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Chiptune.app

chiptune.app

161–170 of 186 posts

Re: Chiptune.app

#161
post #133

Anyone can recommend anything to listen to on there? I already know (since back then) and still regularly listen to: - Unreal 1 - Megaman (1-7, X, ...) - Super Metroid - Chrono Trigger - Zelda Preferring actual chiptunes over MIDI.

Well...

GB

  - Pokemon crystal
SNES

  - Tales of Phantasia (It's probably top 5 in best OST for SNES)
  - Donkey Kong series
  - FF Series
  - Terranigma   Some good tracks, like:
    - Evergreen
    - Sanctuary
   - Earthbound (not recommended but I do enjoy some tracks)
    - In winters there is a genius
    - Heartless Hotel
    - Megaton Walk
     Some notes, Many of the tracks here are actually pop music, (Even the Beatles!), but its been mashed so much its indistinguishable. theres a nice youtube video about it.
   - Super Mario RPG (And my name bookie is fantastic)
   - Street Fighter 2
   - Kirby
   - Sim City    (City is just 5/5)
   - Anything Mario really     (Kart, Bros)
   - Spider man Maximum Carnage
   - Tetris Attack ("Forest stage" is super chill)
   - Uchuu Race Astro Go Go
   - Tetris & Dr mario (I've listened to this so much, I'm 
  unsure if its good)
  - Tiny Toon Adventures: Buster Busts loose (A little zany 
  but I like a few)
  - Zombies Ate My Neighbors
    Last but not least is ZAMN, which has one of the best tracks for the SNES, Mars needs cheerleaders (and also Pyramid of fear). It is genuinely good


I could make a bigger list, but I think after PS1 and N64 costs too much CPU and you're better off getting nonchiptune.

Some Mentions

  - Layton (DS)
  - Saga Frontier 2 (PS1)
  - dot hack (PS2)
  - Megaman Battle Network Series (GBA)
Its strange, you have to dredge through so much chiptune to find some tracks so recommendations list are always nice.

Re: Chiptune.app

#162

Earlier quoted context omitted.

Would these not play instantly in electron too?

If you have 5 terabytes of RAM, electron is perfect. I hate electron and the CTOs that use it almost as much as I had “cross-platform” mobile apps. That sort of garbage is coding to the lowest common denominator of device rather than optimizing the app for the capabilities of the hardware.

VS code is written using electron, so as with all tools, it can be done right. There's a nonzero chance that you've probably used it yourself.

Re: Chiptune.app

#163
post #9

The fact that the songs play instantly when you click makes me sad for literally all modern software.

This comment makes zero sense considering that mod/XM type tracker files are mere kilobytes in size as opposed to a streamed OGG or MP3 file which is megabytes.

Re: Chiptune.app

#164
post #158

Earlier quoted context omitted.

FX3 [0] is one of my fav albums from Virt, but I don't think he ever released the source? If I get it right it was composed as .nsf files too. I saw there was a MIDI file for at least one of the songs (Choppastyle [1][2]), so maybe there's a chance to get the rest of them from somewhere? I'd love to hear a version with modern synth instruments to compare and contrast (although my dream is for a cover of the whole alb…

I had a rationale for this redirect behavior, but not sure it matches user expectations. The URL will reflect the browse location, but not the playing track...otherwise the URL gets too clunky. You can always copy the playing track from the link icon.

Not sure what you mean but I'm sure you have your reasons!

If it was me, I would change it to something like:

* https://chiptune.app/browse/Contemporary/Virt

... opens the browse folder, as it does now.

* https://chiptune.app/browse/Contemporary/Virt/v-choppastyle....

... opens the browse folder _AND_ focus/selects the given track.

Of course, neither one should play anything by default, but! I would put the play controls on the top of the page, and make the play button bigger and more prominent. It took me a while to find the tiny triangle in the bottom left of the page.

My 2 cents. Awesome project btw! :-)

Re: Chiptune.app

#165
post #161
post #133

Anyone can recommend anything to listen to on there? I already know (since back then) and still regularly listen to: - Unreal 1 - Megaman (1-7, X, ...) - Super Metroid - Chrono Trigger - Zelda Preferring actual chiptunes over MIDI.

