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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

171–180 of 339 posts

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#171

Earlier quoted context omitted.

Seems people in general have started to project their lifes disappointments, stresses, and greater human needs onto a digital dimension like video games. Growing up they used to be about fun. I have endless memories as a child playing Mario N64 and it not needing to be about playing a particular way; only as a I got older and competition and disappointments being human as an adult added up did I notice this shift you…

> edit: in online games I played growing up too, this negativity/anti-fun change came probably around 2004 with bigger changes in the US political climate as well. Tying this to politics is odd to me. Online gaming has been toxic since day one. Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind o…

ah yeah I could have just not said that, it was just a brash thought dump, not really thoughtfully considered and not something I'm too pressed on digging a moat into. i.e. its not a strong belief I hold, but an intuition. The goal really was to explore the idea that something shifted that has led people to lose the fun in games. If I were to repost that, I'd say that instead and not try to make conjecture about politics.

Sorry.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#172

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

[dead]

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#173

I play Zero-K (a related open source game) a few times a month. I really enjoy their 'cold take' blog series discussing game mechanics and the history of TA derivatives. https://zero-k.info/mediawiki/Cold_Takes

I played a ton of ZK back in 2016-21, it's the most polished game of its kind imo. The cold takes series is excellent, rts balance is such a hard problem and it makes for interesting systems analysis.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#174
post #13

If you are into playing with others, you might find a more stable community with FAF. https://www.faforever.com/

Lobby wait time is rather extreme, and false-starts are really tough (40m to get full team -> get it balanced -> launch game -> someone disconnects on start, or went AFK because of the long wait time -> re re re re in chat -> launch new lobby -> only 60% rejoin -> match is now unbalanced -> wait 20m -> some god among men with 2500k ELO joins -> match is un-balancable

My approach is to queue up for a FAF lobby before I start a work sprint. Being interrupted from my tasks by the loading screen is always a pleasant surprise.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#175

Earlier quoted context omitted.

This very much depends on the lobby. I don't think this is unique to BAR either - it's just that 8v8 is the most popular mode. Lots of players mean more chances to get a toxic guy who doesn't recognise their own faults and blames others. I actually just don't really agree about the assertion on player slots. If anything, the better players get the more likely they are to play a front slot, because they have an outsid…

My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG - that is, micro-ing just a dozen of units and optimising every rocket or bullet hit or whatever, which is kind of what front is like. Front has zero opportunity or resources available to build any kind of economy, and once the T2…

> My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG

So the truth is, "Front" is the absolute standard. There are only two other "types" of positions which are tech and air. And a good tech player usually also plays that role more like a front player just with more time in the early game to scale his economy. (with the exception of a few maps like supreme and glitters)

What I'm saying, if you don't like playing front then you should not play the regular 8v8 PvP lobbies on most maps since playing front is the optimal play.

> What also enraged me is that the back players would have the nerve to make the front player “pay” for their T2 constructor units after working so hard to keep everyone alive

Again this is the somewhat optimal play. It is much more efficient to only pay for 1 T2 lab instead of 8. This being said, if you don't "pay" the player giving out t2 you MASSIVELY slow down the production of T2 constructors since the player can't get the economy to comfortably produce 8 of them by 6-7 minutes. Thus not paying leads to the whole team massively losing tempo and upgrading their mexes etc. more slowly which will lose you the game.

> the front player has zero resources at any given time because it’s all going into units that are being meat grinded.

You should be able to save up 400 metal during the 5-6 minutes of early game by building some defenses and playing more passively around that time. You will notice your opponent will too. All-In'ing in T1 is a very risky strategy and 400 metal are usually not the deciding factor if it succeeds or fails. Ofc there are cases were you ARE poor, in those the tech player should understand it and not require payment, but this is usually only the case if you got raided early on for example.

On last thing:

> and never really get to strategise.

Soooo there is a lot of strategy but it's essentially locked behind very high skilllevels. As a 10-15 OS player keeping your units alive and managing your eco is hard enough and what you should be focusing on. Only once that becomes second nature you will notice the more strategic part of BAR.

Source: 37 os with 58% wr playing only in the highest OS rotato lobby.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#176
post #100

Earlier quoted context omitted.

I had the most intense battles with my brother, even well into our 30s when we only met a few times a year. It is sad that there never really was a successor that was as good. They could have lifted the 255 units limit, made the game more balanced, added a few more maps and units (but not too many), enhace the graphics (but keep it 2.5D, I do not want 3D in this kind of games) and make connectivity easier. Cavedog re…

Supreme Commander was that follow up. Basically the same team as worked on TA, making more or less the same game but with larger maps and higher unit counts.

I've got it. For me, I can't hope to beat the AI using low tech spam to grab wide open resources. But when resources aren't to scattered I almost always win against the AI.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#177

Earlier quoted context omitted.

My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG - that is, micro-ing just a dozen of units and optimising every rocket or bullet hit or whatever, which is kind of what front is like. Front has zero opportunity or resources available to build any kind of economy, and once the T2…

> My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG So the truth is, "Front" is the absolute standard. There are only two other "types" of positions which are tech and air. And a good tech player usually also plays that role more like a front player just with more time in the ear…

I'm not sure what are you trying to prove and refute in your post really.

The OP - which you're replying to - is saying that they're not having fun playing RTSes like that (which I understand - sounds awfully limited). You're just trying to prove them they're wrong for not having fun or something.

What was your goal with this post, really?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#178
post #81

Earlier quoted context omitted.

As other mentioned it has singple player Scenarios and Skirmish mode, including two special tower defense/survival modes. We are also building a dedicated campaign now.

I might try it, then; I liked Total Annihilation, but have absolutely no interest in multiplayer online. I think that the passionate fans, that obviously are the ones that drove the creation of this game, may not realize the abundance of more casual players that just want a decent solo experience. It seems I've seen several recreations or homages of games that drop the single-player aspects. Or, creating a decent AI…

I'm a casual gamer who also played TA in the olden days. I have enjoyed playing through the BAR scenarios / tutorials and have had fun playing maybe 100-ish hours against the built-in AIs.

It's a good solo game, especially with the focus on "quality of life" improvements that reduce the need for raw APM to play well.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#179
post #27

I know this is kind of silly, but even though TA's game mechanics are obviously great, I really liked its ambience and story. The sort of a melancholic vibe of a slow-moving neverending war. BAR in contrast is a bit of a PvP clickfest, which I don't enjoy. I wonder if there's a game mode or another Spring mod that would give me a more authentic feel? Single-player or perhaps PvE.

Looking at this website, BAR seems to have oodles of lore, but it’s giving an LLM-written voice.

The voice on the website is a full real person. He's a professional voice actor that goes by the name of "Razkharn". Awesome guy.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#180

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

I used to enjoy TA back in the annihilated.com days. Does this not have stand alone offline story/skirmish modes? Does online with random people not work any more?
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