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OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

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171–180 of 204 posts

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#171
post #131

If only we could get tiberian sun.

It's in the works and open-ra's devs are on it at the moment.

I’m not blaming anyone for it not being here (especially since I have contributed exactly nothing), but I am still waiting ;)

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#172

Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…

In Civ 1/2 you definitely DID NOT kill all stack of units if you killed one. I played them both a lot (and actually prefer them to newer installments), so I know for sure.

I'm pretty sure that in Civ 2 all units in a defending tile did actually get killed if the defending unit was defeated. Getting killed when attacking didn't have this effect, of course, nor did it happen if your defending stack was in a fort or in a city.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#173

Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…

In Civ 1/2 you definitely DID NOT kill all stack of units if you killed one. I played them both a lot (and actually prefer them to newer installments), so I know for sure.

The two times a stack won’t die are if they are stationed in a city or fortress. Any other time the whole stack will die if the top defender gets destroyed.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#174
post #167

One thing i remember best about the original C&C is a gorgeous installer [1]! Being one of the first games that came on CD, I thought it is the standard of the things to come. Unfortunately, the future disappointed: every other game came with a boring windows installer. [1]: https://youtu.be/cioyLQ2O6yc

Particularly frustrating when trying to install Red Alert 2 on Linux via Wine, because the installer itself had copy protection.

Is there anywhere that one can read about that? That's...bizarre

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#175
post #167

Earlier quoted context omitted.

Particularly frustrating when trying to install Red Alert 2 on Linux via Wine, because the installer itself had copy protection.

Is there anywhere that one can read about that? That's...bizarre

I'm not sure anyone considered it worth writing up - it was standard SafeDisc. Just frustrating as someone trying to use it legitimately.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#177

Earlier quoted context omitted.

What do you make of FreeCiv? http://freeciv.org/

FreeCiv has largely succeeded in making a "more fun" Civ2-like environment. They've backported some things from Civ4/5/6, like hex-maps, culture, and also changed some mechanics to better interact with these backported items (Democracy's "Deployed Troops" penalty now extends to your culture-zone, instead of cities/fortresses only, which makes sense). FreeCiv in general suffers from outdated UI-choices. QT-client solv…

> Is the use of arcane constraint-solvers part of the metagame? If deployed for free so that everyone can use them, is that fair?

Mu. An experienced game designer should have the perspective here that this part of the game is just a tedious bore.

1. The computer can calculate the optimal placement of citizens in a fraction of a second, and a micromanaging human will never exceed the best results. He can only find the same placements, only slower. That means there is no point in abstaining from using computer generated solutions.

2. The game allows to generate solutions that are strictly worse than another, e.g. 0 nutrient, 1 mineral, 1 energy vs. 1 nutrient, 1 mineral, 1 energy. There is no point to this.

The part of the game should be changed to make it fun. Either introduce meaningful trade-offs by interacting with a game mechanic where the optimal outcome cannot be simply calculated (complexity increase), or take away player control and completely automate it (complexity decrease).

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#178

Can someone please give me a billion dollars, so I can fund a modern remake of Alpha Centauri / Alien Crossfire? Still one of my all-time favourite games. I really enjoyed the unit design and character of the game.

I can give you a dollar. But anyway, EA is sitting on its publishing rights, firaxis has the IP so it's deadlocked as far as I know. I cant recall what was the time for games to expire into public domain but I'd say that's the only way you are getting a remake IMO.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#180
post #93

Can someone please give me a billion dollars, so I can fund a modern remake of Alpha Centauri / Alien Crossfire? Still one of my all-time favourite games. I really enjoyed the unit design and character of the game.

You don't need a billion $ to remake Alpha Centauri as long as you don't want AAA visuals. I would wager an experienced team of 8-10 people can do it in 2 years (so ~$2m assuming $100k average salary cost per person year).

The rest of the billion is to pay me, the CEO.

More seriously though, if I had a billion dollars I'd spend most of it on tree planting. I'd probably keep back maybe 20 million for myself. If I had more, I'd spend it on Emacs and open source development. Or more trees.

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