Earlier quoted context omitted.
What features are they using that html5 doesn't cover? I'm genuinely curious, as I do a bit of html5/webgl and formerly did a lot of flash/haxe, so I'm wondering what I missed...
Lets say DRM video for arguments sake. However there are other things, like webcam/device support, some audio stuff, filters that may be very slow on a canvas and hard to run in WebGL inside other panes (overlays etc).
HTML5 Flash Player (Shumway) lands in Mozilla
161–170 of 181 posts
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#162Does this mean the FSF can cross off 'free flash player' from their high priority list? What will happen to Gnash?
The Gnash guys have done a lot of good work, but for a native open-source Flash player, Lightspark became the project to watch some time ago: http://lightspark.github.io/
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#163Very cool. Here's some more demos: http://mozilla.github.io/shumway/
It appears that the flash testing site doesn't work with it though: http://www.adobe.com/software/flash/about/
Now I have 0 Plugins Enabled in Firefox. It's perceived about 40% slower though. :/
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#164This is excellent for security. In the same way that Mozilla's PDF.js does PDF rendering in-browser and in-sandbox, doing SWF rendering in-browser and in-sandbox makes the security nightmare that is Flash go away. ADDED: Mozilla blogging about security benefits of PDF.js, which apply here too to http://andreasgal.com/2011/06/15/pdf-js/
I'd be afraid that I lose control of the flash with this. As things are now, I can safely disable the flash plugin and everything is fine. If someone is able to render flash within HTML5, how can I prevent it from doing so?
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#165Re: HTML5 Flash Player (Shumway) lands in Mozilla
#166Earlier quoted context omitted.
Agreed, I feel like by building things like this it just hampers all the work that is being built to replace flash. The best way to change things is to make it so that learning HTML5 and JavaScript becomes worth it, and that is easily done by just not supporting flash.
I think this is aimed at legacy support, I don't think anyone would target this as a supported runtime. Ironically most of the useful flash applications/games etc wouldn't run on these runtimes as they are using features not supported in HTML5. This sort of thing works best for crappy adverts and banners, which no one really wants anyway. This is highlighted by the fact the big competitor (Gordon?) is developed by th…
And you remember who Gordon Shumway is right? ( https://en.wikipedia.org/wiki/ALF_(TV_series) )
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#167Earlier quoted context omitted.
Lets say DRM video for arguments sake. However there are other things, like webcam/device support, some audio stuff, filters that may be very slow on a canvas and hard to run in WebGL inside other panes (overlays etc).
I'm glad DRM isn't globally accepted by the W3C Consortium, but I'm sure beneficiaries like Google, Adobe and Microsoft heavily try to subvert that state.
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#168Earlier quoted context omitted.
Calling shenanigans. I wrote a couple of fairly complex publishers and Chrome isn't the problematic browser (if you use ExtermalInterface correctly). It's Safari which doesn't handle plugins well, but Camera and Microphone devices should still work as Flash handles those by itself.
There was a well publicized audio problem with Pepper. It broke nearly all audio playback for weeks. Happened on every platform.
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#169Earlier quoted context omitted.
If it were widely adopted, people would target it. If it's not widely adopted, who cares?
It's adopted by having a HTML 5 compliant browser, at which point you would just use HTML 5 tools. Unless you really loved the flash IDE which I guess some people do...
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#170Earlier quoted context omitted.
That's a double edged sword, proprietary software moves much much faster which is why plugins like flash came about. They plugged the gaps required that the web working groups couldn't agree on. If proprietary was such a big disadvantage why would it exist at all?
It's a disadvantage for the user, and an advantage for the business. The user is the one that matters here.