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We are leaving the Apple App Store and all its problems

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Re: We are leaving the Apple App Store and all its problems

#171
post #92
post #54

Earlier quoted context omitted.

Windows?

Where the future is also sandboxed and they would need to rewrite the applications from scratch?

> Where the future is also sandboxed

Judging from Windows Store/UWP/etc acceptance, it doesn't really seem much of a future.

> they would need to rewrite the applications from scratch

Nah, this is never going to happen with Windows. The worst you can expect is to not get any new features, but even with base Win32 you have enough functionality to build on top of it anything you want (and/or use 3rd party libraries that bring that functionality).

Re: We are leaving the Apple App Store and all its problems

#172
post #62

Earlier quoted context omitted.

No, but they get their software from a trusted central authority (unless you choose to trust a third party repo and add it manually).

Just like Apple Store ? (except the part where you can add 3rd party stores)

The article is about the Mac App Store. You can have third party app stores on the Mac.

Re: We are leaving the Apple App Store and all its problems

#173
post #7

Actually; now that I think about it, from a user perspective I also really dislike the App Store. I used to _love_ it, I would check weekly for new things, maybe there was some new shiny (often beautiful) program to do something really well. The experience was on the 'better than passable' side, nobodies favourite interface maybe, but certainly not terrible. But I actually avoid the App Store these days, both on MacO…

From a user's perspective I feel sorry for all the people who bought, full price, App Store versions of games like Civilization VI which are not compatible with PC, and Steam versions.

Re: We are leaving the Apple App Store and all its problems

#174

Earlier quoted context omitted.

I remember when the App Stores first came online and everyone was fine to pay the 30% cut because before that, other retail channels were charging way more. Now the 30% is too much.

What? where? no one was charging fees for using channels because there were no channels other than direct marketing. (Unless you talking about actually selling a physical box in retail, which is completely different)

Sprint had an “app store” where you could buy J2ME apps for feature phones.

Re: We are leaving the Apple App Store and all its problems

#175

Earlier quoted context omitted.

I remember when the App Stores first came online and everyone was fine to pay the 30% cut because before that, other retail channels were charging way more. Now the 30% is too much.

What? where? no one was charging fees for using channels because there were no channels other than direct marketing. (Unless you talking about actually selling a physical box in retail, which is completely different)

Yes, I mean vs bricks and mortar.

It’s completely different, but the App Store severely lowered the barrier of entry to writing commercial software. Even I made a few grand from it.

It sucks that some types of apps will never pass review, but I’m not sure that 30% is too much.

Re: We are leaving the Apple App Store and all its problems

#176
post #44

Earlier quoted context omitted.

Leaving the AppStore doesn’t mean they can’t create MacOS applications. Most MacOS applications aren’t even installed via the AppStore.

If they want to sell them on Catalina and newer devices they surely need to follow similar steps anyway, while paying for infrastructure themselves. https://developer.apple.com/news/?id=09032019a

You don’t have to have a paid developer account for app signing, your app is never reviewed by a human, and Apple doesn’t get a cut of your app sales.

So how is it “similar”?

Re: We are leaving the Apple App Store and all its problems

#177
post #55
post #50

Earlier quoted context omitted.

People get hung up on apple having a 30% entrance fee, but that didn't come out of nowhere. I work in the video games industry and access to steam or other first parties (Sony/Microsoft) is 30%, no negotiations. You could argue that first parties such as sony/microsoft have subtle costs involved such as printing of disks, but that's paid for before market by the publisher. The thing you pay for is: content distributi…

The amount of value steam provides on top of payment processing and distribution is immense. Valve basically single handedly created Linux gaming. Their client is so many years ahead of everything else with the forums, workshop, broadcast streaming, streaming to your tv, gamepad support and gamepad virtualisation as well as a mountain of developer side APIs for things like inviting friends to games. Apples 30% would…

> Valve basically single handedly created Linux gaming.

Valve's influence has been immensely positive for Linux gaming but saying they created it is ridiculous. I was playing on Linux just fine before Steam was ported. Valve's contributions very much stand on top of the efforts of those that came before them.

Re: We are leaving the Apple App Store and all its problems

#178
post #50
post #26

Earlier quoted context omitted.

And Apple taking 30% of that... for what? Payment processing is a 4% thing. It’s in the app developers interest to make it not have errors. It’s just for access to the market. That is the only value Apple truly brings, outside of the brand and a privacy commitment

People get hung up on apple having a 30% entrance fee, but that didn't come out of nowhere. I work in the video games industry and access to steam or other first parties (Sony/Microsoft) is 30%, no negotiations. You could argue that first parties such as sony/microsoft have subtle costs involved such as printing of disks, but that's paid for before market by the publisher. The thing you pay for is: content distributi…

>Sony/Microsoft is 30%, no negotiations.

How about Nintendo?

Re: We are leaving the Apple App Store and all its problems

#179
post #10

Earlier quoted context omitted.

A paid Apple Developer account is not required to have binaries notarized.

Sadly you have to accept PAID agreement to get notarization to work. https://mjtsai.com/blog/2019/10/17/catalina-notarization/

Can you quote the relevant paragraph that you have to pay to get an app notarized?

Re: We are leaving the Apple App Store and all its problems

#180
post #28

Earlier quoted context omitted.

As a user, I want my system to use containerization for me to not worry about where I get my apps from. You know, like Flatpak does it. This isn't really an argument for modern OSes such as desktop Linux anymore.

apt-get and yum and pacman and the rest do not enforce containerization.

Which is why some distros like Ubuntu are moving to replace them.
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