. You can predict if you lose 2 or if you lose 3 pieces because of your next move, and you're expected to use this knowledge. The strategy of chess is about perfection in every turn. RTSes present continuous, larg…

The strategy of RTSes is strategy of big plans and high level abstraction

That's not true in all RTSes. Take StarCraft, for example, and there are plenty of games on record that were decided not just by 1 unit, but by 1 attack from 1 unit. There are Zerg players, for example, who have developed a reputation for creating havoc after getting a single zergling (the smallest and cheapest attacking unit) into their opponent's base. A single shot from a Protoss reaver can mean the difference between taking minimal damage and losing half of your workers (and subsequently the game).

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#193
post #189

Earlier quoted context omitted.

Not really, because there are players at every level who watch Youtube. So at every level of skill, those players who are up to date on the latest "meta" will win. Not enough to beat the meta players at the next level up, but enough to beat the non-meta players at their own level.

In the equilibrium those playing the meta poorly will be matched with players who use suboptimal strategies with good execution.

Yes, correct.

Which think about what that feels like: getting semi-consistently beaten by worse players who just all "happen to have" the exact same loadout and exact same strategies and exact same everything.

That's exactly what I'm describing. It's incredibly boring.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#194
Related. Others?

Beyond All Reason – open-source RTS game built on top of the Recoil RTS Engine - https://news.ycombinator.com/item?id=42826983 - Jan 2025 (4 comments)

Beyond All Reason – An Open Source RTS Game - https://news.ycombinator.com/item?id=40431216 - May 2024 (2 comments)

Beyond All Reason – Development - https://news.ycombinator.com/item?id=39012392 - Jan 2024 (1 comment)

Beyond All Reason: Open-source RTS reimagining Total Annihilation - https://news.ycombinator.com/item?id=28201265 - Aug 2021 (101 comments)

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#195

Earlier quoted context omitted.

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

I remember playing Malzahar support before it was meta, because that was the only character I could play well in League of Legends. Sometimes people would even rage quit. But I could do really well as support, even if it was slightly worse than some other characters. It made for a very fun playthrough. And I would totally get the people. Sometimes somebody in a bad mood joins your game and just messes everything up b…

Overwatch has similar issues - common advice for playing Competitive is to just completely disable text chat and voice chat. Yeah, you'll miss genuine, helpful suggestions, but they're a tiny, tiny minority of messages at the lower ranks. Not that it necessarily improves a lot at the higher ranks, as I understand it, but is less awful.

I don't play a lot of competitive Overwatch, but it's definitely a much nicer experience with chat turned off, even if I'm not the one being flamed, even if we lose because people are typing instead of shooting.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#196

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

I think M:tG was ruined by this too.

Back in the day, you could try out new things and play 10-20 turn games where both sides had winning chances. The odds that your opponent had anything approaching an optimal meta was zero.

Now, especially online (Arena), you’re just going to get curb stomped if you aren’t playing one of the few optimal metas. And since the games hinge upon either side getting an unstoppable engine going by turn 3 or 4, if you get a drought or flood (or mulligan), you’re basically completely dead in the water. Same for your opponent.

The net result is that it feels like something like only 15%–25% of games are actually competitive, because either you or your opponent gets fucked by too many, too few, or wrong color land draws, or for whatever reason you don’t draw the cards you need within the first few turns.

A game where 80% of matchups are effectively no contest is not fun.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#197

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

BAR is a deep and challenging game. It's also a team game. If your plan is to jump right into PvP you're going to be deadweight hanging around your team's neck and will rightly be criticized for it. You will never experience toxicity in 1v1 games, and only the normal amount of toxicity for online team games if you can pull your weight. Also, the community rarely surrenders early so OP clearly didn't play that many games and let 1 or 2 lobbies distort their perception of the game. Just remember, if you can't beat the AI, you don't belong in PvP games yet. Take your time, learn patience, walk before you run.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#198
BAR is amazing but there's a hurdle for new players.

If you download it, don't join the first lobby you see.

My advice is to watch some videos on youtube, play some games solo, then look for new player lobbies or create your own and set restrictions on it.

It only takes one player on the enemy team who regularly plays the game and you'll get stream rolled.

Or you'll join a game of regular players, can't hold your lane and everyone will get frustrated when their base is blown up from your lane not holding.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#199
post #96

Earlier quoted context omitted.

These days, online public lobbies are almost always hostile. Doesn't matter the game, either. You can ban words, phrases, etc. The hostility is also through actions and not just insults. The only way to have actual fun gaming is a private group of friends. Think lan party, and definitely not public.

What if hostility is a feature? They have a culture that works for them. Many organizations do not survive massive influx of new members - numbers inflate quickly, community adapts rules because you cannot manage a big community the way you'd manage small community, old members leave, new members get bored and also leave, the community tries to manage a small community the way you'd manage a large community, whole th…

Hostility might be a feature for someone who is (or views themselves as) in an "in" clique. But it's poison for the long term health of the game, because it discourages most participation. The only ones attracted are those who view vitriol as a pleasant environment.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#200
post #84

Earlier quoted context omitted.

Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them. For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “r…

Does BAR have chicken maps?

BAR offers some 'hold the fort' maps, where there is a strong/fortifiable area and then the 'outskirts'. These are catered to offer great gameplay for battles against Raptors (previously known as 'chickens') and Scavengers.
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