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Apple Disabling 'Sign in with Apple' for Epic Games on September 11

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Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#182
post #60
post #3

I really hope this will damage Apple’s brand and platform... They enforce their TOS randomly and this will happen to smaller companies too. Hurts the consumer too. People will be locked out of their Epic accounts.

This wasn't some random ToS violation, this was a willful egregious violation done with subversion & malice to undermine the App Store's revenue model. I don't fault Apple for wanting to sever all ties with bad actors. > They enforce their TOS randomly and this will happen to smaller companies too. If their ToS is randomly enforced, which other App/Company violated the same terms as Epic which Apple chose to not enfo…

Don't "premium video companies" like Netflix and Amazon get a special deal? https://www.theverge.com/2020/4/1/21203294/amazon-prime-vide...

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#183

It's always interesting to read the comments on articles about the Epic Games situation. We can have discussions about Apple's cut or how Apple operates their store but this is such a clear cut case that I'm honestly surprised so many HN readers are siding with Epic (or maybe it's just the anti-Apple crowd looking for any reason to crap on Apple). Epic tried to get Apple to allow a whole new store on their platform A…

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Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#184

Earlier quoted context omitted.

People should be careful drawing too many comparisons to consoles, because as someone who owns rooted consoles that run homebrew mods, I can attest that it's actually awesome and improves the user experience in about a dozen ways. My 3DS supports savestates & backups for games like Animal Crossing that let me maintain multiple towns at the same time, custom emulators that run my old Gameboy cartridge backups that I m…

The consequence isn't that your 3DS would have been better upon releasing, its that it wouldn't have released if the console market had been required to operate this way.

I think companies would adapt. And the 3ds has novel enough hardware that you couldn't just replace it with a phone/laptop/whatever. Consoles could also still work out exclusivity deals with publishers, and have a marketplace that is screened, they'd just also need a way to sideload apps.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#185
post #40

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

>tow the line isn't the expression toe the line? https://en.wikipedia.org/wiki/Toe_the_line#Misspelling_as_%2...

"Toeing a towed line" could mean toeing an ever-moving, shifting line being pulled by someone else, a very challenging thing!

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#186

Earlier quoted context omitted.

> destroy the console ecosystem by forcing them all to open up I'm not convinced that the console ecosystem would be destroyed if you forced them all to open up. Quite the contrary: I'd happily invest in consoles if I could build it myself with open hardware.

We already have an open console market. It's called the PC market. Consoles are nothing but closed PCs. Did opening up destroy the PC market? No. But opening up another console market probably would destroy it; there's no reason to separate a hypothetical new PC market from the old PC market. So if you have a PC market and a PS4 market, and then you open the PS4, you have a PC market and another PC market, and then y…

> It's called the PC market. Consoles are nothing but closed PCs.

Eh.. no, I think this is reductive.

In addition to being closed PCs, consoles are also an OS and collection of services that make playing games easier and make the process of configuring the device easy.

They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs.

Most importantly, consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know. PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

I don't think any of those benefits would go away if 3rd-parties were allowed to make compatible games without asking permission.

It would be a lot harder to loss-lead the hardware, sure. And it would maybe have some implications for quality-control if anyone could start selling unplayable games at Walmart. I'm sympathetic to those arguments.

But I think it's reductive to say that the only reason anyone would ever buy a console is because it's a closed market.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#187

It's always interesting to read the comments on articles about the Epic Games situation. We can have discussions about Apple's cut or how Apple operates their store but this is such a clear cut case that I'm honestly surprised so many HN readers are siding with Epic (or maybe it's just the anti-Apple crowd looking for any reason to crap on Apple). Epic tried to get Apple to allow a whole new store on their platform A…

I'm not anti Apple, actually I own 5 macbook (pros) two iPads two iPhones and one Apple Watch. But come on, that 30% cut is ridiculous and the fact that you can't install apps outside of the appstore easily is a joke.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#188

It's always interesting to read the comments on articles about the Epic Games situation. We can have discussions about Apple's cut or how Apple operates their store but this is such a clear cut case that I'm honestly surprised so many HN readers are siding with Epic (or maybe it's just the anti-Apple crowd looking for any reason to crap on Apple). Epic tried to get Apple to allow a whole new store on their platform A…

It would be foolish to expect a large company to have your best interests at heart. However, it's equally foolish to dismiss their actions even though they are aligned with your best interests.

In a market economy, one thing you can generally count on is that nobody is going to do a thing because it is what's best for you. Anything an entity does is generally going to be self-interested. If you're going to dismiss and discount positive actions based on this observation, you're never going to have anything good to say about anything a company does, ever.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#189

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

They broke the TOS on purpose and are now crying about that Apple actually held the line. I think Apple is way overpriced too, but when you go into their ecosystem and profit on it - you have to play by the rules. If you break the rules, you get removed. I would expect the same treatment on any app store.

They broke a guideline on purpose. Apple responded by removing from the app store. That's normal.

Apple's other actions are just retaliatory: threatening the unreal engine, terminating developer accounts from affiliates, and yanking Apple login. It's those actions that you shouldn't expect.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#190

Earlier quoted context omitted.

I’m not sure how you can compare a closed ecosystem with essential services - phone, email, text, 2FA, emergency warnings, heart monitoring, medicine tracking, banking, etc. - with a closed ecosystem that runs games. Mobile phones are how many individuals interface with the rest of the world. Not to mention your case gets worse when there are way less restrictions on releasing games on Xbox/PlayStation/Switch than on…

The closed ecosystem with essential services is also a closed ecosystem that runs games. It's also millions or billions of peoples' primary gaming device. iPod Touch exists almost solely to play games on.

yes, but the comparison doesn't go the other way: a game console isn't a general purpose device, nor as important of a utility for the average person as a modern smartphone is.
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