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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

181–190 of 339 posts

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#181
post #84

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them. For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “r…

Does BAR have chicken maps?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#182

Earlier quoted context omitted.

Looking at this website, BAR seems to have oodles of lore, but it’s giving an LLM-written voice.

The voice on the website is a full real person. He's a professional voice actor that goes by the name of "Razkharn". Awesome guy.

I don’t mean the voice actor I mean the writer of the lore entries

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#183

Earlier quoted context omitted.

They do, to a degree. See e.g. PUBG's latest AI teammate addition.

AI players in games go back all the way to the dawn of computers. But I still prefer them in Quake and Starcraft to humans. Humans are awful.

Yes, naturally. However the PUBG AI feature is based on generative AI, at least partly: https://www.nvidia.com/en-us/geforce/news/pubg-ally-ai-teamm...

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#184
post #123

Earlier quoted context omitted.

I don't see how your comment makes sense. You're not part of any "community" but you also never play with random strangers? I only play public matches with random strangers and this is the feeling. Obviously this wouldn't apply if I had a small community of not-strangers to play with consistently, which you do have but oddly describe as not having a community.

I think by “community” he meant the whole community of a particular game, where you communicating with people, consuming same content, get influenced, etc

The vast majority of people don't fall into the category you're describing, but they nonetheless have to compete against the very few people who do, and so larger and larger proportions end up falling into the same "meta" bullshit.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#185
post #84

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them. For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “r…

what do you mean you have no way? chats private and/or encrypted? lobbies are public. Use AI to identify harassing comments and take action.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#186

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

I've played beyond all reason for a little bit, although I'm not very good at it. I've managed to avoid toxic lobbies by searching for terms like co-op or noob.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#187

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

Yes and the worst part of that is that I really enjoy working out my own strategies. My best RTS memories are on StarCraft 1, playing with friends in the early 2000s, and we all just were figuring it out for ourselves.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#188

Earlier quoted context omitted.

Doesn't match making and self-selection solve this problem? Ideally, it should allow non-competitive players of similar performance level to play against each other.

Not really, because there are players at every level who watch Youtube. So at every level of skill, those players who are up to date on the latest "meta" will win. Not enough to beat the meta players at the next level up, but enough to beat the non-meta players at their own level.

The bigger issue is that these springengine games don't really have large communities. And they're usually team battles... So yeah, you're not getting 8-16 people with similar elo rating within reasonable timeframes

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#189

Earlier quoted context omitted.

Doesn't match making and self-selection solve this problem? Ideally, it should allow non-competitive players of similar performance level to play against each other.

Not really, because there are players at every level who watch Youtube. So at every level of skill, those players who are up to date on the latest "meta" will win. Not enough to beat the meta players at the next level up, but enough to beat the non-meta players at their own level.

In the equilibrium those playing the meta poorly will be matched with players who use suboptimal strategies with good execution.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#190

Earlier quoted context omitted.

Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.

Wait, are you suggesting BAR or StarCraft are simpler than chess? I can't imagine that's true.

Starcraft might be more complex in absolute terms (not sure about that - discrete combinatorial problems can be genuinely more complex can continuous ones, from an algorithm point of view, because solutions are harder to come by)

But chess theory, the human activity of analyzing chess, is hugely more complex than whatever human players have analyzed about the game of starcraft

What I mean is, perhaps the best neural networks that play starcraft are as complex as chess neural networks, and this complexity is irreducible, but starcraft players haven't developed as much theory in comparison

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