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Blender 5.0

blender.org

161–170 of 377 posts

Re: Blender 5.0

#161

Earlier quoted context omitted.

The studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article: https://www.blender.org/user-stories/japanese-anime-studio-k...

That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.

Saying Evangelion isn't big is like saying Minions are some irrelevant little flick. Evangelion is quite possibly the biggest series in Japan for 3 decades running. You won't find a person who has not seen it to some extent. Evangelion goods are sold everywhere at all times. You really cannot escape it. For the biggest series in Japan to use Blender is a huge sign to the rest of the industry in one of the most risk-averse countries that yes, it's good enough.

Re: Blender 5.0

#162

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

MuseScore is good enough that I haven't bothered to check back with commercial vendors. I'm pretty novice with it, however, so perhaps Sibelius power users will disagree.

Have you seen the classic?... https://youtu.be/dKx1wnXClcI

Re: Blender 5.0

#163
This reminds me of a Reaper changelog: lots of small quality of life changes each for a small percentage of users that add up to an overall massive improvement. It's not as splashy as huge feature releases but ultimately leads to better software.

Re: Blender 5.0

#164
post #92

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

Depends on the industry. Within game development, I don't know a single person not using Blender. People who were big into Maya and 3DS a few years ago have pretty much all moved on.

Re: Blender 5.0

#165
post #92

Earlier quoted context omitted.

Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

Blender is the go-to for struggling artists/developers, and industry outsiders, like me. I'm stuck at Blender 2.93.18 because I don't have the budget for better hardware, let alone a Maya license! However, even that version of Blender still gets it done for me. And also, how can you say Blender is not battle-proven? I mean, the big studios use Maya like fortune 500 companies use Microsoft Windows - doesn't mean Linux…

Why not use a later version? Is it much heavier?

I haven't used blender much. It's too focused on animation. I mainly make more engineering style things for 3D printing. Even though it can technically do that, the interface just rubs me the wrong way somehow. And i can use Fusion 360 for free.

Re: Blender 5.0

#166
post #125

Earlier quoted context omitted.

> Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Lightroom isn't losing to Darktable; and FreeCAD isn't even in the rear view mirror of Solidworks. Tbf, everything starts somewhere and all the proprietary apps you listed were not instant market leaders. I can and do use all those FOSS tools just fine both as a ho…

> I can and do use all those FOSS tools just fine both as a hobbyist and professionally, my needs are meet. Mine aren't: GIMP is okay , FreeCAD is a complete joke. It is painfully obvious that their development is done primarily by F/LOSS enthusiasts rather than by industry professionals and UX designers. They are closer to being a random collection of features than a professional workhorse. You might eventually get…

won't solidworks run on wine? i used it for just one semester in a class, but it sparks joy to this day. and even though it's not a cad program, i wish blender had parametric tools

Re: Blender 5.0

#167

Earlier quoted context omitted.

>FreeCAD isn't even in the rear view mirror of Solidworks. I think FreeCAD might be on a distant hilltop in their rearview these days, check it out again.

I tried it for the first time the other day after having heard how much better it's gotten recently, and it made me really wonder how bad was the UX _before_ all these recent improvements. I don't want to bash on it too hard, because it's clear that a ton of hard work has gone into it, but it was really a struggle for me to get some pretty basic things done. The only feedback for a lot of things I tried to do was som…

Agreed. I tried it 2 months ago and found the game. Also back to Fusion which is free for hobbyists anyway.

Re: Blender 5.0

#168

Earlier quoted context omitted.

That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.

Saying Evangelion isn't big is like saying Minions are some irrelevant little flick. Evangelion is quite possibly the biggest series in Japan for 3 decades running. You won't find a person who has not seen it to some extent. Evangelion goods are sold everywhere at all times. You really cannot escape it. For the biggest series in Japan to use Blender is a huge sign to the rest of the industry in one of the most risk-a…

A relevant opportunity may not occur again so here is a great video by Red Bard on whether it's possible to live entirely off of Evangelion merchandise: https://www.youtube.com/watch?v=_0Qr9rztRw4

tl;dw: probably.

Re: Blender 5.0

#169

Earlier quoted context omitted.

>FreeCAD isn't even in the rear view mirror of Solidworks. I think FreeCAD might be on a distant hilltop in their rearview these days, check it out again.

I tried it for the first time the other day after having heard how much better it's gotten recently, and it made me really wonder how bad was the UX _before_ all these recent improvements. I don't want to bash on it too hard, because it's clear that a ton of hard work has gone into it, but it was really a struggle for me to get some pretty basic things done. The only feedback for a lot of things I tried to do was som…

It's an acquired taste. The sketcher is actually pretty good these days and way snappier than Fusion 360 on my machine.

Re: Blender 5.0

#170

Earlier quoted context omitted.

> Same, but I don't think it's possible without a large and sustained investment into a free geometric modelling kernel, which can probably be only done by a government. Fornjot has been attempting this: https://www.fornjot.app It's going to be years or decades before it's competitive though. Also, it looks like they switched to keeping progress updates private except to sponsors, which means I don't actually have an…

I'm very skeptical that one person can make a dent. Paging through the releases, they seem to focus on constructive solid geometry and code-driven shape generation, which I believe is a dead end. The tricky bit is having a G2 (or even G3) fillet that intersects a complex shape built from surface patches and thickened, with both projected into a new sketch, and keeping the workflow sane if I go and adjust the original…

Isn't their project boundary representation?

I read a couple of your CAD comments, what an interesting space. It never occurred to me how complex computing 3d geometries is.

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