Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them. For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “r…
Beyond All Reason (Free Total Annihilation Inspired RTS)
181–190 of 339 posts
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#182Earlier quoted context omitted.
Looking at this website, BAR seems to have oodles of lore, but it’s giving an LLM-written voice.
The voice on the website is a full real person. He's a professional voice actor that goes by the name of "Razkharn". Awesome guy.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#183Earlier quoted context omitted.
They do, to a degree. See e.g. PUBG's latest AI teammate addition.
AI players in games go back all the way to the dawn of computers. But I still prefer them in Quake and Starcraft to humans. Humans are awful.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#184Earlier quoted context omitted.
I don't see how your comment makes sense. You're not part of any "community" but you also never play with random strangers? I only play public matches with random strangers and this is the feeling. Obviously this wouldn't apply if I had a small community of not-strangers to play with consistently, which you do have but oddly describe as not having a community.
I think by “community” he meant the whole community of a particular game, where you communicating with people, consuming same content, get influenced, etc
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#185Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them. For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “r…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#186Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#187Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#188Earlier quoted context omitted.
Doesn't match making and self-selection solve this problem? Ideally, it should allow non-competitive players of similar performance level to play against each other.
Not really, because there are players at every level who watch Youtube. So at every level of skill, those players who are up to date on the latest "meta" will win. Not enough to beat the meta players at the next level up, but enough to beat the non-meta players at their own level.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#189Earlier quoted context omitted.
Doesn't match making and self-selection solve this problem? Ideally, it should allow non-competitive players of similar performance level to play against each other.
Not really, because there are players at every level who watch Youtube. So at every level of skill, those players who are up to date on the latest "meta" will win. Not enough to beat the meta players at the next level up, but enough to beat the non-meta players at their own level.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#190Earlier quoted context omitted.
Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.
Wait, are you suggesting BAR or StarCraft are simpler than chess? I can't imagine that's true.
But chess theory, the human activity of analyzing chess, is hugely more complex than whatever human players have analyzed about the game of starcraft
What I mean is, perhaps the best neural networks that play starcraft are as complex as chess neural networks, and this complexity is irreducible, but starcraft players haven't developed as much theory in comparison