@dang This is a heavily editorialized bait-and-switch title, posted by a user who is a VP at Facebook. That doesn't seem above board.
Meta Accounts: A New Login for VR
181–190 of 231 posts
Re: Meta Accounts: A New Login for VR
#182Earlier quoted context omitted.
I am actually no longer working for Meta. I do think the title reflects the news and is factually correct. But happy for @dang to change it back as it’s not exactly the title of the article
It does not reflect the news accurately. Very few people here distinguish between "Meta" and "Facebook". An account is still required to use the device, and that account is still owned by Meta/Facebook. (As an aside, you should probably update your HN profile, it still reads "Now VP of AI at Facebook.")
Re: Meta Accounts: A New Login for VR
#183Earlier quoted context omitted.
There's user accounts for almost every software business out there that has any form of online component. You have a user account on this very site. I don't get the complaint.
I do miss the days when I could buy hardware (or appliances, for that matter) and just use it as hardware, without signing into it. I miss not having everything have a mandatory online presence. But the bigger issue here is that this account is owned by the company formerly known as Facebook, and that company has given me absolutely zero reason to trust them with any data whatsoever. I don't mind having a Steam accou…
Any real examples? Scandal after scandal implies there should be many, but in recent memory I can't think of FB directly abusing user data besides it being repeated as truth on HN.
Re: Meta Accounts: A New Login for VR
#184I am super bearish on Meta: - why would anyone trust Meta/FB on anything they say or trust them with your data - FB became popular because it was easy to use, it was just about uploading and commenting on photos. I don't see any of my family members buying a VR device and connect in metaverse ... there is no way .. - I don't think people will ever use VR devices for the sole purpose of having meeting, video works jus…
10 years ago, did you see all your family members keeping a computer with a constant internet connection in their pocket? I think our predictive abilities of the future are often lacking.
Re: Meta Accounts: A New Login for VR
#185Since I still login to Facebook at least once a month to see what my family is doing, I see no reason for me to switch. If I was starting with a new device with no prior purchases of entertainment content, then I would create an Oculus account. For me, Oculus is the one really great thing about Meta/Facebook. It is my favorite toy.
I'm still disappointed that Facebook bought Oculus. I was a big Oculus Rift user, but I switched to a Valve Index when Facebook got involved. I don't want Facebook monetizing my data and my gaming life. It sucks because the Valve software just isn't anywhere close to being as good. And they haven't shown any meaningful signs of improvement in the last two years. I don't think they are ever going to get it like Oculus…
Do you use the Steam store? It's related "recommendation" queue? Is that not an example of Valve monetizing your data/gaming habits?
Re: Meta Accounts: A New Login for VR
#186The problem isn't that you need a Facebook account, it's that Meta owns Oculus at all. Call the account whatever you want; if I'm a record in any of Meta's databases then I expect to be linked to a shadow profile and surveilled for their profit. The only control I have over the situation is to never agree to any ToS relationship with Meta. There's literally nothing they can do to change this short of selling Oculus t…
"they killed the platform for privacy-conscious webizen" They are okay with this, because that a VERY small portion of the population. Most people couldn't care less about what a company does with their data as long as they provide a good product.
Amongst "normal" people Facebook is simply not a dealbreaker. My real concern with VR adoption is much more that my family simply does not see it as interesting.
Re: Meta Accounts: A New Login for VR
#187Earlier quoted context omitted.
"they killed the platform for privacy-conscious webizen" They are okay with this, because that a VERY small portion of the population. Most people couldn't care less about what a company does with their data as long as they provide a good product.
We have over a year of data now from Apple's app tracking transparency feature. Only 25% of users have opted in and the trend line is not promising. I think the HN crowd is way ahead of the curve on this topic, but still a good indicator of global sentiment.
Re: Meta Accounts: A New Login for VR
#188Re: Meta Accounts: A New Login for VR
#189Earlier quoted context omitted.
No, but wearing a VR set or glasses with cameras and what not is too invasive. And for what? Meeting in the metaverse? Video works great, I don't need an "immersive" experience. Also, most of my family members have a pretty basic usage of smart phones. But hey, I know nothing, this is just my opinion. Who knows, people are unpredictable.
There was no need for instant messaging and yet people don't use mail exclusively. VR will work for the next generation when children grow up on VR playgrounds because parents can pretend that they don't watch tv all day. You don't need a phone anymore. An LTE watch and a VR headset are enough for your online activities because the majority of time is spent in VR. If you have to decide between a cheap phone and a che…
Take this cringey "demo" from meta: https://www.youtube.com/watch?v=SAL2JZxpoGY
It's not possible. It's just not possible with the tech we have or will have any time soon. Start with 35 seconds in. Person on the right is floating legs out. This is impossible. It's possible to render that, but it's impossible to feel like you're floating in that position. We can ignore the presumed motion sickness. The video heavily implies that is her reality. But it's not. We cannot achieve the kind of presence you see in this or other popular things like ready player one. What is she really doing in the real world. Sitting down? Standing up?
Mark says "Whoa, we're floating in space", which is, for the record, so incredibly unimpressive for a digital world but whatever. He is not floating. He will not feel like he's floating. He will need either shitty physics or stupid controllers to move around. Which is fine for a game, but it's not going to set up the scene they're showing here.
They're also nimbly dealing cards with their hands. Good luck building that network replicated physics engine and hand inputs.
Black girl does a backflip. Sure, we can do backflips in games. But she also clearly has a lot of fun doing it. This person really feels like they're doing a backflip. Impossible.
And lastly, looking at abstract shitty visuals is not that interesting!
People can't spend the majority of their time in VR if they're not at home. Everyone can always look at their phone they aren't immediately preoccupied.