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Apple’s new headset meets reality

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161–170 of 527 posts

Re: Apple’s new headset meets reality

#161
post #149

Earlier quoted context omitted.

This is true - but let me say this, you couldn’t pay me to wear an Apple Watch all day and you won’t be able to pay me to wear a headset. There’s just no dang reason to use these things like their creators want. Someone needs to be brave in these organizations and say “hey look, we tried pushing Siri for years and never gained the loved adoption that chatGPT has, why are we trying the same strategy here?” If the comp…

> you couldn’t pay me to wear an Apple Watch all day That's your preference, but it's clear that lots of people not just willingly, but enthusiastically do this; makes this an odd example. Likewise Siri/Alexa I guess - I would never use them but some people do dozens of times a day and love it.

[read the rest of the thread :)]

Yes yes yes - a lot of people enthusiastically drink 3+ CocaColas a day too! Doesn’t make it a good use of technology nor dietary choice :)

Re: Apple’s new headset meets reality

#162

At this point, with the boom in AI, I would settle for very simple AR glasses. Not trying to make 3D objects meld with the the real world view, but just superimposed graphics, kinda like Google Glass, but better. Imagine if it could automatically subtitle foreign languages, or translate Japanese street signs and advertising in real-time. Join that with a conversational AI so you could point your eyes at something and…

Everything you said I can do with my iPhone, and all of those are rare things. Meanwhile my iPhone does things I want to do everyday all day, is unobtrusive, makes it clear when I’m interacting with it vs the world around me, allows me to touch things which feels good as an embodied human, and isn’t vaporware.

Re: Apple’s new headset meets reality

#163
post #154

Earlier quoted context omitted.

Oddly enough, the reason I have so many VR headsets is because I mostly give demos to non-tech people. Quest Pro still gets the, "Pretty cool, but why is it so blurry," comments. Not as much as other headsets, but still enough that it will never fly for general use. Meta, to their credit, does a good job of masking the poor optics by keeping texture detail to a minimum in their own software and encouraging developers…

What do you mean by blurry? Like screen door effect? If it's actually blurry, likely the IPD is wrong or you haven't positioned the headset correctly. Although, I suppose it would be great for the lenses to auto position themselves based on pupil location.

Center sharpness is decent. I’d even call it “good”. The edges are very soft.

Re: Apple’s new headset meets reality

#164
post #149

Earlier quoted context omitted.

> you couldn’t pay me to wear an Apple Watch all day That's your preference, but it's clear that lots of people not just willingly, but enthusiastically do this; makes this an odd example. Likewise Siri/Alexa I guess - I would never use them but some people do dozens of times a day and love it.

[read the rest of the thread :)] Yes yes yes - a lot of people enthusiastically drink 3+ CocaColas a day too! Doesn’t make it a good use of technology nor dietary choice :)

Not really a useful analogy, I think. Most people do, or don't do, something that empirically is not optimal for their health. If your suggesting there is an objective downside - I think you have an uphill battle there.

Re: Apple’s new headset meets reality

#165
post #148

From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…

I think with respect to compute/GPU capability the Apple headset will be vastly superior. One of the major issues with the Quest is the lack of graphics quality that can be brought to the virtual environments. Unless you run it via Link to a PC with a top end GPU it is just a toy. Having VR experiences like the recent Unreal Engine provides is simply orders of magnitude away for Quest in the current state... Thats on…

Problem is: Apple mostly ruined their relationship with Epic, Meta and even Valve. Whatever excellent VR tech they come up with will be mostly ignored by the game industry. Good part of iPhone / iPad success was due to the excellent apps ecosystem. Who gonna make VR experiences for Apple new VR ecosystem?

F2P game companies? I guess they won't be interested either because Apple will try to bite off a lot of profits from their ads by not letting anyone but themself to run targeted ads.

Re: Apple’s new headset meets reality

#166
I'm a self proclaimed apple-hater and I'm prepared to see this site do a 180 and sing VR/AR/whatever-they-announce praise. We have been through this cycle multiple times. Money is the answer and Apple has a lot of it. Apple can shovel so much money into this that it takes off by force.

Re: Apple’s new headset meets reality

#167

At this point, with the boom in AI, I would settle for very simple AR glasses. Not trying to make 3D objects meld with the the real world view, but just superimposed graphics, kinda like Google Glass, but better. Imagine if it could automatically subtitle foreign languages, or translate Japanese street signs and advertising in real-time. Join that with a conversational AI so you could point your eyes at something and…

At this point the game changer momentum is in AI, not new hardware. And it's something Apple doesn't seem to have much of an interest in.

Other than that - I agree. Combining AI and AR successfully with cool and minimal hardware would make the iPhone revolution seem like a footnote.

Unfortunately no one seems to be working in that space. Or if they are, their efforts are comically terrible (like Meta.)

Re: Apple’s new headset meets reality

#169
post #90

Earlier quoted context omitted.

It's absolutely a game-changer. Imagine having driving or walking directions laid out on the street in front of you. Imagine using AI to help you identify things like engine parts in your car, plants, birds, other people (never forget a name again). Looking at a package and scanning the barcode to get price comparisons. Recipe directions on the counter in front of you, even labeling the next ingredient and how much o…

I hear your killer features and don't care for them at all in any way to put on glasses for them. I only need real navigation on holiday and I'm pretty sure not taking some expensive glasses on travel. Neither when hiking nor in a foreign country. And all the other Infos? I don't even use my smartphone for them. Why would I wear an expensive headset to compare a 3€ product?

I hear your killer features and don't care for them at all in any way to carry a tiny computer for them.

I only need real navigation on holiday and I'm pretty sure not taking some expensive pocket computer on travel. Neither when hiking nor in a foreign country. I just print out the directions from MapQuest. K.I.S.S.

And all the other Infos? I don't even use my desktop PC for them. Why would I carry an expensive handheld computer to compare a 3€ product?

And where would I even plug it in?

Re: Apple’s new headset meets reality

#170

I'm a self proclaimed apple-hater and I'm prepared to see this site do a 180 and sing VR/AR/whatever-they-announce praise. We have been through this cycle multiple times. Money is the answer and Apple has a lot of it. Apple can shovel so much money into this that it takes off by force.

Apple’s money can’t force people to use a bad product.

But it can sustain engineers and designers to keep working towards a good product for as long as that takes.

Which, apparently, is June 5.

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