Steam Frame
191–200 of 717 posts
Re: Steam Frame
#192Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…
What a vile thought in the context of the steam… catalogue.
Re: Steam Frame
#193Earlier quoted context omitted.
OLED is always burning in as a feature of it. It’s just much less noticeable when it’s: * cooled aggressively * constantly changing colors (more even wear) But it is still always losing durability in a steady way.
I used colorcontrol to enter the service menu of my LG C2 and disable all anti-burn-in features. No auto dimming, no auto picture level, no anti-logo, etc. The only one I kept is pixel shift because it's only noticeable if you're looking at the edge of the screen when it moves, it's a tiny movement. I skip the "pixel cleaning" prompt every time it wants me to wait. When I'm gaming in HDR, I use filters to increase th…
Re: Steam Frame
#194This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself. The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me. I do _hope_ the price is reasonable though, if it ends…
Re: Steam Frame
#195This looks fantastic. The only negative I see so far it is only monochrome passthrough. The full color passthrough on the Quest 3 is pretty killer, it sucks to go backwards on that.
Re: Steam Frame
#196Earlier quoted context omitted.
Not only would it be a chore to constantly lean in closer to different parts of your monitor to see full detail, but looking at close-up objects in VR exacerbates the vergence-accommodation mismatch issue, which causes eye strain. You would need varifocal lenses to fix this, which have only been demonstrated in prototypes so far.
Couldn't you get around that by having a "zoom" feature on a very large but distant monitor?
Re: Steam Frame
#197This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself. The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me. I do _hope_ the price is reasonable though, if it ends…
See "cheaper than index": https://www.uploadvr.com/valve-steam-frame-official-announce...
Re: Steam Frame
#198This is fantastic! A while ago I bought the Quest 3 and set it up with WiFi 6 for streaming games. It's a decent setup, but I only bought it cause I was tired of waiting for the "rumored new headset by Valve". And it seems everything on my wishlist is here: - foveated rendering based on eye tracking - this is excellent, and was I think only available in the Quest Pro until now - a dedicated wireless streaming dongle,…
I'm curious how meta responds imo the only way to compete is on price/ease of use but i'm not interested in another quest the 'social features' are just an excuse to collect data.
Re: Steam Frame
#199Earlier quoted context omitted.
There is a LTT video: https://www.youtube.com/watch?v=dU3ru09HTng Linus says he cannot tell it is actually foveated streaming.
Thats not what he said. What he said was even rapidly moving his eyes around he could not spot the lower resolution part.
Re: Steam Frame
#200Earlier quoted context omitted.
> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low. Question, what is the criteria for deciding this to be the case? Could you not just move your face closer to the virtual screen to see finer details?
It's just about what pixel per degree will get you close to the modern irl setup. Obviously it's enough for 80 char consoles but you'd need to dip into large fonts for a desktop.
https://phrogz.net/tmp/ScreenDensityCalculator.html#find:dis...