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How Untitled Goose Game became a real video game

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Re: How Untitled Goose Game became a real video game

#161
post #129

Earlier quoted context omitted.

There's nothing wrong with crying or in general showing or having emotions, "negative" or otherwise. Some people just have that reaction to difficulty and frustration or whatever else, it doesn't have to mean that an environment is terrible or immoral if people cry about it sometimes.

Yep. Worked with a developer who had to leave the office temporarily one day to go outside and cry in his car. Was in a team where he could have spoken to any of us and we all would have listened and helped, but I guess sometimes, some people, just need to be alone and cry. Whatever helps them. I'm not going to judge.

I tell you it was fairly destabilizing working in a small office in a highrise in a city center. 90 minutes at best from home on two trains, open office plan in a small office space, it was like being in a cage, being so far from a space which was "mine". The only escapes were spending a long time commuting, walking around outside on busy city streets, or sitting in a bathroom stall.

I think the psychology has something to do with growing up on a few hundred acres.

Boy could I have used a crying room. Not to actually cry but just to escape for a while now and then.

Re: How Untitled Goose Game became a real video game

#162
post #110

Earlier quoted context omitted.

The Epic Store won't allow me to create an account because I was a victim of reverse identity theft ( https://www.xkcd.com/1279/ ) years ago. I guess Epic doesn't want me buying this or any other game from them. Too bad this game is only available there.

For gmail addresses, I usually attempt to solve duplicate email detection by adding either a + string or throwing in random periods. So you could try `j.ohnsmith@gmail.com` and `johnsmith+epic@gmail.com` and see if any of those work.

Unfortunately or fortunately gmail essentially ignores added or removed predomain dots. So Ro.borr@gmail.com is the same as Rob.orr@gmail.com.

I have gotten emails from gmail forgetting to pin in my middle initials with periods.

Re: How Untitled Goose Game became a real video game

#163

Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg

You forgot the most important one: Bread Simulator: https://www.bossastudios.com/games/i-am-bread/

Lol food simulators are next :). I've actually seen this one being played, very comical. The comedy (besides the obvious being bread trying to get to a toaster) is the incredibly difficult controls causing the player to panic and mash buttons sometimes saving themselves, other times flinging themselves into the air.

Re: How Untitled Goose Game became a real video game

#164

Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg

Potty Pigeon, Initial release date: 1984, Platforms: Commodore 64, ZX Spectrum, Goal: shitting on everything, Ross's Game Dungeon: Potty Pigeon: https://www.youtube.com/watch?v=iIolFGfZaGg

Re: How Untitled Goose Game became a real video game

#166

Earlier quoted context omitted.

- SimAnt (1991): https://en.wikipedia.org/wiki/SimAnt

Jesus, if there's one game I'd pay for again on Steam or other format, it's that one. Well, that and maybe the original Leisure Suit Larry, just to see why I wasn't allowed to open that game at all.

If you can get your hands on the original game, it runs excellent in a Windows XP VM. Just played it a few weeks ago.

Re: How Untitled Goose Game became a real video game

#167
post #129

Earlier quoted context omitted.

Yep. Worked with a developer who had to leave the office temporarily one day to go outside and cry in his car. Was in a team where he could have spoken to any of us and we all would have listened and helped, but I guess sometimes, some people, just need to be alone and cry. Whatever helps them. I'm not going to judge.

I tell you it was fairly destabilizing working in a small office in a highrise in a city center. 90 minutes at best from home on two trains, open office plan in a small office space, it was like being in a cage, being so far from a space which was "mine". The only escapes were spending a long time commuting, walking around outside on busy city streets, or sitting in a bathroom stall. I think the psychology has someth…

I moved from the country to a city. Its been four years I still feel like this!

Out in the country I was five minutes walk from lochs and l forests. I used to be able to leave the house and walk for twenty plus miles and maybe see a handful of people. Just me, the outside and hours of alone time.

You dont realise how much you miss that! Now in a city with no car and its so hard to get away from everything. Jusy to get away and clear my head.

Yeah, I live alone but sitting inside my house unable to get out and away from life can feel so trapping.

One day ill get back.

Re: How Untitled Goose Game became a real video game

#168

Earlier quoted context omitted.

I'm not sure those numbers are that relevant. People don't choose gamestores, they choose games. I personally will register on any gamestore if it has the game I'm interested in. I'm not on Steam because I'm loyal to it, I'm on Steam because it sells games I want. The moment a game is available on both Steam and EGS, I'm buying it on EGS.

You're possibly right about the relevancy, the figures aren't accurate either. Your final sentence seems to contradict the rest of the paragraph. If the games are the same price, why are you choosing EGS (to contribute more to the company? but that would be choosing a game store).

I guess I was trying to illustrate to point that I don't choose the store, but games. Choosing stores only kicks in when multiple stores are available for the same game, which rarely happens.

Re: How Untitled Goose Game became a real video game

#169
post #79
post #63

Earlier quoted context omitted.

I personally loved Firewatch. What did you dislike about it? What are you comparing it to?

I thought the writing, characterization, and voice acting were surprisingly poor, it's a game that requires the chemistry between the two characters to really sing but it just falls flat. Some people complain about the plot itself not going "anywhere" but I think that would have worked if the fundamentals were stronger. (Far less important but I also really didn't like the animation and character feel.) I vastly pref…

Interesting, I thought the writing and voice acting were its strongest elements (in addition to the beautiful scenery). The world would be boring if everyone had the same opinion though :)

Re: How Untitled Goose Game became a real video game

#170

Earlier quoted context omitted.

Valve and by extension Steam have built a very positive reputation. IMO they have squandered a lot of it lately but they remain very popular and people are just extremely used to the steam launcher. I for one am VERY happy that somebody is forcing Steam to stop being complacent and is competing on margins (30% is a LOT of money).

They're not competing on margins, they're "competing" by making game developers sign up for exclusivity deals.

How do you call the lower store fees ?
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