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The Factorio Mindset

thediff.co

171–180 of 358 posts

Re: The Factorio Mindset

#171
post #74

Earlier quoted context omitted.

When I play a new game of Factorio I literally stay up for like 14 hours every day until I get a lot of the rocket launch automated. It’s insane, it impacts my health for a month or so after lol

Wait until you see the speedruns; nefrums and wargerr are currently 100% achievements in 6hrs and 5hrs27 respectively (see speedruns.com/factorio #100) Launching a rocket is down to about 90 mins without using imported blueprints.

Worth mentioning AntiElitz too :)

Thanks for the wargerr recommendation!

Re: The Factorio Mindset

#172
post #162
post #93

Earlier quoted context omitted.

Dyson Sphere Program is a great Factorio-like that feels more optimistic and less dark. It’s still about harvesting every last resource though. On the other hand there’s Terra Nil, where the goal is to clean up a destroyed landscape and then leave it without a trace. It’s more of a puzzle game than a factory game, but still worth playing: https://vfqd.itch.io/terra-nil

On the multiplayer side - Eco. An incredibly underrated game. You have a month of playtime to extract resources, develop your society, and be advanced enough to stop an asteroid. Leaving minimum impact is heavily encouraged, and it has the most sophisticated economic system I've seen in any computer game.

[deleted]

Re: The Factorio Mindset

#173

I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.

I started playing Timberborn, which is kind of like Factorio, but with adorable little beavers.

One faction is focused on harmony with the environment, the other is heavily focused on modifying it.

Re: The Factorio Mindset

#174
post #74

I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.

When I play a new game of Factorio I literally stay up for like 14 hours every day until I get a lot of the rocket launch automated. It’s insane, it impacts my health for a month or so after lol

I think most people literally stay up for more than 14 hours a day.

Re: The Factorio Mindset

#175

I'm literally playing Factorio right now, with my kid. Got into it over Christmas based on HN talking about it all the time. Good game to multi because I don't have to pay attention all the time. It really reminds me of software in many ways. You fiddle with tiny little things like balancing a belt, and then move on to building belt balancers. You then move up the abstractions to where you're not really placing inser…

If Factorio took place on Earth, that would be pretty dark. But, remember the backstory is that you've crash-landed your spaceship on an alien world filled with giant hostile insects who will attack you when you get too close, even if you build nothing and never pollute. Hardly a paradise!

Is that not a description of colonial America?

Re: The Factorio Mindset

#176

I'm literally playing Factorio right now, with my kid. Got into it over Christmas based on HN talking about it all the time. Good game to multi because I don't have to pay attention all the time. It really reminds me of software in many ways. You fiddle with tiny little things like balancing a belt, and then move on to building belt balancers. You then move up the abstractions to where you're not really placing inser…

If Factorio took place on Earth, that would be pretty dark. But, remember the backstory is that you've crash-landed your spaceship on an alien world filled with giant hostile insects who will attack you when you get too close, even if you build nothing and never pollute. Hardly a paradise!

Doesn’t that make it even worse? You invade, destroy the environment, and the beings that lived there don’t like it. So you commit genocide and unilaterally decide to destroy the planet.

Re: The Factorio Mindset

#177

Earlier quoted context omitted.

I program, and I've played Factorio. It feels kind of like programming, so it does not frustrate me that such an opinion can be found everywhere. Is it your opinion that Factorio does not have elements of gameplay that require (or benefit from) an approach to what is used in programming?

No it frustrates me when something so obvious needs to be announced 50 million times as if it's some revelatory discovery. Here a list of games that are unintentionally turing complete: Dwarf Fortress OpenTTD Terraria Minecraft Minesweeper LittleBigPlanet Baba is You Factorio Cities: Skylines Opus Magnum Portal 2 Geometry Dash You can come up with approximately 10 analogy blog posts for each game... written, of cours…

Well, the world is full of people that have never played Factorio. Some of them are programmers, and when they finally play it they get excited about it and want to tell people about it. Independent rediscovery.

And I'll admit to bring irked sometimes when a recurring theme or repost rears its head on HN pg1 for the dozenth time, so I guess I understand your sentiment. But I console myself with the knowledge that what is old and cliche for me is likely to be eternally new for an ever changing subset of readers.

Also thanks for the list of games-- I had no idea some of them were Turing complete, and will enjoy a bit of dugging internet rabbit holes finding out the details of why & how.

Re: The Factorio Mindset

#178
post #14

Earlier quoted context omitted.

In software dev, my team has a “naive, naive, refactor” rule for this problem

Could you elaborate on this rule?

The first time you implement, the default is to over abstract. The second time even more. By the third, you have a good enough idea of what you need to then build something robust. Each phase is faster.

Second iteration is almost always copy and paste of first with small tweaks. I’d rather that than some kind of conditional.

The best UI almost never fits the most convenient technical solution so we optimize for UI and then technical.

Re: The Factorio Mindset

#179

I'm literally playing Factorio right now, with my kid. Got into it over Christmas based on HN talking about it all the time. Good game to multi because I don't have to pay attention all the time. It really reminds me of software in many ways. You fiddle with tiny little things like balancing a belt, and then move on to building belt balancers. You then move up the abstractions to where you're not really placing inser…

If Factorio took place on Earth, that would be pretty dark. But, remember the backstory is that you've crash-landed your spaceship on an alien world filled with giant hostile insects who will attack you when you get too close, even if you build nothing and never pollute. Hardly a paradise!

Wouldn't you be a bit hostile if aliens landed on your world and started exploiting it?
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