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Game publishers respond to Stop Killing Games claim it curtails developer choice

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171–180 of 452 posts

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#171
post #117

> the initiative seeks to prevent the remote disabling of videogames by the publishers Nice way to make publishers stop making multiplayer services available to the EU in the first place because deactivating it is illegal when costs outweigh profits.

I'm fine with that. Others will come and fill the void.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#172

I think very few people (outside of the industry - important caveat) are opposed to the stated goals of the initiative: > This initiative calls to require publishers that sell or license videogames to consumers in the European Union [...] to leave said videogames in a functional (playable) state. The concern that I have is that I have no idea what the actual text of the law is going to be. You can look at laws like t…

[deleted]

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#173

Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…

This is literally every industry now. Shall we "regulate" all industries to be like this, then? Is that achievable? Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point? "That's not what this is about. Ok, where are we heading then?

I mean, what you describe sounds pretty good. It sounds like you think it's not feasible for some reason (other than political will). Do you want to elaborate on that?

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#174
post #113

Vote with your wallet, there are thousands of games that don't do shady stuff.

>Vote with your wallet I bought Minecraft from Mojang, years later I am forced to setup a Microsoft account to play the game, or risk downloading a cracked version. They did not offer a refund. Minecraft is a video game where you need to login even if you do not play online. (maybe things changed , I think this MS account thing was a few years back, it worked for my account but I read of people having big issues beca…

I don't remember this being the case, you could reuse your old MC purchase when they made the transition over.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#175

I work for a game company. I am ardently opposed to this idea. All you will end up with, in the best case scenario that isn't even guaranteed to happen, is extremely mediocre games for which you will have the server executable along with the client. Whether you like it or not, thanks to piracy and competition (and yes I've heard Gabe Newell's quote on piracy), server authoritative video games that are eventually turn…

> If you like video games so much but don't like the terms of serivce and price, have you tried making your own? This is such and odd thing to suggest. People want to play the games they paid for, _obviously_ they aren't going to make their own game.

What you have paid for is not a physical copy of something that is guaranteed to work forever.

All you will achieve with this initiative is that that will be clearly labeled now, instead of implied.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#176
Seems pretty obvious to me that if this passes, big game companies will either re-label all new releases as “subscriptions” and/or just never make a single-player game again. And mostly nothing will change. If you don’t like companies like this, don’t buy their games. There’s literally thousands of indie game companies that don’t abuse their users.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#177
post #159

Earlier quoted context omitted.

what a strawman. its not about "you cannot draw this" but its more like "please dont use dyes that offgas deadly fumes", a technical regulation not about substance

Talk about strawman, it's literally "I paid for something I don't like, there should be a law!" And you're comparing it to poison gas

>... it's literally "I paid for something I don't like, there should be a law!"

Is this entirely the fault of the customer, or is it that the studios have largely forced this model upon customers, leaving them with little choice?

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#178
post #117

> the initiative seeks to prevent the remote disabling of videogames by the publishers Nice way to make publishers stop making multiplayer services available to the EU in the first place because deactivating it is illegal when costs outweigh profits.

this has already been addressed but just for you.

they won't leave the biggest global market with almost 500 million potential buyers because they can't rug pull anymore, even if they somehow suddenly don't like money anymore others will gladly take there place.

the same "argument" has been thrown at GDPR which now every single corporation follows.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#179

Earlier quoted context omitted.

[flagged]

Knowling Larian I dont think that will be the case. what are you basing your assumptions upon? there is already extensive modding for bg3

Larian are no longer involved with development of BG3:

https://www.ign.com/articles/wizards-of-the-coast-not-to-bla...

EDIT: Updated Link. It seems they've added free patches and won't be working on BG4.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#180

I work for a game company. I am ardently opposed to this idea. All you will end up with, in the best case scenario that isn't even guaranteed to happen, is extremely mediocre games for which you will have the server executable along with the client. Whether you like it or not, thanks to piracy and competition (and yes I've heard Gabe Newell's quote on piracy), server authoritative video games that are eventually turn…

I think there’s a mid ground where industry does nothing except slap a sticker on warning people that game features will sunset in the future, making parts of the game unplayable, perhaps making some commitment like no sooner than December 31, 2030. It will essentially be the similar thing as the Surgeon General’s warning on a pack of cigarettes or the Parental Guidance logo on an album. The are US things, not sure i…

Completely and thoroughly agree. That is a very reasonable outcome.
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