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The Factorio Mindset

thediff.co

111–120 of 358 posts

Re: The Factorio Mindset

#111

Earlier quoted context omitted.

If you could figure out how to hook up Factorio to AWS APIs and get kids to build/maintain your org's infrastructure...

There is psDoom [1] to manage *nix processes in Doom. There is Dockercraft [2] to manage docker containers in Minecraft. Managing AWS in Factorio seems like next logical step! [1] http://psdoom.sourceforge.net [2] https://github.com/docker/dockercraft

There are docker instances for Factorio, I think I made my own at some point.

But someone should figure out how to simplify the Clustorio installation into a docker-based one. Then everyone could enjoy 60k SPM giga-bases. Even better add auto-scaling to spin up a new EC2 instance when UPS drops below 60 on any node in the cluster.

Re: The Factorio Mindset

#112

Earlier quoted context omitted.

Factorio should be the interview test ;) Tech’s Ender’s Game. (factorio fan, but with little time to enjoy it)

> Tech’s Ender’s Game. I think the last starfighter would be a more apt analogy

Touché.

Re: The Factorio Mindset

#113

Earlier quoted context omitted.

If you could figure out how to hook up Factorio to AWS APIs and get kids to build/maintain your org's infrastructure...

Here's a Terraform provider for you- https://registry.terraform.io/providers/efokschaner/factorio...

"Sorry about that brief outage, the biters got closer than I realized and I had to scramble to rebuild the defense system before they overran our Aurora cluster."

Re: The Factorio Mindset

#114
post #86

I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.

honest question, but is factorio not a similar itch to programming? I always feel with these type of games, that my time would be better spent working on a personal software project, where i get reasonably similar enjoyment, more satisfaction, and presumably more transferable skills.

You have the right intuition. From my point of view, I can easily find higher level ways to scratch my building, thinking, tinkering itches.

I'll have cycles where I'll choose lower levels. For example, most recently I purchased a classic hp rpn programmable calculator and have had fun working through the manual, doing exercises, solving problems with it, and of course, learning to program it.

Re: The Factorio Mindset

#115

Dyson Sphere Program is a similar type of game, with prettier graphics.

Satisfactory is IMO a superior Factorio in that it drops the Tower Defense and resource-depletion mechanics. It's also in 3d. I can understand that Factorio is balanced differently but it's annoying to build up a factory and then need to do non-factory things when a resource runs out or aliens attack your base.

Aliens are just another automation problem, and are really no different than working on the factory itself.

Re: The Factorio Mindset

#116

Recently discovered Satisfactory. It's roughly GTA2 vs GTA3 when compared to Factorio (2d top down vs 3d open world). I'd love to hear peoples thoughts on the two games and what one does well vs the other. What people get out of either.

Having sunk vastly too many hours into Factorio, and recently just about 'completing' Satisfactory, I think Factorio is the far richer factory game. Satisfactory's unexpected joy is in exploration, such as finding all the alternative recipes. However mid game starts to be a bit of a drag, and late game is borderline miserable (the Smart! mod helps tremendously but I'm talking vanilla-only experience here). In particu…

The copy/paste/blueprint feature of Factorio has ruined every other logistics game for me. Used to love the Anno series until I got Factorio.

Re: The Factorio Mindset

#117

I'm literally playing Factorio right now, with my kid. Got into it over Christmas based on HN talking about it all the time. Good game to multi because I don't have to pay attention all the time. It really reminds me of software in many ways. You fiddle with tiny little things like balancing a belt, and then move on to building belt balancers. You then move up the abstractions to where you're not really placing inser…

Satisfactory had even more of that effect on me and the kid when we played it. Perhaps because of being 3D and having all sorts of native flora and fauna that was very good at being annoying and getting in the way of construction.

It essentially made it fun to destroy the native environment and replace it with concrete. It's not even that we didn't mind doing it, it's that we enjoyed it. It was kind of unsettling, since it made me think that is how I would feel if I were a 19th century British colonialist bringing "order" to various native lands.

Re: The Factorio Mindset

#118

Going to give a shoutout to https://anuke.itch.io/mindustry and https://songsofsyx.com/ In particular, mindustry can actually run scripts within the game to automate a lot of things. If you like factorio you're going to like these 2 games.

Obligatory Zachtronics and Screeps links. TIS and Shenzen are my favorites of the zachtronics series. I've never really gotten into screeps but it always looks so cool. https://www.zachtronics.com/ https://screeps.com/

SpaceChem is where it started for me.

Re: The Factorio Mindset

#119
post #74

I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.

When I play a new game of Factorio I literally stay up for like 14 hours every day until I get a lot of the rocket launch automated. It’s insane, it impacts my health for a month or so after lol

Wait until you see the speedruns; nefrums and wargerr are currently 100% achievements in 6hrs and 5hrs27 respectively (see speedruns.com/factorio #100) Launching a rocket is down to about 90 mins without using imported blueprints.

Re: The Factorio Mindset

#120

I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.

The factory is expanding to meet the needs of the expanding factory.
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