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Call of Duty Adds Kernel Level Driver for Anti-Cheat

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181–190 of 332 posts

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#181
post #176

The whole "super intrusive anti-cheat" thing is really annoying to me as a non-competitive player, who just plays games like CoD, CS, etc occasionally with friends. And not just academically annoying, but practically too. I used to run Windows virtualised under Linux with a PCIe passthrough GPU. I remember having to re-install windows directly on my machine at a LAN party once because CS:GO couldn't be run in a VM an…

This isn't a high-level gameplay problem. I'm not sure what you play but in (CoD) Warzone, for example, just based on Twitch streams at least, almost every lobby has one or more cheaters/hackers in it now. This is a bad enough problem that it actually threatens the integrity of the game and the continued support from more casual gamers such as yourself. As for your particular case (running a Windows VM with PCI-e GPU…

Why don't they just have a special lobby for people who don't want to use anti-cheat? Protect the people who want to play fair games, and let the people who want to play with their friends and aren't worried about cheating (or hell, want to play with cheaters) play without anti-cheat? Seems like a win win?

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#184
post #176

The whole "super intrusive anti-cheat" thing is really annoying to me as a non-competitive player, who just plays games like CoD, CS, etc occasionally with friends. And not just academically annoying, but practically too. I used to run Windows virtualised under Linux with a PCIe passthrough GPU. I remember having to re-install windows directly on my machine at a LAN party once because CS:GO couldn't be run in a VM an…

This isn't a high-level gameplay problem. I'm not sure what you play but in (CoD) Warzone, for example, just based on Twitch streams at least, almost every lobby has one or more cheaters/hackers in it now. This is a bad enough problem that it actually threatens the integrity of the game and the continued support from more casual gamers such as yourself. As for your particular case (running a Windows VM with PCI-e GPU…

I think my suggestion handles this situation though. If the cheaters are playing well enough that you can identify them as cheaters, then they would be getting flagged by my hypothetical server-side anticheat as "good" and so need to run the client-side software too.

Also I don't think "twitch streams" are a great sample of "normal level gameplay", most people there would be ranked comparatively highly in MMR I would have thought? That or I'm leaving tons of money on the table by not streaming my wood-tier CS:GO :D

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#185

While I don't particularly like this sort of anti-cheat, I think we should all be more worried about cloud gaming than anything else. It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW. When (not if) cloud gaming truly takes off, and it will, we'll lose any and all control over our games. So long to moddin…

I'm imagining a better world for both gamers and corporations. One where DRM and anti-cheat aren't included, you pay for the game you can run locally, and you pay a subscription for cloud gaming access which has exclusive access to a set of game/world servers.

Want to mod, LAN, or play casually? Play locally.

Want to play without cheaters? Choose your friends wisely or play on cloud gaming.

Lack of DRM drives interest in the game, which drives interest in cloud gaming subscriptions due to wanting cheat-free gameplay.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#186
post #176

Earlier quoted context omitted.

This isn't a high-level gameplay problem. I'm not sure what you play but in (CoD) Warzone, for example, just based on Twitch streams at least, almost every lobby has one or more cheaters/hackers in it now. This is a bad enough problem that it actually threatens the integrity of the game and the continued support from more casual gamers such as yourself. As for your particular case (running a Windows VM with PCI-e GPU…

Why don't they just have a special lobby for people who don't want to use anti-cheat? Protect the people who want to play fair games, and let the people who want to play with their friends and aren't worried about cheating (or hell, want to play with cheaters) play without anti-cheat? Seems like a win win?

Because the only people in this lobby will be cheaters lol. Most people don't care about running garbage-tier CoD kernel code on their machines... so I wind up having to because they do, because it's the default.

Although I concede that basically what I'm asking for here is for the default to be _my_ usecase...

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#187
post #165

Earlier quoted context omitted.

As if it's hard to detect spinbotters. The problem at high level play has always been and always will be wallhacking/ESP. The fact that you can easily write a separate program that overlays this information, which only needs to read from memory, means that this problem is never going away. Playing any FPS outside of a LAN is a waste of time because of this.

>as if it's hard to detect spinbotters Valve couldn't figure it out for years and years. Subtle cheats are absolutely a problem, but far less of a problem for the average new non-prime or fresh trust-factor player than a rage botter

Couldn't figure it out or didn't figure it out? Valve has been notorious for neglecting the development of VAC and letting cheaters run rampant in Counter-Strike for over two decades. As we speak, there are probably public cheats in existence that won't be banned for at least another two years.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#188

While I don't particularly like this sort of anti-cheat, I think we should all be more worried about cloud gaming than anything else. It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW. When (not if) cloud gaming truly takes off, and it will, we'll lose any and all control over our games. So long to moddin…

The thing it, users seem to prefer the "own nothing, pay little per month" approach. In movies, everyone is now making their subscription services, that are really popular; while services for buying movies online existed for years and were not really all that successful. You can buy movies on iTunes for maybe 15 years now and on Google Play for ... a while too; but it has never been as successful as Netflix, Disney+,…

Xbox Game Pass is a huge success, it seems. And tbf, that’s to be expected when you look at the game list it unlocks.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#189

Okay, so the policy questions are interesting, but I have a technical question: How are they handling kernel compatibility? Even with DKMS API breakage could be brutal, and Valve supports Arch as a first class target so they can't just stick to a stable/old version (it'd be easy with RHEL and doable with Ubuntu, but Arch ?).

I've heard that Valve's VAC only runs on Windows so maybe they're doing the same thing.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#190

It's a cat-and-mouse game, where the mice basically have infinite time to spend on anti-anti-cheat... and dare I say it, countless young people probably got their head start in learning about computers, programming, reverse-engineering, etc. by playing this "meta-game". I know some people who were otherwise completely uninterested in the typical STEM courses at school, but highly skilled at the sort of low-level know…

Self-taught but that's how I got started early on

https://github.com/cheat-engine/cheat-engine

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