Apple’s new headset meets reality
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Re: Apple’s new headset meets reality
#62Here's one view for the device - FaceTime++ If it's a gamechanger for remote working, then I'll buy them for my company and have my remote employees use them If it's a gamechanger for communicating with family overseas, then I might see if I can convince one of my relatives to get one (though the price will be harder to justify for personal use - but not impossible if it's a gamechanger) Both of those are contingent…
If the big killer app for this headset is "calling people", then Mark Zuckerberg is probably doubled-over in hysterics right now.
Re: Apple’s new headset meets reality
#63aaaand, that's all I needed to read about that. It's never coming to market, maybe they'll revisit the idea in years to come though.
Re: Apple’s new headset meets reality
#64I recently wrote a long piece about why I think Apple will win the AR/VR wars. They might have a rocky start, but they still have a lot of advantages. 1. AR will devour smartphones. 2. Apple is the only company that can quickly overcome consumer AR/VR design challenges. 3. Apple has positioned itself to distribute the best AR/VR content. 4. Apple will cement its early lead with a new blue-bubble effect. --- [1] https…
Re: Apple’s new headset meets reality
#65I recently wrote a long piece about why I think Apple will win the AR/VR wars. They might have a rocky start, but they still have a lot of advantages. 1. AR will devour smartphones. 2. Apple is the only company that can quickly overcome consumer AR/VR design challenges. 3. Apple has positioned itself to distribute the best AR/VR content. 4. Apple will cement its early lead with a new blue-bubble effect. --- [1] https…
Apple notoriously hinders it's own potential so it doesn't cannibalize it's own market share. They have no incentive to turn off the iPhone faucet, so why would they make a product that devours smartphones?
Likely because they expect AR to eventually devour smartphones, and they would rather devour it themselves than let others do so.
Plus, it will be a painful growth with rough edges anyway, so the iPhone faucet isn't turning off anytime soon. In fact, it would be quite a helpful source of revenue, until AR adoption reaches the masses and gets to the stage of actually being polished and commonplace enough to devour smartphones.
See: Apple slowly winding down iPod over the course of many years, as iPhone cannibalized it almost entirely.
Re: Apple’s new headset meets reality
#66I recently wrote a long piece about why I think Apple will win the AR/VR wars. They might have a rocky start, but they still have a lot of advantages. 1. AR will devour smartphones. 2. Apple is the only company that can quickly overcome consumer AR/VR design challenges. 3. Apple has positioned itself to distribute the best AR/VR content. 4. Apple will cement its early lead with a new blue-bubble effect. --- [1] https…
Apple notoriously hinders it's own potential so it doesn't cannibalize it's own market share. They have no incentive to turn off the iPhone faucet, so why would they make a product that devours smartphones?
Re: Apple’s new headset meets reality
#67I recently wrote a long piece about why I think Apple will win the AR/VR wars. They might have a rocky start, but they still have a lot of advantages. 1. AR will devour smartphones. 2. Apple is the only company that can quickly overcome consumer AR/VR design challenges. 3. Apple has positioned itself to distribute the best AR/VR content. 4. Apple will cement its early lead with a new blue-bubble effect. --- [1] https…
Re: Apple’s new headset meets reality
#68Other than games, I'm not convinced. I do think there's an interesting use case for sports and music. Imagine being able to walk around on the field during the superbowl or on stage at a concert. But then it becomes a how do you capture it so you can walk around a real, live event problem.
I do think there is a use case in work - I can imagine sitting down and doing CAD in a 'real 3D' environment once the resolution and responsiveness are high enough (probably still with a keyboard and mouse).
Re: Apple’s new headset meets reality
#69I think there's a false leak here, because one of the comments on the Bloomberg article mentions them going with a design where the battery is external and connected via a wire to the headset (to prevent heat issues). That seems like such a bizarre design choice for Apple that I can't imagine they'd actually do that. Just... make the chip weaker? (Like if you don't have pockets, where does the battery go? Or if you'r…
Heat and weight from the battery directly just exacerbates the problem.