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Entire cities dead on some World of Warcraft realms

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Re: Entire cities dead on some World of Warcraft realms

#161

Earlier quoted context omitted.

There are a few scenarios in which client-side certificates just aren't good enough by themselves. So you have folks administering the servers. A certain percentage of them need root access. One of them gets his certificate revoked and then laid off -- in that order -- but he already installed a back door account. Okay, so you're a good admin and you check the logs and make everyone use "sudo" for everything. * But m…

I once wrote a tool to automatically connect to all the company boxes. I became actually frightened by it, because in the wrong hands the tool could destroy the company in a matter of minutes. I eventually just deleted it and discouraged anyone from building another.

How does this differ from tools like puppet or mcollective, which are commonly deployed in operational environments today, and almost necessary for day-to-day operations?

Re: Entire cities dead on some World of Warcraft realms

#162
post #141
post #64

Earlier quoted context omitted.

EVE is a MMORPG, where people fly around a galaxy (this one: http://go-dl1.eve-files.com/media/corp/Verite/influence.png ), in spaceships. Unlike WoW, there are no player classes (warrior, shaman, mage, etc), there are just different spaceships you can fly. You can't jump into any spaceship you want right off the bat though, you have to spend skill points in order to have the skill "Pilot spaceships of type X". Also,…

Does the TAPI name trick anyone for profit?

It's a joke on the reddit post with the highest score:

test post please ignore

http://www.reddit.com/r/pics/comments/92dd8/test_post_please...

Re: Entire cities dead on some World of Warcraft realms

#163

Earlier quoted context omitted.

There are a few scenarios in which client-side certificates just aren't good enough by themselves. So you have folks administering the servers. A certain percentage of them need root access. One of them gets his certificate revoked and then laid off -- in that order -- but he already installed a back door account. Okay, so you're a good admin and you check the logs and make everyone use "sudo" for everything. * But m…

I once wrote a tool to automatically connect to all the company boxes. I became actually frightened by it, because in the wrong hands the tool could destroy the company in a matter of minutes. I eventually just deleted it and discouraged anyone from building another.

You shouldn't have destroyed the tool, you should have just prevented it working so easily, else someone else could build a tool.

Re: Entire cities dead on some World of Warcraft realms

#164
post #13
post #5

I think that there's something kind of fascinating and romantic about the idea that an entire world and the ongoing social affairs of thousands of people can fit on a single server blade in the middle of nowhere.

That's what makes EVE so much more interesting to me. There's only one server. The monthly fee can be earned in-game. The economy is tied to actual dollars because it's so reliable. There have been plenty of universe-spanning conflicts that impact the entire game with genuine political drama, and the dev team steps back to let it unfold with minimal intervention.

Unless BoB was involved, in which case they jacked up their areas and played as part of the corp.

Re: Entire cities dead on some World of Warcraft realms

#165
post #42

Earlier quoted context omitted.

I don't think he means in terms of implementation detail like "how many machines are running the world": the idea is that there is only a single shard (to use UO terminology; I believe WoW calls these "realms"), which means that everyone is playing together in a single massive alternate universe.

I agree, that is probably what he meant, but it was factually incorrect. Even so, in eve there are only small aspects that span servers simultaneously (the market place, and maybe other things too--I haven't played in a year or so). The unique thing about eve is being able to jump between "realms" or servers or "shards." That gives the illusion of playing together in a much larger world. I've never played WoW, so I d…

Depends on the definition of jumping. Besides paid character transfer (which is a "true" jump from realm to realm) a lot of activities in WoW take place in "instances" and players from different realms may participate in the same instance (PVP matches, dungeons, raids). A few weeks ago crossrealm zones were introduced, so normal questing areas can now span several realms too. It's kind of a hybrid between EVE's approach and classic UO's "shards as isolated universes" system.

Re: Entire cities dead on some World of Warcraft realms

#166
post #161

Earlier quoted context omitted.

I once wrote a tool to automatically connect to all the company boxes. I became actually frightened by it, because in the wrong hands the tool could destroy the company in a matter of minutes. I eventually just deleted it and discouraged anyone from building another.

How does this differ from tools like puppet or mcollective, which are commonly deployed in operational environments today, and almost necessary for day-to-day operations?

Puppet use client certificates, and is pull-only so you'd need to hack the puppet master machine to cause any damage.

Re: Entire cities dead on some World of Warcraft realms

#167
post #146

Earlier quoted context omitted.

If someone watches football as obsessively as folks play WoW then I'd agree. But if your child falls over and needs attention you can get up and deal with it without "letting down your group/team/guild". I know of multiple cases of child neglect by players... indeed, my wife and I gave up WoW cold turkey when we realized one of our twins had a fever and we hadn't noticed for several hours because we were so engrossed…

Holy cow, where were the kids? Were they crying during sleep time or something? /posting from my kid's room while she falls asleep.

