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Apple iPhone 15 Pro and iPhone 15 Pro Max

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191–200 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#191

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

I question if Apple really cares about or is serious about gaming. My impression is they use it as an excuse to showcase hardware improvements since games are happy to soak up pretty much any hardware that's thrown at it. That seems to be where their concern for gaming stops. There is Apple Arcade, but it feels like the least amount they could do for the size of their company. I do think they care about it over the l…

Apple is making 30%, just like all the console makers and Steam, on every single game transaction on iPhone.

What you're forgetting, and pushing aside, is that the mobile gaming market is as big as the traditional gaming market. All the phone games make as much money as all the consoles and PC gaming together. Apple, with its command of all the valuable phone customers, is pulling an estimated 14 billion dollars in 2021 in mobile gaming. So Apple is very dumb if they don't care about 14 billion in annual services revenue.

What you're thinking is that traditional gaming is big-boy gaming and where the big bucks are. The growth market is mobile gaming, with the other segments being stagnant outside of big hits. The reality is that Apple is a bigger gaming company, by revenue, than Microsoft or Sony, is controlling the growth sector, and is thinking accordingly. They have financed all on their own a new GPU generation for their phone and justified it as a need for gaming and gaming alone. Those other companies need partners, like AMD or Nvidia, to make them GPUs.

https://www.spglobal.com/marketintelligence/en/news-insights...

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#192
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

Before smart phones became something for everybody, 99% of "gamers" would game on lottery tickets, casinos, slot machines and such. They are still the majority and they want their slot machines, where they don't have to think or learn to progress. Computer / video game tropes are just an aesthetic to skin a slot machine on your phone.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#193

Earlier quoted context omitted.

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to r…

> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? My impression at the time was that the supply of games in the app store was just too great, with hundreds of casual games being released every day. Thus driving down prices. And Apple was more than happy to commoditise their complement; if 20 developers decided to clone Flappy Bird that was fine with Apple.

I'm talking about early standouts, not also rans. I think 2010's Infinity Blade pulled in two million dollars the first week, back when the user base of the devices were comparatively tiny.

People were willing to pay up front on iOS, but Android users just sideloaded, leading to Skinner box free-to-play games being the most reliable way to monetize.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#194

The EU prices of iPhone make them luxury objects, there is barely any meaningful pricing difference between the cheapest iPhone 15 (950EUR) and iPhone 15 Pro (1200EUR).

How does this compare to the prices of other phones which receive 6+ years of manufacturer software support?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#195

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

Vision Pro is based on the A15 SoC.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#196
post #121
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…

Nothing will change barring a change in economics (subsidies for quality games, Apple not taking a 30% cut on microtransactions, somehow prices for good indie games going up) or a change in human nature (people seem to just play shitty games from what I see in the NYC subway).

We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of low quality at this point. I don't see it changing.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#197
post #34

Earlier quoted context omitted.

I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.

Ooooh more info please! Which phone? And what's the experience like? Are you using it for development at all or is it more things like word? I wanna know all about this setup, since I'm definitely going to need to upgrade my phone soon.

Any Samsung flagship will work (make sure it supports DeX). All the first party apps and plenty of store ones have a desktop UI. I haven't tried any native IDEs yet, but a cloud editor in the browser works perfect.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#198
post #180
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

I don't see anything about displays on that page. All I see is "iPhone 15 Pro lets you shoot ProRes video directly to external storage, so you can quickly switch drives and keep your iPhone camera rolling on set. Want to capture slow motion Hollywood style? Now you can record ProRes 4K at 60 fps to an external SSD." I highly doubt the 15 Pro can drive a display. In the unlikely case that it can, you'll be limited to…

“ Now you can connect USB‑C gear like thumb drives, fast external storage, 4K displays, and microphones.”

Right in the linked site

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#199
post #180
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

I don't see anything about displays on that page. All I see is "iPhone 15 Pro lets you shoot ProRes video directly to external storage, so you can quickly switch drives and keep your iPhone camera rolling on set. Want to capture slow motion Hollywood style? Now you can record ProRes 4K at 60 fps to an external SSD." I highly doubt the 15 Pro can drive a display. In the unlikely case that it can, you'll be limited to…

The "Explore Connectivity" modal window you can open in the "Gigablast your gigabits" (meh) section, as I quoted in my original post, has this block of text:

USB‑Convenient.

Now you can connect USB‑C gear like thumb drives, fast external storage, 4K displays, and microphones. And you can charge Apple Watch or AirPods from your iPhone.9

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