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Roblox is minting teen millionaires

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Re: Roblox is minting teen millionaires

#191
post #186

Earlier quoted context omitted.

CEO of Roblox was once asked whether he would ever put prediction markets inside Roblox, he gave a straight face answer: https://youtu.be/XpIXRgMlPo4?t=2122

Brilliant conversation. "Would you let kids gamble?" - "It sounds very fun and obvious." "To be clear, we think it's a horrible idea!"

And then of course he continues (although won't make for a good social media rage point so understandable you didn't provide full context):

> Well, I actually think it's a brilliant idea if it can be done in an educational way that's legal.

> no free Robux, no free prizes, just a game called the dress to impress predictor where it's not like trying to get kids money or anything like that.

Still, probably what he sees in his mind is "more money yay" as always, he is a CEO of a for-profit company, that's what they do. But still felt disingenuous not to include the full context, doesn't even make it "that much better", he still seems like a scumbag with it.

Re: Roblox is minting teen millionaires

#192
post #186

Earlier quoted context omitted.

CEO of Roblox was once asked whether he would ever put prediction markets inside Roblox, he gave a straight face answer: https://youtu.be/XpIXRgMlPo4?t=2122

Brilliant conversation. "Would you let kids gamble?" - "It sounds very fun and obvious." "To be clear, we think it's a horrible idea!"

The CEO does not say it’s a horrible idea. The interviewers say that. CEO says it’s “brilliant idea”.

Re: Roblox is minting teen millionaires

#193

Earlier quoted context omitted.

CEO of Roblox was once asked whether he would ever put prediction markets inside Roblox, he gave a straight face answer: https://youtu.be/XpIXRgMlPo4?t=2122

In case you don’t want to watch the video: his answer is yes BUT he needs to figure out how to do it legally in the different jurisdictions that control kids gambling.

And well, and he wants it done for a "educational" purpose without Robux (which I assume is the in-game currency), slightly missing context from your TLDR there.

But as mentioned in https://news.ycombinator.com/item?id=47334696, for sure he's still out after dat monez, he's the CEO after all.

Re: Roblox is minting teen millionaires

#194
post #88

Earlier quoted context omitted.

The 2 videos linked here are nearing 5 years old now and have been refuted many times, including by some of the developers mentioned in the article. To condense it as much as possible: The 1st video hinges on a point where they find that developers earn a revenue cut of 24.5%, a number that isn't correct because 1. it's found by multiplying 3 arbitrarily chosen numbers together (the DevEx rate, the default sales fee,…

> making for a near industry-standard 33% cut. LIES, from that link: “On average, 67% of all spending in experiences supports OR goes to developers.” Supports here does not actually mean they get paid that money. Later it mentions the actual money going to developers as: “This enables us to return 28%* directly to the developers.” And yes that 28% includes an asterisk. That’s a 72% cut to the platform.

> Supports here does not actually mean they get paid that money.

What 'supports' here does mean is that the difference between what Roblox takes as their share to pay their own expenses and what is paid out as profit directly to the developer via DevEx or Creator Rewards, namely incoming app-store & payment fees (paid when Robux goes into the platform, mainly from purchase of Robux or Roblox Premium, in the case of Roblox Premium then Creator Rewards also should be accounted for) and platform hosting & support costs would, on a platform that pays a revenue share instead of a profit share, have to be paid by the developer instead of by Roblox. It's true that developers never receive this money for themselves. However, it would be the same if they developed their experience outside of Roblox – this money to pay for their operating expenditure would come out of whatever revenue share they earn before it becomes profit. I personally feel it's disingenuous to attribute these costs that Roblox pays on behalf of the developer to profiteering or that the money goes towards their own investment. The share that is taken by Roblox for these purposes, and by consequence not directly to developers or support of their experiences, really is 33%.

I'm taking greater pains here to clearly differentiate between the profit-share model used by Roblox and the revenue-share model used by most other platforms in the industry because of the unique way the Roblox platform operates. This is one of the most widely misunderstood aspects of the entire platform, and Roblox also makes this clear on the same page:

> If you develop outside of Roblox, you may have to pay for hosting, servers, moderation, and customer service on your own. You also have to dedicate time to managing these services; on Roblox you can focus on building your experience.

The tradeoff here is not Roblox taking a draconian cut to suck developers into their walled garden so they can have access to Roblox's exclusive platform and market. They're just paying for what the developer would have had to pay if the same experience was on a platform that didn't provide the same services or was selfhosted. This is, in essence, the same normalised tradeoff that most large technology companies make today through cloud services. This makes a lot of sense given that Roblox is using the cloud (primarily AWS) to provide some of these services.

Roblox is extremely clear and accurate about what these costs are and what tradeoffs the developer is making by using the platform, and that the developer is accepting a profit share rather than a revenue share.

