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Epic Games banked a $3B profit in 2018

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Re: Epic Games banked a $3B profit in 2018

#191
post #180
post #40

Earlier quoted context omitted.

Yes, gross profit is usually understood as revenue minus cogs. But it doesn't seem like the reporter is using it correctly here.

I'm about 63%* sure the reporter is referring to revenue. * made up number

Revenue and profit are two entirely different things. If it says profit, I feel like it's more likely it's profit rather than revenue.

Re: Epic Games banked a $3B profit in 2018

#192
post #182
post #121

Earlier quoted context omitted.

While I agree that PUBG is a dumpster heap technically, it really is a legitimately fun game. I enjoy it much more than Fortnite, and if it performed halfway decently it would be one of my favorite games of all time. I think Fortnite's success is great and it is very clear why it is more popular than PUBG could have ever hoped to be, but I will always be partial to the slow, suffocating, horror of feeling alone in th…

I'd like to add gun mechanics. PUBG has the best gunplay I've ever played. For me PUBG fights are thrilling, like I was there getting shot at, while Fortnite's (or any other game for that matter) are plain old arcadey. I dislike the building mechanic too. I'd genuinely love for a developer to step up and do a better milsim BR but so far PUBG is king in that niche.

cod blackout is significantly better mechanically, and just as much of a 'milsim.' twitch has largely pivoted already.. CSGO has a BR now, too.

PUBG doesn't have much special left, and its new peers haven't been very successful at unseating fortnite for popularity.

The building mechanic you dislike, seems to me to be a crucial ingredient that makes so many love it [0]. The continually evolving meta-game and diverse game modes also help elevate it above the chaff.

[0] At the time of writing, fornite has ~10x as many twitch viewers as pubg.

Re: Epic Games banked a $3B profit in 2018

#193

Fortnite's pivot from failed co-op zombie game to... well, this ... is incredible. I would love to have experienced that office environment over that year. I can only imagine that the pivot was a "well, we already have most of the game. What can do we do with it?" hail Mary as they considered what to do short of closure. I may also be misremembering how dire their situation was. But I thought it was quite dire.

I heard battle royale mode was added in a hack week by developers, but I don’t know the whole story

Re: Epic Games banked a $3B profit in 2018

#194
post #7

> ...has popularized the battle royale category — think Lord of the Flies meets Hunger Games — almost single-handedly... Almost single-handedly? This is a bizarre claim and it's like rewriting history.

Is it even more odd that I can't figure why they did not reference the literal movie 'Battle Royale' that the concept was roughly based on?

Battle Royale is not a game. They are talking about the game category. Battle Royale wasn't even a huge film, more a cult film.

Re: Epic Games banked a $3B profit in 2018

#195
post #80
post #31

Earlier quoted context omitted.

I'm sorry? PUBG sold 50 million copies. It is the 5th highest selling game in history. You can't honestly claim that's not mainstream.

>You can't honestly claim that's not mainstream. I see that minimaxir has been downvoted so it seems "mainstream" has different meanings. I don't play video games and don't keep up with them. I've never heard of PUBG. But nevertheless, I did hear about Fortnite. Why? Because a business analyst on Youtube did a business case study[0] about Epic Games and the development history of Fortnite. That was unusual because he…

So your idea of mainstream is whatever videos you happen to run across?

Now, I do agree with you, but more to do with your point about the flossy dance, since seeing stuff from games leak into real life consistently is pretty mainstream.

Re: Epic Games banked a $3B profit in 2018

#196
post #191
post #180

Earlier quoted context omitted.

I'm about 63%* sure the reporter is referring to revenue. * made up number

Revenue and profit are two entirely different things. If it says profit, I feel like it's more likely it's profit rather than revenue.

You must be new to TechCrunch articles.

Re: Epic Games banked a $3B profit in 2018

#198

Earlier quoted context omitted.

Anyone with any sense of these games work would see that modern games like Fortnite or Overwatch take more skill than typical arena shooters. You still need to have the raw mechanical aim skill, but now there are a host of other mechanical, tactical and cooperative skills to master on top of that.

>You still need to have the raw mechanical aim skill Not even close to the extent you need to have it for a fast-paced AFPS. Watch some top-level quake gameplay and compare it to top-level Overwatch gameplay, it's night and day. Hell, some OW characters even aim for you or don't need to aim at all to be effective (Winston for example) >but now there are a host of other mechanical, tactical and cooperative skills to m…

It also doesn't help that almost all arena shooters support cooperative team deathmatch, capture the flag, etc. The only difference is a lack of role specialization between teammates.

But the scene isn't as big for those as it is for 1v1, because its already overwhelming trying to track two people operating at peak performance, let alone 8 or 12. Its a niche of a niche.

Re: Epic Games banked a $3B profit in 2018

#199
post #155

Earlier quoted context omitted.

You are just nit picking. He is talking about the closing circle game mechanics. Yes simple but yet genius.

lookup H1Z1 also this concept was a minecraft mod called hunger games before that even PUBG succeeded and vastly popularized the BR genre but it definitely didn't invent it https://en.wikipedia.org/wiki/Battle_royale_game#Early_games... While Battlegrounds was not the first battle royale game, its release to early access in March 2017 drew a great deal of attention, selling over twenty million units by the end of the…

> lookup H1Z1

That's what the grandparent was saying: Brandon Greene, the man mostly responsible for PUBG was also responsible for H1Z1 (SOE licensed the Battle Royale mode from him for H1Z1 and hired him as a consultant): https://www.pcgamer.com/battle-royale-modder-brendan-greene-...

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