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Relativty – An open-source VR headset

relativty.com

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Re: Relativty – An open-source VR headset

#174

Earlier quoted context omitted.

I think a lot of people are missing what I think are 3 main points before moaning about everything else: 1. It's freaking open source 2. It's DIY fun 3. It's the bare VR without being an over-engineered device that reports your farts to the manufacturer. I can only respect and envy the guys for pulling this off.

Doesn't the Steam dependency mean the reports are going to Valve?

Why would this be steam (or anything) dependent -- am I missing something?

Re: Relativty – An open-source VR headset

#175
post #10

Daily reminder: 2K doesn't really exist. Yes by definition anything with around 2000 pixels vertical would be 2K but that would mean FHD is 2K because it almost 2000 pixels wide. The display in question here is 1440x1440 That is not 2K. Sure there are two next to each other that would mean 2880 pixels horizontal but the image you see cant have this resolution. Also that would be 3K not 2K. So pls everyone stop the no…

I think it can be difficult to compare VR Headsets by stats, since the fields of views are different and stereo overlap is different. I think the metrics people are looking for are something that proxies for space, clarity and responsiveness. Ideally we'd have figures for these that can be compared across different headsets.

Although lots of different things can affect these numbers (e.g. size, shape and technology of the pixels) probably the best proxies would be diagonal fov, pixel per degree and refresh rate.

It'd be great to see everyone just standardise on reporting something simple, meaningful and comparable.

Re: Relativty – An open-source VR headset

#176

Earlier quoted context omitted.

The lcd screens listed are 195 right now. With a lower res screen it might get close. Pricing might be variable.

For 1. Cheaper if you buy in bulk. You could have mentioned that.

The bulk discount is 3% off, and only if you buy 5 or more.

Re: Relativty – An open-source VR headset

#177
post #65

Earlier quoted context omitted.

Can we just go back to calling resolutions by their height?

There was a brief period of sanity in the late 90s early 2000s where resolution used actual numbers (ex: 1024x768) Otherwise it is a mess. There is the letter soup (WSXGA+, WQUXGA,... ), the lines (1080p, 720i,... a throwback to analog CRTs), the HD (Full HD, HD ready, ultra HD,...), the K (4K, 8K,...)... Is it that hard to use 2 numbers?

[deleted]

Re: Relativty – An open-source VR headset

#178

Earlier quoted context omitted.

I think QHD+ is a little more ambiguous, as it could also reasonably be used to refer to taller displays (16:10 display at 2560x1600, for instance). Also, annoyingly enough, QHD itself can stand for "Quad HD" or "Quarter HD", the old smartphone standard of 960x540, which admittedly has pretty much entirely fallen out of use

Isn't that qHD?

Today, it is. But humans are usually not very good at paying attention to the case and machines are too often very bad at preserving it (the best — or should I say worst — example being search engines). And that's without even taking into account the fact that the need to distinguish both didn't exist before QHD was a thing and that most people have no idea there's ambiguity at all.

Re: Relativty – An open-source VR headset

#179
post #65

Earlier quoted context omitted.

Can we just go back to calling resolutions by their height?

There was a brief period of sanity in the late 90s early 2000s where resolution used actual numbers (ex: 1024x768) Otherwise it is a mess. There is the letter soup (WSXGA+, WQUXGA,... ), the lines (1080p, 720i,... a throwback to analog CRTs), the HD (Full HD, HD ready, ultra HD,...), the K (4K, 8K,...)... Is it that hard to use 2 numbers?

You missed Megapixels too, which is usually used for cameras, but I have seen used for screens. 1080p is around 2 megapixels, 4k is around 8 megapixels.

Re: Relativty – An open-source VR headset

#180
on a side note, I wish if there was a company like LEGO but for providing components for building DIY electronic gadgets especially small size home robots which gets some particular work done. for instance DIY wifi locks for doors, automated food dispenser for pets etc.
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