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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#181
Updated resources on June 21st:

- SDK on Xcode 15 beta 2: https://developer.apple.com/download/all/?q=xcode%2015

- Developer documentation - visionOS: https://developer.apple.com/documentation/visionos/

- Plan your visionOS app: https://developer.apple.com/visionos/planning/

- Human Interface Guideline - Designing for visionOS: https://developer.apple.com/design/human-interface-guideline...

- Apple Design Resources - visionOS: https://www.figma.com/community/file/1253443272911187215/

- App icon tool (Parallax Previewer): https://itunespartner.apple.com/assets/downloads/Parallax%20...

- visionOS Beta Release Notes (new features, known issues): https://developer.apple.com/documentation/visionos-release-n...

Re: Developer tools to create spatial experiences for Apple Vision Pro

#182
post #84

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

If you're actually interested in working on combining psychedelics with VR, here's a lab doing exactly that, which is currently hiring: https://www.intangiblerealitieslab.org/join-us It is academic work though, so the salary is not very competitive.

Indeed, it doesn't seem competitive even for academia. 36k euros is just above EU minimum wage, I think.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#183
post #174

Earlier quoted context omitted.

I feel like even if it is good enough it’s only a matter of time until it lags and you lose a finger. Lulling us into a false sense of security is the real danger.

I don’t know about you, but it’ll be obvious to me in much less than 1ms when the passthrough is lagging. You know your hand moves, so when you don’t see it move it’s incredibly jarring.

You might be special. (I'm not being snarky.) I'm a digital musician. 5 ms lag is just barely perceptible to most of us.

My intuition regarding proprioception is similar to yours, though -- give me laggy input of my own hands and I'm still pretty likely to get things right.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#184
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

To be fair, the Oculus experience is pretty bad. Mine only has three eye-width settings, none of which match my face, so my vision is always blurry. And whenever I use hand tracking, it only picks up my “clicks” about 20% of the time. It’s not surprising to me that no one wants to use it.

I've used multiple VR headsets with wildly incorrect IPD settings and it's not really what I would describe as "blurry"- it's more subtle than that.

Are you sure it's not something else in your case?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#185

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

I’m most intrigued by the handtracking I’m hoping that ends up beig distinct…. eventually.

I look forward to a virtual, nothing-in-my-hands-but-I'm-still-playing-it drumset. The lack of tactile feedback will make it worse than real drums, but it'll still be fun to be able to play them anywhere.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#186
post #99

Earlier quoted context omitted.

The presumption, from an investing standpoint anyway, is that working on this version will give you a first mover advantage for a V2 in two years that will have slightly upgraded chips, similar display, and cost half as much.

Half as much is still no where close to where they need to be to get mass market adoption.

Apple is selling iPhones for what, 1500? That’s nearly half 3500

Re: Developer tools to create spatial experiences for Apple Vision Pro

#187

Earlier quoted context omitted.

Surely not every app will use the hand and eye tracking. Let the user attach a pair of mouses (one for eyes, one for hand). > Next month, Apple will open developer labs in Cupertino, London, Munich, Shanghai, Singapore, and Tokyo It can be pretty janky and still be more convenient than traveling to one of six cities.

Eye and hand tracking are supposedly the only way to interact with the device, so unless your app is not interactive at all, you will use them.

Eye tracking and hand gestures are the default way to interact with the device, but it also supports pointing and even normal cursor navigation via a paired trackpad or mouse in the interest of accessibility.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#188

Earlier quoted context omitted.

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

> When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. > from my point of view “figure out what it’s for” is the ultimate computer hackers playground I don't have much to add to this fantastic comment.

My father in law was in the construction business during this time at a company building bridge spans. A supplier gave them 5 Apple IIs as a bonus for buying so much product. The owner exclaimed, throw them out computers are a fad!

To calculate the bridge spans requirements it took 3 guys a 3-5 days to do the calculations, drafting the spans, and double checking everything. My father in law opened the book on basic and saw the math it could do.

He wrote a very basic program to take the inputs and do the math. It took the computer less than an hour to return the results.

Who knows that the future brings but I’ll be optimistic.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#189
post #94

Earlier quoted context omitted.

Eh, I just mean it's hard to do AR if you're getting paint on the AR camera. I guess you could just keep swapping protective covers. Although it might not matter - even cracks on a camera lens affect the picture less than you'd think, because they're out of focus.

Or just wipe it off.

I saw a video of some sort of motocross meet (not familiar with it) and apparently the visors become completely covered with mud, so riders start the race with several clear plastic strips on the visor and they tear one layer off off as needed. (A comment was made that motocross meets are littered with the debris). Probably wouldn’t need to be so dramatic here.

As an alternative - would a headset lite version without the AR work better here? Display needed information on a nearby tablet or large tv while the user wears a headband only.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#190

Earlier quoted context omitted.

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.

My first computer (bought my parents) in 1986 was an enhanced 128K Apple //e with Duo disk drives and green screen monitor and a dot matrix printer. It was about $3K in all in 1986 dollars.

My second computer I got for a graduation gift was a Mac LCII with 10MB RAM with a 512x384 12 inch monitor a LaserWriter LS printer, an Apple //e daughter card, a 5-1/4 inch drive for the card and a copy of SoftPC. It was $4000 - in 1992.

People use to spend a lot more on computers back in the day.

Both of my computers were hackers playgrounds for me.

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