Well... GB - Pokemon crystal SNES - Tales of Phantasia (It's probably top 5 in best OST for SNES) - Donkey Kong series - FF Series - Terranigma Some good tracks, like: - Evergreen - Sanctuary - Earthbound (not recommended but I do enjoy some tracks) - In winters there is a genius - Heartless Hotel - Megaton Walk Some notes, Many of the tracks here are actually pop music, (Even the Beatles!), but its been mashed so mu…

Ah yes, Donkey Kong Country, Mario, and Terranigma are already in my playlist. Thank you!

Re: Chiptune.app

#166
post #133

Anyone can recommend anything to listen to on there? I already know (since back then) and still regularly listen to: - Unreal 1 - Megaman (1-7, X, ...) - Super Metroid - Chrono Trigger - Zelda Preferring actual chiptunes over MIDI.

Thank you all for all the recommendations! Will listen through them when I have time. :D

Re: Chiptune.app

#167
Hm, most songs from Unreal 1 have actually 2 tracks in them: One calm one, and one when fighting happens. But that player seems to only play the first one. VLC (and back in the days Winamp) plays both, one after the other. Would be cool if it could play both.

Re: Chiptune.app

#168
post #46
post #7

Man, VGMusic.com was my Spotify in the 90's :) I don't know much about the MIDI format, but there was one song [1] that I used to love listening to on Windows 9x. I guess the file took advantage of some 9x quirk, because the orchestration is completely busted in modern Windows and macOS. I'm so happy because this site plays it just the way I remember it! [1]: https://chiptune.app/?play=vgmusic.com%20MIDI%2Fconsole%2F…

Try the settings in the player, it has loads of soundfonts to try, they all sound very different. If it's a midi file, it all depends on what sound card or installed soundfont you had at that time.

Ah thank you! I tried different combinations of Synth Engine and Soundfont but wasn't able to replicate the issue :/

Re: Chiptune.app

#169
post #19
post #7

Man, VGMusic.com was my Spotify in the 90's :) I don't know much about the MIDI format, but there was one song [1] that I used to love listening to on Windows 9x. I guess the file took advantage of some 9x quirk, because the orchestration is completely busted in modern Windows and macOS. I'm so happy because this site plays it just the way I remember it! [1]: https://chiptune.app/?play=vgmusic.com%20MIDI%2Fconsole%2F…

MIDI has no sound on its own, so it depends on the thing playing it. Windows' MIDI synthesis might have gotten worse, or you remember it on the particular sound card you had with 9x. Here's a video I found of one of my favorite games sounding completely different from how I remember it: https://www.youtube.com/watch?v=inn7IE6-wgY

What a good demo! Yeah, I think I has to do with "updated" MIDI synthesis logic. The issue involves some of the harmonies; on modern devices, they start but never stop, then begin to layer on top of themselves, making it a total cacophony haha.

Re: Chiptune.app

#170

Earlier quoted context omitted.

> also the 6510 CPU and even some of the C64's CIA timers yes, but also the VIC timers and the PLA. So basically you need all of the c64 chips emulated, at least in part :) I wrote a simple SID player for fun and I feel like it's 20% shy of being a full c64 emulator, all it needs is video output and keyboard/joystick input.

I have a physical SID chip and I was looking at implementations of players and ... was shocked at how complicated they are. I guess it makes sense though: SID files are tiny because they are in effect full C64 native programs that generate music. It would be hard to do otherwise on that platform. I wrote a simple program that transformed basic (60hz, no PCM-style hacks) SID programs to like sequence of byte instructi…

Oh, wow! Such a compact cpu routine! Thanks for the link.

I wrote mine in C too and it's basically a 1k line switch statement for every 6510 instruction :) I went the extra mile and made it cycle-accurate though.

libsidplayfp is probably the best emulator out there. It actually emulates voltage levels at one stage. The wiki has a bunch of info on SID reverse engineered from die shots https://github.com/libsidplayfp/SID_schematics/wiki

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