This is kinda fun, but doesn't match most of my experience splitting firewood. The wood barely moves after it's split. If you split it perfectly, the two halves will almost certainly both fall to each side (they're pushed outwards by the axe). You can't just randomly split it across the grain into slices like you're slicing bread. I guess mostly: it's not tiring, which sort of sucks when you're doing it for real, but…
There's a surprising amount of technique and knowledge that goes into splitting firewood. It isn't rocket science, but I know a 75 year old who can chop wood faster than any young guy who works out at the gym.
Firewood Splitting Simulator
181–190 of 302 posts
Re: Firewood Splitting Simulator
#182Earlier quoted context omitted.
I don't think I could have vibe coded that. At the very least, he photographed and built models of logs and his own yard.
I do a lot of game stuff (professionally and just for fun) and play around with maxing out vibeing little feature samples. This would be fairly straightforward vibecode over a day or two. Definitely not to throw shade at the guy. But yea, there is nothing here that wouldn't be easily vibeable.
Re: Firewood Splitting Simulator
#183That is, it's probably easier for the development professional to code a pretend version of chopping wood, than it is for the professional axeman to chop out a pretend version of a computer.
However I do eagerly await being proven wrong.
Re: Firewood Splitting Simulator
#184This is kinda fun, but doesn't match most of my experience splitting firewood. The wood barely moves after it's split. If you split it perfectly, the two halves will almost certainly both fall to each side (they're pushed outwards by the axe). You can't just randomly split it across the grain into slices like you're slicing bread. I guess mostly: it's not tiring, which sort of sucks when you're doing it for real, but…
Re: Firewood Splitting Simulator
#185Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…
I swear this forum needs to embrace their inner child more some days. My four year old loved this. Well executed fun.
Re: Firewood Splitting Simulator
#186Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…
I swear this forum needs to embrace their inner child more some days. My four year old loved this. Well executed fun.
The comments are suggesting that someone could go to town adding different kinds of hatchets, mauls, axes, woods, and different swings, and people would eat it up.
Re: Firewood Splitting Simulator
#187Re: Firewood Splitting Simulator
#188People here seem a little confused. This is a simulator in the same way Goat Simulator is a simulator. It’s from a collection called “screen toys” and it’s meant to be mindless fun.
Re: Firewood Splitting Simulator
#189Earlier quoted context omitted.
There's a surprising amount of technique and knowledge that goes into splitting firewood. It isn't rocket science, but I know a 75 year old who can chop wood faster than any young guy who works out at the gym.
It's a combination of technique and the type of wood. Even with perfect technique, some wood is simply too hard to split. I've got the bottom 5 or 6 rounds of a bigleaf maple sitting in my yard that I simply can't make a dent in. You're welcome to take it if you can split it :)