The ONLY exception – the sole, singular exception to the 'profit share' rule that applies across the entire platform – is for experiences that surpass Roblox's default service limits (these default limits are never hit for 99.9999% of experiences). This is 30-50 experiences https://devforum.roblox.com/t/announcing-roblox-extended-ser...> across the entire platform (for context on this number, >200 experiences have reached 1 billion visits), almost all built by huge teams. These experiences need to apply for Roblox's Extended Services solution https://create.roblox.com/docs/en-us/cloud-services/extended...>, and pay extra based on the quantity of services they use. This is done so Roblox can heavily subsidise smaller experiences on the platform and give them each a better chance at success. It's the kind of thing people advocate for in real societies and I'm glad it exists on Roblox.

> And yes that 28% includes an asterisk.

The asterisk here is that this is the minimum possible profit share – the cost for both Roblox and developers is higher if the money is taken outside of the platform because of the various taxes, currency exchange fees, and transfer fees that need to be paid by Roblox (or by their payment processor, Tipalti) before the profit ever gets given to the developer. These are detailed at https://en.help.roblox.com/hc/en-us/articles/27985018895124>.

Re: Roblox is minting teen millionaires

#195
post #123

Earlier quoted context omitted.

> Robux - has very, very different exchange rates, depending on whether you want to buy Robux from the company, or you want to get a payout and convert your Robux to real money. Wtf? That should not be legal.

The best you could hope for is regulation of the delta or maybe enforcement of markets. The problem is really that such abuse is a kind of debt bondage, you have no other choices but essentially the Roblox company store. It’s a newish form of the same abuse due to the nature of tech, game addiction, and the decay of culture and society; but it’s also why society has not developed a response against that particular pr…

It’s not debt bondage in Roblox. It’s company scrip

https://en.wikipedia.org/wiki/Company_scrip

Re: Roblox is minting teen millionaires

#196
post #179

My youngest has played Roblox half her life, but is very angry about recent decisions like requiring ID to chat in-game. Still, if she's anything like other players, she's spent countless hours playing some of the most mindless Roblox games, and we've spent a few $100 on Robux gift cards over the years.

You know, just as a thought, if you have engaged with her like taking her outdoors or other activities, she wouldn't spend so much time or money on a stupid online video game.

Or, meet halfway. Talk to her ABOUT the games. At least attempt that.

Reminds me of a family member who complained about his oldest playing Minecraft. He said “I don’t understand it” - guy is 49, grew up in Montana, shot guns as a teen. Very different upbringing.

But I never saw him attempt to understand. My daughter is not stuck on games at the moment but when she does play I do my best to talk through with her.

Multiplayer Switch games on TV help!

Re: Roblox is minting teen millionaires

#197

Earlier quoted context omitted.

In case you don’t want to watch the video: his answer is yes BUT he needs to figure out how to do it legally in the different jurisdictions that control kids gambling.

And well, and he wants it done for a "educational" purpose without Robux (which I assume is the in-game currency), slightly missing context from your TLDR there. But as mentioned in https://news.ycombinator.com/item?id=47334696 , for sure he's still out after dat monez, he's the CEO after all.

Where does he mention “without Robux”?

Re: Roblox is minting teen millionaires

#198

Earlier quoted context omitted.

The 2 videos linked here are nearing 5 years old now and have been refuted many times, including by some of the developers mentioned in the article. To condense it as much as possible: The 1st video hinges on a point where they find that developers earn a revenue cut of 24.5%, a number that isn't correct because 1. it's found by multiplying 3 arbitrarily chosen numbers together (the DevEx rate, the default sales fee,…

Do you work for roblox? You seem to have some affiliation to them https://github.com/Heliodex https://devforum.roblox.com/u/lewin4/

I do not work for Roblox. These links are to profiles I control, and I have been a developer on their platform for several years. It's given me great programming experience and a lot of strong connections, helping me kickstart my career pretty well. Overall I've been pretty happy with my 'exploitation'. :-)

Nowadays I work more on open-source Roblox-related libraries rather than developing on the platform itself, as game design and development isn't a strong area of expertise for me.

Re: Roblox is minting teen millionaires

#199

Earlier quoted context omitted.

The 2 videos linked here are nearing 5 years old now and have been refuted many times, including by some of the developers mentioned in the article. To condense it as much as possible: The 1st video hinges on a point where they find that developers earn a revenue cut of 24.5%, a number that isn't correct because 1. it's found by multiplying 3 arbitrarily chosen numbers together (the DevEx rate, the default sales fee,…

Do you work for roblox? You seem to have some affiliation to them https://github.com/Heliodex https://devforum.roblox.com/u/lewin4/

existing on a forum doesn’t mean they work for Roblox. i’m also on DevForum and last i checked i’m not working for them

Re: Roblox is minting teen millionaires

#200

My grandsons would come and stay, bringing tablet devices with them, and would prefer to stay glued to them the whole time. Since we banned their use, they now play outside with my other grandchildren, on the rope swing, the zip line, or exploring in the woods making dens and forts, using their imaginations. Children should not be playing computer games, or scrolling on any social media, IMO.

playing Roblox got me into game development, and helped to teach me the basics of general programming. i did have previous experience from Python etc, but Roblox gave me a breeding ground for actually doing something with those skills.
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