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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#161
post #153

Earlier quoted context omitted.

Computers had a 100% open platform from day 1. Tell me, will Apple allow a pornography app for the Vision Pro?

It has a web browser. You can access anything you want via that, same as the phone.

Says who? Is Apple going to make the entire Vision SDK web compatible?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#162

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#163
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

Occulus may be an order of magnitude cheaper but I bet it’s an order of magnitude shitter too. Maybe this is the price/quality required to actually get people interested in mixed reality. It was a similar thing with the iPhone. Most people were happy with $100 dumbphones. Eventually the utility became worth the investment.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#164
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

Already available on other platforms like Quest via apps like PianoVisiom. https://youtu.be/kLQsUIS01nM

Have you tried it? Not a great experience. Apps don't get access to the camera feed so they can't actually detect your keyboard, you have to do a manual registration process which is janky. But the bigger problem is the quality of the passthrough. Depth perception and latency are especially problematic for this application. Cool demo but not worth using in practice. Maybe it could be better on Vision Pro.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#165

Earlier quoted context omitted.

Isn't there also the issue of the device overheating ? accidental water projection ? oil projections ? Camera fogging ? The battery dying while doing something and you're suddenly blind ? I think the Apple demo of people mostly sitting on a couch is not a lack of imagination, but a pragmatic approach of how this device should be used.

You may be right. My hope is the AVP is at least step toward something that could make potentially dangerous physical activities, like cooking, safer (e.g., by showing you the temperature of a surface before you touch it with your hands, as suggested elsewhere in this thread).

It really makes it a pity the Hololens didn't go anywhere. I wonder how much time we'll have to wait for a device that actually aims for that space, and not a portable display like the AVP seems to be.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#166

Earlier quoted context omitted.

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.

The walled garden is much much vaster than anything we had in the 80s.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#167

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

This reminds me of "Enter the Void" a movie shot in first person where in one of the scenes the hero is having an acid trip

Re: Developer tools to create spatial experiences for Apple Vision Pro

#168
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

Palmer's article "Free isn't cheap enough" seems relevant:

https://palmerluckey.com/free-isnt-cheap-enough/

Quest headsets are indeed cheap but but perhaps sacrifice too much on the experience quality. People gotta want something before it can get cheap (not my words).

Re: Developer tools to create spatial experiences for Apple Vision Pro

#169

Earlier quoted context omitted.

Whoever manages to slip a porn application by the censors is going to clean up (financially).

There's no sideloading? Typical. At least the EU will fix that soon.

Ah, but it has a replaceable battery.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#170
post #166

Earlier quoted context omitted.

3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.

The walled garden is much much vaster than anything we had in the 80s.

And $3.5K is less than a computer would have cost in 1981, adjusted for inflation.
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