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Skrillex Quest

skrillexquest.com

161–170 of 202 posts

Re: Skrillex Quest

#161
post #39

Earlier quoted context omitted.

The correct term for what you refer to as "american dubstep" is actually Brostep. Dubstep was invented in Europe in the 90s and came out of the early techno scene. The shit these douches are making in California is completely unrelated.

Western Music Formation and Influences by Genre and Region: http://www.thomson.co.uk/blog/wp-content/uploads/infographic...

Interesting, though it completely ignores Scottish/Irish folk music, Appalachian/bluegrass, country, and western.

Re: Skrillex Quest

#163
post #83

Was this created using Unity3D and exported to Flash or was it written with the usual Flash methods in the first place?

It feels very much like Unity3D to me. I bet that's what they did.

Yes it does. I would be very grateful if someone could point to some more convincing proof of this.

Re: Skrillex Quest

#165

Earlier quoted context omitted.

I reflect on that Bill Hicks rant occasionally as I get older and wiser. It was stirring and idealistic when I was in my 20's. However over the years my instinctive distrust of the world of commerce diminishes as I realise that humans live, swim and breath in commerce. It was here before art-with-a-capital-A and it will outlive it. The other thing to remember is that art-with-a-capital-A was largely an invention of t…

"humans live, swim and breath in commerce. It was here before art-with-a-capital-A and it will outlive it." Who is talking about commerce? It's about using emotion to lead people to make irrational choices. If you need rice and I farm rice, and I sell you some rice, that's commerce. It has however NOTHING to do with anything Bill Hicks ever ranted about. So don't flatter yourself I'd say, your insight isn't really on…

It's fictional because the idealism falls apart when you realize you have to find food and shelter somewhere, which costs money. Very few aspiring artists are independently wealthy. Doing a commercial is just another job. If you did a commercial advertising your art gallery would you lose all credibility as an artist? What is the difference between a commercial and a flyer? Do bands who advertise their shows forfeit their claim to be artists? I would also add that it isn't safe to assume someone is trustworthy just because they haven't done any commercials.

You also make the claim that all advertising is about trying to make people make irrational choices. But if I post a billboard that says "Come try our pancakes!", am I really trying to make you behave irrationally?

There is certainly plenty of "bad" advertising, and campaigns that artists would be better off not associating themselves with, but the blanket statement just doesn't fit.

Re: Skrillex Quest

#166
post #137

Earlier quoted context omitted.

You could just shorten the whole thing to "You're another whore at the capitalist gang bang, period". Everyone's selling something. Try talking to an actual professional artist and ask them if they're following their dreams and expanding boundaries or if they're mass-producing different variations of the same 2 paintings they've been able to sell consistently in between kissing asses at galleries.

"try talking to an actual professional artist" Well duh. However, I see what you did there. Why the arbitrary qualification? Why does it have to be a professional artist, why not an albino one, or someone who only has 8 fingers, or an artist period? Oh right, because then your argument kinda falls on its face.

Everyone's gotta eat. If professional artists don't live up to your standards of what makes art vs whoring, then who does?

Re: Skrillex Quest

#167
post #91

What I find perhaps most fascinating about this is that it's almost certainly an advertisement (note the iTunes link at the end of the game, and the tagline at the bottom that the creator makes 'advergames'). If it is, in fact, an advergame, it's awesome to see folks like Skrillex (and/or Skrillex's marketing folks) willing to build something so cool and of legitimate artistic value to try to build up viral buzz.

Reminds me of the fact there are people who still care about Chex Quest: http://chexquest.wikia.com/wiki/Main_Page http://chexquest.wikia.com/wiki/Chex_Quest > Chex Quest, made by Digital Café, is a total conversion of The Ultimate Doom. It was released in boxes of Chex Cereal in 1996, becoming the first game to be included in a cereal box. When it was released, it increased sales by over 200%. It then went on to win…

I had not heard about this as a kid growing up but it would have definitely made me buy the cereal. In fact I'm off to see if I can find the game now somewhere.

Re: Skrillex Quest

#168

As a long time game developer, the most impressive part of this game is that when you get to the end, and you don't have all the keys, you can simple break all the locks . That's the kind of game design that the game industry needs to learn from.

The only reason that's necessary is because the game advances you regardless of finding the keys. This is because there is much reduced expectation of commitment from the gamer, and if they can't find the key and get stuck, there's greater chance they'll leave before the advertising message is satisfactorily conveyed.

Re: Skrillex Quest

#169

As a long time game developer, the most impressive part of this game is that when you get to the end, and you don't have all the keys, you can simple break all the locks . That's the kind of game design that the game industry needs to learn from.

But, SPOILER ALERT... If you don't break all the locks in time, you don't rescue the princess (though she does drop her flute)

Re: Skrillex Quest

#170

Earlier quoted context omitted.

Does the game make you feel? Then it has artistic value. I felt something playing this game. It has surprisingly good ambiance and seeing a bunch of pixel characters who have accepted their fate and were waiting for death, to me, gave it a level of emotional attachment I did not expect after I read the tag 'advergame'. One thing you have to realize is that it's very hard to make games nowadays without some kind of in…

And here I will quote Tool's Eulogy, which was about Bill Hicks, if you didn't know: Eulogy was about L. Ron Hubbard.

Interesting, I had always thought that since the album was dedicated to him, that Eulogy was also related. It works either way, really.
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