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Inception-style curved map for turn-by-turn directions

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Re: Inception-style curved map for turn-by-turn directions

#172
Interesting. I had a similar idea around a decade ago.

My thoughts from the time: if it's just [something like the linked implementation], there's a limited view of the way ahead, so it's better if you can give it a non-linear scale.

Upcoming turns also hide a lot of the real way ahead, so it's better to if you can increase horizontal visibility too.

How do you have non-constant scale on both axes? How to make this useful for navigation?

I may play with this idea again given that vibe coding has given me time for such experiments.

Re: Inception-style curved map for turn-by-turn directions

#174
post #23

First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations... https://berglondon.com/blog/2009/05/04/here-there-influences...

I have a few of those Wainwright books, and had never consciously noted that change in perspective in the maps!

Re: Inception-style curved map for turn-by-turn directions

#175
post #172

Interesting. I had a similar idea around a decade ago. My thoughts from the time: if it's just [something like the linked implementation], there's a limited view of the way ahead, so it's better if you can give it a non-linear scale. Upcoming turns also hide a lot of the real way ahead, so it's better to if you can increase horizontal visibility too. How do you have non-constant scale on both axes? How to make this u…

I don't really see how this could ever be better than what Google maps already does. It's neat and cool and stuff, it's just not useful. And you need a way beefier computer in your car to run it.

Re: Inception-style curved map for turn-by-turn directions

#176
Reminds me of Hyperbolica from Codeparade. And Mercator Extreme!

https://mrgris.com/projects/merc-extreme/

https://store.steampowered.com/app/1256230/Hyperbolica/

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

https://m.youtube.com/watch?v=yY9GAyJtuJ0

Re: Inception-style curved map for turn-by-turn directions

#178
post #23

First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations... https://berglondon.com/blog/2009/05/04/here-there-influences...

View of the World from 9th Avenue is an illustration by Saul Steinberg that served as the cover of the March 29, 1976, edition of The New Yorker.

https://en.wikipedia.org/wiki/View_of_the_World_from_9th_Ave...

Re: Inception-style curved map for turn-by-turn directions

#179

This looks pretty neat but also distracting and not very convenient. A useful follow mode should provide a view into the next several dozen seconds of road conditions. This projection forces road sections after sharp turns to go off screen, and does nothing to compensate for that (e.g. by rotating the view), so the distance and time of useful prediction changes constantly. Since you're already willing to give the dri…

I think it'd be pretty easy to fix, too. Have a point on the line that represents "10 seconds from now" and orient your camera along the line between that and the point representation of your car, with slow, smooth panning so as not to get jerky transitions. If "10 seconds from now" is within a certain range of the car, it ought to just default to whatever its doing now.

A U-turn would make me throw up lmao

Re: Inception-style curved map for turn-by-turn directions

#180
post #175
post #172

Interesting. I had a similar idea around a decade ago. My thoughts from the time: if it's just [something like the linked implementation], there's a limited view of the way ahead, so it's better if you can give it a non-linear scale. Upcoming turns also hide a lot of the real way ahead, so it's better to if you can increase horizontal visibility too. How do you have non-constant scale on both axes? How to make this u…

I don't really see how this could ever be better than what Google maps already does. It's neat and cool and stuff, it's just not useful. And you need a way beefier computer in your car to run it.

It may well be worse. This is one reason I didn't judge doing experiments to find out to be a good use of my time before vibe coding became a thing.

However, I also wouldn't bother with the full 3D rendering, I'd just use a normal map. There's several reasons why normal maps don't tend to include every bush, every letter box on every building.

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