They were in the room with us in a playpen.

Re: Entire cities dead on some World of Warcraft realms

#168

Earlier quoted context omitted.

I think obsession with EVE is yet another example of the kind of Stockholm Syndrome like devotion intentionally tedious MMOs engender in players (I speak as a recovering victim, although not of EVE which is unbelievably tedious and boring even by the pretty vaunted standards set by earlier MMOs). http://loewald.com/blog/?p=59

As an EVE player I don't usually make a habit of defending it so sorry if this comes across as "fanboyish". I'm in one of the largest alliances in the game and general consensus is that it can be "a terrible game", but there is so many things that are wrong or is just misunderstood in that post that it would take me all day to go through them individually. Setting aside all the inaccuracies and misunderstandings of b…

I am sure there are good things about EVE that keep players engaged, but the initial experience with the "game" is so terrible as to boggle the mind. It isn't sold as a "social experiment". (Its qualities as a "war simulator" I won't go into -- it's a simulator of its own assumptions, which aren't terribly interesting.)

As an aside:

Way back in the early 80s, I was acquainted with a fellow who ran a worldwide play-by-mail game called "Cluster II", and a number of my friends were players. There had been an earlier game whose title I leave as an exercise to the reader. The game was run using Australian Tax Office mainframes in downtime. It was conceptually kind of a gigantic interstellar conquest run using Traveller's "High Guard" combat rules, and it allowed players to operate as corporations, spies, or straight out interstellar empires.

My point: the experiment has been run before.

Re: Entire cities dead on some World of Warcraft realms

#169

Earlier quoted context omitted.

I think obsession with EVE is yet another example of the kind of Stockholm Syndrome like devotion intentionally tedious MMOs engender in players (I speak as a recovering victim, although not of EVE which is unbelievably tedious and boring even by the pretty vaunted standards set by earlier MMOs). http://loewald.com/blog/?p=59

I had a similar experience with WoW, except that mine was pre-launch. After following it for some time, it was announced that cities could not be captured and I realized it was just not going to be a deep enough game to be worth paying attention to anymore. I did finally run a trial of it earlier this year, after I had tired of Rift and SWTOR, and it was about as vapid as I expected; I got to level 20 and stopped.

How did you find it in relation to Rift and SW:TOR? I tried the free version of Rift and found it cool but not worth a monthly fee. I got a few WoW characters up past level 50 a long time ago, but the only other MMO style game I've played since then would probably be Hellgate: London.

Re: Entire cities dead on some World of Warcraft realms

#170

Earlier quoted context omitted.

I had a similar experience with WoW, except that mine was pre-launch. After following it for some time, it was announced that cities could not be captured and I realized it was just not going to be a deep enough game to be worth paying attention to anymore. I did finally run a trial of it earlier this year, after I had tired of Rift and SWTOR, and it was about as vapid as I expected; I got to level 20 and stopped.

How did you find it in relation to Rift and SW:TOR? I tried the free version of Rift and found it cool but not worth a monthly fee. I got a few WoW characters up past level 50 a long time ago, but the only other MMO style game I've played since then would probably be Hellgate: London.

Unremarkable. Of the three, I'd rate SWTOR the highest because (1) crew skills are an interesting mechanic and (2) the sheer overwhelming quantity of effort they put into the story was palpable and very impressive for an MMO. I'd like to see a new MMO borrow the crew skill concept and take it to the next level; it was under-exploited in SWTOR. The story made it enjoyable as a single-player experience, but it was otherwise meh. (I didn't finish any storyline, though I did make progress on all 8. My consular nearly finished, but I quit.)

With Rift, the invasion mechanics feel like something I'd enjoy, but that's probably it. I find myself feeling a bit lost about the mix-n-match class structure, but that is more a lack of research on my part than Trion's fault. The invasion mechanic is probably just like EVE's incursion mechanic. Neither was novel to me, though I had never seen it done in formal phases before. (I have experienced masses of suddenly-spawned enemies in GM-directed waves.)

And in WoW... all I experienced was the 1-20 grind of quest lines and vague storyish backdrop. I didn't have a build worth remarking on or any hint of the endgame, so I'm sure my experience is easily dismissed by people who believe you need to be level 80 before you're fit to judge the game. /shrug

I've never tried Hellgate. I did try out The Secret World for a little, but horror as a genre bores me (existential terror doesn't really do anything for me), and I found it hard to figure out what to do in a lot of cases. I didn't put a lot of effort in it.

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