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Roblox is minting teen millionaires

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Re: Roblox is minting teen millionaires

#31
post #11

This is so far out of the realm of what I do with computers that I'm not even really sure what Roblox is. I guess sort of a virtual game world? Seems crazy that there's so much money in it.

And how does it differ from Second Life?

Easy to dev for. Runs on a potato. There are many maps and modes.

Re: Roblox is minting teen millionaires

#32
post #15

even tiny roblox games make money. i developed for a small game (~10m plays) a few years back and i still earn a decent residual from player revenue, even as the game slowly loses traction

what does a decent residual mean?

enough money to cash out via DevEx, Roblox's developer program, every month or so ($110). it's absolutely not a salary - there are barely five people playing at any given time - but given i've done nothing in a year, it's appreciated.

edit: looked at the old stats online. a few years back that game was pulling $1,500+ with no effort each month

Re: Roblox is minting teen millionaires

#33
post #25

"According to the company, their monthly player base includes half of all American children under the age of 16." - Wikipedia 2 decades in the making, they are really hitting their stride. But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.

See this is why I think the whole age verification thing is backwards. If you want to create child friendly spaces then you need to verify someone's age is under 18, 16, 13 etc.. That's a way more real and tangible harm than a teenager looking at a nudie mag.

For sure. But age verification protocols can handle such rules:

App to IdP: is this person 13-15

IdP: yes

Re: Roblox is minting teen millionaires

#34

"In the next 10 years, Colley’s goal is to earn enough to go back to making Roblox games as a hobby." Kid is making $400k PER MONTH...and he wants to do this for 10 YEARS before he is comfortable retiring. Apparently his FIRE number is $40M. Everyone's threshold is different and personal. But I think it can reflect a level of anxiety about the cost of living. You aren't OK having $1M or even $10M - you need something…

> Apparently his FIRE number is $40M

> it can reflect a level of anxiety about the cost of living

I think a lot of people (especially young) just haven't done the actual math. Or have lifestyle desires beyond basic not-working.

You can FIRE living in SF for $4M. This gives you $160,000/year basically in perpetuity. If you do it right, there's little to no income tax on that money so 160k should be plenty enough for a 1-person income. 4-person families survive (in SF) on less household income than that.

But yeah a 4M exit is definitely not classic ferrari or even flashy lambo levels of wealth.

Re: Roblox is minting teen millionaires

#35
It's one of those things, you hear about it (Starter story) and think "I should start churning out games too" but gotta be in it/have drive/creativity too. I personally haven't been playing games for a while (I have a gaming rig).

Also have to keep up with trends that kids are into

Would be interesting to look at the numbers eg. how many games are created, percentage who gets paid. Like steam releases with free game assets

Re: Roblox is minting teen millionaires

#36

"In the next 10 years, Colley’s goal is to earn enough to go back to making Roblox games as a hobby." Kid is making $400k PER MONTH...and he wants to do this for 10 YEARS before he is comfortable retiring. Apparently his FIRE number is $40M. Everyone's threshold is different and personal. But I think it can reflect a level of anxiety about the cost of living. You aren't OK having $1M or even $10M - you need something…

If he thinks he can get that with a ten year grind, why would he stop short? 10 years isn't long compared to most careers so maybe he should go longer and get a bigger house or something. Of course roblox will probably fall out of fashion and stop being so profitable by then.

Milk that cow for all it's worth.

Re: Roblox is minting teen millionaires

#37

"According to the company, their monthly player base includes half of all American children under the age of 16." - Wikipedia 2 decades in the making, they are really hitting their stride. But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.

> But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.

I run a studio that makes Roblox experiences and this is Discord's problem, and will immediately become Telegram's problem the decade where parents and policy makers figure out its Discord's problem

their kid went into an experience within Roblox so I can see that's the branding, the parent paid the kid's allowance in Robux, so I can again see that's the branding

but this is largely a symptom of parents nationwide not paying attention whatsoever

I've talked to many parents, aunts and uncles, they don't know they're the central bank of Roblox of a currency that can be accumulated and cashed out, let alone that its a distributed set of third party experiences.

Roblox Corporation already has age gated talking ability on platform. What specifically should they be doing when everything happens in different communities and off platform?

Re: Roblox is minting teen millionaires

#38
Roblox turns a blind eye to child exploitation (whether being creeped on by adults, or being exploited by teens/adults to make games) and makes a fortune out of it. If it weren't online, it'd be illegal and people would be in jail.

Also, Roblox's favourite thing - other than sitting back and rolling in the cash that their playerbase generated for them - is puff pieces in the news talking about how people who make games for them strike it rich!!!! They don't mention that to do so, you first have to become popular amongst millions of competing titles, and the easiest way to do it is to pay them so they'll advertise it for you.

Oh, and the company scrip - Robux - has very, very different exchange rates, depending on whether you want to buy Robux from the company, or you want to get a payout and convert your Robux to real money. They pay a lot less than it costs to buy Robux, further incentivising you to never actually make real money, because your Robux is "worth more" inside the Roblox walled garden. This is on top of the 75% cut they take!

In all, approximately 17% of the real-world money paid into Roblox is paid back out to creators. What a scam.

https://www.youtube.com/watch?v=_gXlauRB1EQ

https://www.youtube.com/watch?v=vTMF6xEiAaY

Re: Roblox is minting teen millionaires

#39
My youngest has played Roblox half her life, but is very angry about recent decisions like requiring ID to chat in-game.

Still, if she's anything like other players, she's spent countless hours playing some of the most mindless Roblox games, and we've spent a few $100 on Robux gift cards over the years.

Re: Roblox is minting teen millionaires

#40

"In the next 10 years, Colley’s goal is to earn enough to go back to making Roblox games as a hobby." Kid is making $400k PER MONTH...and he wants to do this for 10 YEARS before he is comfortable retiring. Apparently his FIRE number is $40M. Everyone's threshold is different and personal. But I think it can reflect a level of anxiety about the cost of living. You aren't OK having $1M or even $10M - you need something…

Traffic for his game has declined by 90% from its peak already though.
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