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Virtual Reality is going to change the world

notch.net

181–190 of 221 posts

Re: Virtual Reality is going to change the world

#181

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>So you are suggesting that most people will strap on a headset to consume social information of the type they currently consume on Facebook Why do you think it would look anything like what we currently consider social networking? Why are people so painfully short-sighted? I have said many times that facebook won the social network wars long before google even released google+. Anything that comes along to kill face…

> Why do you think it would look anything like what we currently consider social networking? Why are people so painfully short-sighted? Why do you think the fact that "next-gen" social networking will look different excuses three massive friction points of VR (buying the VR gear, buying a decent computer, and strapping on an ungainly headset)? It's not short-sighted to see problems, it's short-sighted to ignore them.…

>It's not short-sighted to see problems, it's short-sighted to ignore them. Unless you have a reason to think you can. Do you?

And the history of technology has shown that these "friction points" never last. Why do you think this will be any different? Short-sightedness.

>You're wandering in circles, still not addressing the friction problem.

That statement was to set up the point that Facebook is so forward thinking here that they might be the one to create their own killer. Stop being an ass.

Re: Virtual Reality is going to change the world

#182
post #100
post #82

Earlier quoted context omitted.

A better analogy - fans pay an artist up front to record an album, said artist then uses the resulting success to produce a different genre of music for a major label under an exclusive contract.

A better analogy - fans pays artist up front to record album. Band records album and delivers it to fans. Then band signs deal with record company. Fans hate band for "selling out".

Even better analogy - fans pay artist up front to record album. Band records album and delivers it to fans.

Then band signs deal with Facebook. Fans don't understand why.

Facebook has done just as much music recording as they've done virtual reality: none.

Re: Virtual Reality is going to change the world

#183

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I think you're exactly right. Look at 3d television: they aren't selling. People don't want to wear glasses just to watch a movie. Which is why Google is focusing on AR not VR. The use cases for AR seem more immediately obvious and valuable to a mainstream audience. VR's killer use case is gaming. This is why I'm sad about this acquisition. Zuck's post about VR being the future of social seemed way off base. First, g…

"I think you're exactly right. Look at 3d television: they aren't selling. People don't want to wear glasses just to watch a movie." For me, 3D does nothing to get more immersed into the story. Frankly most of the 3D movies suck. Weak plots sprinkled with in your face 3D effects. Booooring. It is about the plot and the acting. The content, not the form. Look at Hitchcocks movies. Would adding 3D do anything for them?…

Somewhat tangential, but you should watch Coraline. I thought it was a nice example of 3d done right.

http://en.wikipedia.org/wiki/Coraline_%28film%29

Re: Virtual Reality is going to change the world

#185
post #149

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> And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition He really puts his finger on one of the reasons why this deal feels so weird here, I think. Nobody who contributed to the Oculus Kickstarter did so because they were hoping Oculus would get flipped to a mega-corp. They didn't do so because they wanted the Oculus team to have a big, splashy VC-style exit. They…

Yet another reason that kickstarter should be equity based. At the moment it's basically a charitable donation to someone else's success.

Um, you do get a product if it successfully completes. That's what most people are paying for.

Re: Virtual Reality is going to change the world

#186

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Personally, I think this illustrates a severe gap in how crowd-funding works. 10K drops by an individual are no different than an angel investor. There should be a chip-in-level for crowd-funding campaigns that require the OP to provide some % equity into the project.

>> "10K drops by an individual are no different than an angel investor." They are different. An angel investor is investing - they may lose that 10K. Someone dropping 10K on a crowd funding project is told the rewards they will get up front and receives them when the project is complete.

There's no guarantee that you'll receive anything. If the product or project fails, you get squat, or maybe a t-shirt. An investor gets a stake in the company, if it succeeds their investment grows. A backer gets nothing extra if the project succeeds beyond the promised reward.

Re: Virtual Reality is going to change the world

#187

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That's bunk. Most people don't care about fake experiences.

Only because they're not good enough at the moment: once it's indistinguishable from reality, they'll choose the path of lesser resistance that gives them the most control.

Let me put it this way: imagine the derision, scorn, and hatred heaped upon furries, /a/utists, Tumblrites, bronies, MMORPG addicts, and all other sorts of low-status netizens who are already perceived as overly escapist, and who thus get labeled "faggots" and beaten up for their lunch money. Now multiply it by a rather large quantity. In fact, you might have to outright square it.

That is how people are going to act towards those who deliberately cut themselves off from real life to spend time on VRs. There is going to be bullying among children and harassment among adults (but I repeat myself). There will be lawsuits and alarmist attempts at legislation.

Now, I don't really think either side of this coming dichotomy is healthy or correct. I think that escapism is fun, but it's not real life, but it is a strict subset of valid ways to spend real-life time. However, if your prediction bears out, that dichotomy is going to form.

Re: Virtual Reality is going to change the world

#188
post #70

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> He is right - "social", especially in the way Facebook is doing it at the moment, is terrible for VR. Terrible for any technology that has such an incredible potential to change the world. It's not just that. VR is not going to be a product that appeals to masses. I don't think it will change the world. It could impact the world of gaming, potentially, and only CERTAIN areas of gaming only. There are several reason…

> I don't think it will change the world When you have a clear visor that you're looking through that will seamlessly super-impose exactly matched visuals to reality with enriched data... yes it wil change the world. Follow the calendar of the Mayans; everthing in cycles. Observe these cycles for great benefit! In this case, industry cycles around new tech will revolve. Certain circles will reach maturity, age and co…

> When you have a clear visor that you're looking through that will seamlessly super-impose exactly matched visuals to reality with enriched data

That's augmented reality (google glass), not virtual reality (oculus rift).

Re: Virtual Reality is going to change the world

#189

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Yes, just as every CEO of every big company that has just acquired a smaller company has ever said, back unto the dawning of the world. Nothing is ever going to change, until suddenly it all does.

Disney picked up pixar and didn't screw it up (too) much.

Actually, it was the other way around: Pixar took over Disney and they kept both names going, but the entirety of Pixar's management team replaced their counterparts at Disney. Sounds to me like Pixar did the taking over there.

Re: Virtual Reality is going to change the world

#190

Earlier quoted context omitted.

Disney picked up pixar and didn't screw it up (too) much.

Actually, it was the other way around: Pixar took over Disney and they kept both names going, but the entirety of Pixar's management team replaced their counterparts at Disney. Sounds to me like Pixar did the taking over there.

> Actually, it was the other way around: Pixar took over Disney and they kept both names going, but the entirety of Pixar's management team replaced their counterparts at Disney. Sounds to me like Pixar did the taking over there.

Yeah, corporate acquisitions are often not in substance what they are superficially described as...in technical terms, Disney "bought" Pixar, but they did so entirely with Disney stock, $7.4 billion dollars worth, and made Steve Jobs by far Disney's largest single shareholder, and, while Pixar remained a distinct entity within Disney, much of Disney's management was replaced with Pixar management (who retained their roles in Pixar, as well.)

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