I agree with Hinton, although a lot hinges on your definition of "understand." I think to best wrap your head around this stuff, you should look to the commonalities of LLM's, image, generators, and even things like Alpha Zero and how it learned to play Go. Alpha Zero is kind of the extreme in terms of not imitating anything that humans have done. It learns to play the game simply by playing itself -- and what they f…
> One other thing to take into consideration, is that to play the game of Go you can't just think of the next move. You have to think far forward in the game -- even though technically all it's doing is picking the next move, it is doing so using a model that has obviously looked forward more than just one move. It doesn't necessarily have to look ahead. Since Go is a deterministic game there is always a best move (o…
The rules of the game are deterministic, but you may be going a step too far with that claim.
Is the game deterministic when your opponent is non-deterministic?
Is there an optimal move for any board state given that various opponents have varying strategies? What may be the best move against one opponent may not be the best move against another opponent.