Inception-style curved map for turn-by-turn directions
171–180 of 199 posts
Re: Inception-style curved map for turn-by-turn directions
#172My thoughts from the time: if it's just [something like the linked implementation], there's a limited view of the way ahead, so it's better if you can give it a non-linear scale.
Upcoming turns also hide a lot of the real way ahead, so it's better to if you can increase horizontal visibility too.
How do you have non-constant scale on both axes? How to make this useful for navigation?
I may play with this idea again given that vibe coding has given me time for such experiments.
Re: Inception-style curved map for turn-by-turn directions
#173I tried three times on my 5-year-old phone. First time got stuck at 90% loading. Second time the tab crashed at 90% loading. Third time Chrome itself crashed once loading finished.
Re: Inception-style curved map for turn-by-turn directions
#174First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations... https://berglondon.com/blog/2009/05/04/here-there-influences...
Re: Inception-style curved map for turn-by-turn directions
#175Interesting. I had a similar idea around a decade ago. My thoughts from the time: if it's just [something like the linked implementation], there's a limited view of the way ahead, so it's better if you can give it a non-linear scale. Upcoming turns also hide a lot of the real way ahead, so it's better to if you can increase horizontal visibility too. How do you have non-constant scale on both axes? How to make this u…
Re: Inception-style curved map for turn-by-turn directions
#176https://mrgris.com/projects/merc-extreme/
https://store.steampowered.com/app/1256230/Hyperbolica/
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
Re: Inception-style curved map for turn-by-turn directions
#177Re: Inception-style curved map for turn-by-turn directions
#178First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations... https://berglondon.com/blog/2009/05/04/here-there-influences...
https://en.wikipedia.org/wiki/View_of_the_World_from_9th_Ave...
Re: Inception-style curved map for turn-by-turn directions
#179This looks pretty neat but also distracting and not very convenient. A useful follow mode should provide a view into the next several dozen seconds of road conditions. This projection forces road sections after sharp turns to go off screen, and does nothing to compensate for that (e.g. by rotating the view), so the distance and time of useful prediction changes constantly. Since you're already willing to give the dri…
I think it'd be pretty easy to fix, too. Have a point on the line that represents "10 seconds from now" and orient your camera along the line between that and the point representation of your car, with slow, smooth panning so as not to get jerky transitions. If "10 seconds from now" is within a certain range of the car, it ought to just default to whatever its doing now.
Re: Inception-style curved map for turn-by-turn directions
#180Interesting. I had a similar idea around a decade ago. My thoughts from the time: if it's just [something like the linked implementation], there's a limited view of the way ahead, so it's better if you can give it a non-linear scale. Upcoming turns also hide a lot of the real way ahead, so it's better to if you can increase horizontal visibility too. How do you have non-constant scale on both axes? How to make this u…
I don't really see how this could ever be better than what Google maps already does. It's neat and cool and stuff, it's just not useful. And you need a way beefier computer in your car to run it.
However, I also wouldn't bother with the full 3D rendering, I'd just use a normal map. There's several reasons why normal maps don't tend to include every bush, every letter box on every building.