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Steam Frame

store.steampowered.com

191–200 of 717 posts

Re: Steam Frame

#191
Little disappointing its not got colour passthrough. I am not convinced this generation of headsets will really be the ones that AR breaks through but still its a bit disappointing and has been useful with the latest Quest headsets. Other than that it looks fairly solid.

Re: Steam Frame

#192

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

> Mouth tracking?

What a vile thought in the context of the steam… catalogue.

Re: Steam Frame

#193

Earlier quoted context omitted.

OLED is always burning in as a feature of it. It’s just much less noticeable when it’s: * cooled aggressively * constantly changing colors (more even wear) But it is still always losing durability in a steady way.

I used colorcontrol to enter the service menu of my LG C2 and disable all anti-burn-in features. No auto dimming, no auto picture level, no anti-logo, etc. The only one I kept is pixel shift because it's only noticeable if you're looking at the edge of the screen when it moves, it's a tiny movement. I skip the "pixel cleaning" prompt every time it wants me to wait. When I'm gaming in HDR, I use filters to increase th…

If you want a different anecdote, I have a LG C1 that got burn in after a year of use, playing FFXIV. I can see a blue outline of where my minimap and hotbars are. HUD burn-in. The only thing I disabled was the dimming feature, because it's outright annoying to use, where every time i'd scroll it'd make the text on a page illegiblly dark. (Dark mode pages, white text becomes dark gray while scrolling then back to white when stopped... sometimes not!). I moved that TV to the living room and got a non oled samsung instead which is what I use now.

Re: Steam Frame

#194

This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself. The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me. I do _hope_ the price is reasonable though, if it ends…

Not to mention this comes from a company that I respect and that has a proven record of trying to respect its users, unlike literally every other company making VR headsets. The fact that they are trying to making this an open device, and that the controllers have user-replaceable batteries is almost unheard of in any consumer device these days.

Re: Steam Frame

#195

This looks fantastic. The only negative I see so far it is only monochrome passthrough. The full color passthrough on the Quest 3 is pretty killer, it sucks to go backwards on that.

I have a quest 2 where the passthrough is laughable. Would you really use it for anything other than getting a glimpse of the outside world? I sure don't, but that may be because of the shitty camera's. But I never saw the appeal of passthrough anyways, isn't the point of a VR headset to see a different reality? Like, not the real world?

Re: Steam Frame

#196

Earlier quoted context omitted.

Not only would it be a chore to constantly lean in closer to different parts of your monitor to see full detail, but looking at close-up objects in VR exacerbates the vergence-accommodation mismatch issue, which causes eye strain. You would need varifocal lenses to fix this, which have only been demonstrated in prototypes so far.

Couldn't you get around that by having a "zoom" feature on a very large but distant monitor?

For a small taste of what using that might be like turn on screen magnification on your existing computers. It's technically usable but not particularly productive or pleasant to use if you don't /have/ to use it.

Re: Steam Frame

#197

This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself. The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me. I do _hope_ the price is reasonable though, if it ends…

Word is they're aiming for less than the full Index kit (which was $1000), so good news there. I suspect it'll be fairly high up in that range though given the hardware.

See "cheaper than index": https://www.uploadvr.com/valve-steam-frame-official-announce...

Re: Steam Frame

#198

This is fantastic! A while ago I bought the Quest 3 and set it up with WiFi 6 for streaming games. It's a decent setup, but I only bought it cause I was tired of waiting for the "rumored new headset by Valve". And it seems everything on my wishlist is here: - foveated rendering based on eye tracking - this is excellent, and was I think only available in the Quest Pro until now - a dedicated wireless streaming dongle,…

I think they made the right choice with Snapdragon chip... it will drop in and work as a dev kit for all the android toolchains that support quest3, devs will easily port quest3 games etc... so it's basically a non-spyware quest3 which is what everyone wants at this point. Custom drivers on the wifi 6 dongle are going to likely offer the best wireless experience, which again is what everyone wants.

I'm curious how meta responds imo the only way to compete is on price/ease of use but i'm not interested in another quest the 'social features' are just an excuse to collect data.

Re: Steam Frame

#199

Earlier quoted context omitted.

There is a LTT video: https://www.youtube.com/watch?v=dU3ru09HTng Linus says he cannot tell it is actually foveated streaming.

Thats not what he said. What he said was even rapidly moving his eyes around he could not spot the lower resolution part.

If you are going to be pedantic then at least do it right. Because that's also not what he said. He said that no matter how fast he moved his eyes he wasn't able to catch it.

Re: Steam Frame

#200
post #153
post #85

Earlier quoted context omitted.

> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low. Question, what is the criteria for deciding this to be the case? Could you not just move your face closer to the virtual screen to see finer details?

It's just about what pixel per degree will get you close to the modern irl setup. Obviously it's enough for 80 char consoles but you'd need to dip into large fonts for a desktop.

I did the math on this site and I'd have to hunch less than a foot from the screen to hit 35 PPD on my work provided Thinkpad X1 Carbon with a 14" 1920x1200 screen. My usual distance is nearly double that so my ppd normally is more like 70 ppd, roughly.

https://phrogz.net/tmp/ScreenDensityCalculator.html#find:dis...

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