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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

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Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#191
post #8

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

I still play Threes regularly. It’s super accessible but still remains challenging after years of play. I even occasionally still set a new high score.

It’s exactly the same for me. Threes never gets boring. I can almost finish 2048 every time. For me, that’s the definition of boring.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#192

Fun game. I played for the first time and got a score of 3048, with my largest tile being 256 and no powerups used. Not sure if that's a good score or not. My one observation is that it didn't feel intellectually engaging until the board was fairly full. Until I got to ~2500 or so, I was just making random-ish moves that felt like they didn't matter much. So it took say 15min before I got to the "good part." It would…

All your ideas to make the game more interesting are solved: Just play Threes instead.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#193
post #34
post #22

Earlier quoted context omitted.

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…

You just have to play Threes for a few hours and it becomes obvious it’s a much more interesting and deep game than 2048. Of all the things that can be debated about this situation, that feels like the biggest stretch of all.

Try getting the 32768 tile in 2048. Yes, it can be done somewhat consistently, but it requires a deep and somewhat subtle strategy. Furthermore, the “snake” formation that every player learns at the beginning stops being optimal at a certain point, and thus the late game has much more variety than the early game. I do think that Threes is more complex, but I’m not sure if this complexity is really necessary.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#194

Earlier quoted context omitted.

I liked Threes a lot, and I bought it. It was fun. Later I discovered 2048, and it was also fun, and felt like a bit of a different game to me. The author's reaction to 2048 rubbed me the wrong way a bit. https://asherv.com/threes/threemails/ Thankfully fans of 2048 pushed back and most decided that it's a simple enough game that you can't really expect there not to be clones, or clones of clones. I like this one: ht…

I do feel a bit bad for them. Putting so much work into a project only to have it cloned a week or two after they released it to much bigger fanfare (I'd never even heard of Threes up until this point but everyone I knew was goofing around on 2048 when it came out) has got to be soul crushing. But at the same time, this should really be a learning lesson to everyone- if your game or idea is simple enough to clone tha…

Threes never really left the top 100 charts in the App Store. I think they are fine.

Threes is the much better game IMO - 2048 gets boring after a while. I still play threes after all this time and it’s still satisfying.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#195
Bug report: digits don’t show for me. (Interesting æsthetic, actually, unmarked tiles.) Firefox, Sway/Linux, Settings → Fonts → Advanced → “Allow pages to choose their own fonts, instead of your selections above” disabled, and web fonts blocked altogether via uBlock Origin.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#197

Interesting to see the times for speedruns of this game: https://www.speedrun.com/2048 2048: 24s 4096: 1m 37s 8192: 4m 53s 16384: 13m 34s 32768: 55m 24s

I can't quite comprehend how a human would be able to achieve 24s

There is a factor of luck here. I can usually get to 128 or 256 in that time, but it really depends on whether you focus on doubling up a single square or cleaning up the board.
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