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Meta Accounts: A New Login for VR

oculus.com

161–170 of 231 posts

Re: Meta Accounts: A New Login for VR

#161

Earlier quoted context omitted.

I thought you were kidding until I clicked through. How is this better in any way?

Any digital store or forum requires you to have an account. You are using an account right now to post on Hacker News. So obviously accounts can be less restrictive and have less tracking than a typical Facebook account. The question is, will a Meta account be different than an FB account? I would argue it has to be because its essentially a game/ media device and they will destroy their market if they try to keep up…

Plenty of forums don't require an account until you want to write a post, if all you wish to do is consume content you're free to read all you want.

Historically this was the default on the web, it's a relatively recent phenomenon for sites like instagram/fb to require login to even read anything.

YouTube manages to deliver plenty of entertainment value without a login to this day, until you try to look at "mature content".

Re: Meta Accounts: A New Login for VR

#162
post #91

Since I still login to Facebook at least once a month to see what my family is doing, I see no reason for me to switch. If I was starting with a new device with no prior purchases of entertainment content, then I would create an Oculus account. For me, Oculus is the one really great thing about Meta/Facebook. It is my favorite toy.

I'm still disappointed that Facebook bought Oculus. I was a big Oculus Rift user, but I switched to a Valve Index when Facebook got involved. I don't want Facebook monetizing my data and my gaming life. It sucks because the Valve software just isn't anywhere close to being as good. And they haven't shown any meaningful signs of improvement in the last two years. I don't think they are ever going to get it like Oculus…

Thanks for the info. I just checked out the Valve Index. I don’t think it woks with my MacBook, but it looks like a promising product. I will try to remember to check them out in the future.

Re: Meta Accounts: A New Login for VR

#163

Earlier quoted context omitted.

They broke the emerging VR software ecosystem into the open side which many companies supported and a Facebook only proprietary one they asserted ownership and control of. Before Facebook bought Oculus there was cooperation and native software interoptibility between Vive and Rift. Then they stopped supporting desktop head mounted displays for the most part and switched to building face mounted VR computers that happ…

This has been what I've found frustrating about most past VR headsets or attempts to build one: I don't want a VR headset to be like a phone or laptop and have its own computer and app ecosystem; I want a peripheral that attaches to my phone and laptop.

You can connect any oculus quest device to your desktop and use it just like Vive with steamvr aka peripheral. It is an officially supported functionality. They didnt remove it by creating Quest, they just added standalone mode in addition to the "peripheral" mode.

Re: Meta Accounts: A New Login for VR

#164

Earlier quoted context omitted.

What exactly did they "do" to oculus besides give them a ton of funding and try to bring them into the mainstream?

They broke the emerging VR software ecosystem into the open side which many companies supported and a Facebook only proprietary one they asserted ownership and control of. Before Facebook bought Oculus there was cooperation and native software interoptibility between Vive and Rift. Then they stopped supporting desktop head mounted displays for the most part and switched to building face mounted VR computers that happ…

>Before Facebook bought Oculus there was cooperation and native software interoptibility between Vive and Rift.

With respect, did you ever use a Vive or a Rift CV1? They absolutely had much worst interoperability prior to FB. The launch of CV2 gated it behind the Oculus store, making it impossible to use Steam with the CV2 before overwhelming negative feedback changed it.

Re: Meta Accounts: A New Login for VR

#165
post #84

Earlier quoted context omitted.

10 years ago, did you see all your family members keeping a computer with a constant internet connection in their pocket? I think our predictive abilities of the future are often lacking.

No, but wearing a VR set or glasses with cameras and what not is too invasive. And for what? Meeting in the metaverse? Video works great, I don't need an "immersive" experience. Also, most of my family members have a pretty basic usage of smart phones. But hey, I know nothing, this is just my opinion. Who knows, people are unpredictable.

There was no need for instant messaging and yet people don't use mail exclusively.

VR will work for the next generation when children grow up on VR playgrounds because parents can pretend that they don't watch tv all day.

You don't need a phone anymore. An LTE watch and a VR headset are enough for your online activities because the majority of time is spent in VR. If you have to decide between a cheap phone and a cheap VR set or a good VR set because you already have the watch, you will choose the VR set. You won't chose the expensive phone alone, because you need a VR set to interact with your friends.

Once the market accepts VR, regular flats become too expensive and everybody will live in small, windowless apartment that are only bearable when you spent all your time in VR. And since you spent all your time in VR, it's perfectly acceptable to rent a small, windowless apartment.

Re: Meta Accounts: A New Login for VR

#166
post #70

From Meta's point of view this doesn't change anything. Your activities and interests on your meta accounts will all be part of the same profile meta keeps on grin your Facebook activity, internet browsing, and anything else they can attach or infer a tracking identity from. Their "privacy" controls are outward facing - e.g., how your meta account is related to your Facebook profile outside meta, not inside. This rea…

Block third party cookies and youre good, no? Havent seen personalized ads in years and the only sites not working are the ones Im not using anyways.

What does it mean to block third party cookies on a VR headset?

Re: Meta Accounts: A New Login for VR

#167

Earlier quoted context omitted.

They broke the emerging VR software ecosystem into the open side which many companies supported and a Facebook only proprietary one they asserted ownership and control of. Before Facebook bought Oculus there was cooperation and native software interoptibility between Vive and Rift. Then they stopped supporting desktop head mounted displays for the most part and switched to building face mounted VR computers that happ…

This has been what I've found frustrating about most past VR headsets or attempts to build one: I don't want a VR headset to be like a phone or laptop and have its own computer and app ecosystem; I want a peripheral that attaches to my phone and laptop.

If anything FB has greatly improved this. Airlink is a literal step-change improvement to VR that allows the user to have a totally wireless PC VR experience, something that was assumed to be very difficult/impossible over existing wireless standards.

Re: Meta Accounts: A New Login for VR

#169
post #71

@dang This is a heavily editorialized bait-and-switch title, posted by a user who is a VP at Facebook. That doesn't seem above board.

Editorializing titles has become completely standard and I rarely see them fixed anymore despite the comments. Of course others also post editorialized titles when they see it happening daily on the front page.

Re: Meta Accounts: A New Login for VR

#170

How exactly does this address the privacy concerns underlying the previous model? They still require me to have a “social” profile. I never agreed to that when I bought my Oculus Rift back in 2016. In effect, my Rift remains bricked unless I agree to have a presence in their dystopian Metaverse. No thank you!

Have you turned on your device in the past year? Social/FB profiles haven't been required for Rift/CV* for a few years at this point.
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