I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s.
This sounds like a puff PR piece.
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I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s.
This sounds like a puff PR piece.
It was demoed just right now here: http://news.microsoft.com/windows10story/ It looks really really really impressive! It's a see through pair of glasses so not like Occulus and they said they invented a new technology: HPU. The glasses will have their own GPU, CPU and HPU and will be wireless.
HPU isn't really much of a "new technology". It's just a custom coprocessor, not all that different from the motion coprocessor in the iPhone (except designed for video processing, so presumably a lot more powerful).
I wonder why they didn't demo an outdoor use case. I'm curious if this technology is closer to oculus rift than to google glass. I'm thinking maybe they use a front-facing camera to capture the scene and render the 3D stuff on top of the camera view? a user simply sees the composite scene via a display similar to oculus rift.
This looks just like Magic Leap.
This looks just like Magic Leap.
Video of it in action here (?): https://www.youtube.com/watch?v=WIiTfdqCUIY
Here is the product website with three promo videos on it: http://www.microsoft.com/microsoft-hololens/en-us
What I'm curious to find out is whether HoloLens will run into the same core problem as Glass. People are afraid of people wearing Glass. They're scared that they're being filmed, or worse. Unless HoloLens can avoid making you stand out - by looking like regular glasses, or even contact lenses - I'd guess that HoloLens will end up suffering the same fate as Glass.
I tuned out when I read this: "Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit)." I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s. This sounds like a puf…
I tuned out when I read this: "Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit)." I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s. This sounds like a puf…
I'm confused Wire - please clarify
I think Microsoft re-branding Augmented reality as "holographic" is hugely impactful and, with the new wave of AR and CV products that are coming onto the market [1] might be the thing that makes people take it seriously. It's just so much easier to explain to people what it is if you say Holographic vs Augmented Reality - even though it is technically wrong. Kudos to MSFT for making that leap. [1] Shameless plug for…