Programming is hard. Who could have known that? AAA studios don't act the way they do just for the sake of being an asshole.
Not to mention it took two years to build the AAA team to begin with. Also, immense scope creep. The game to be delivered is nothing like the game people backed originally, and hopefully that's a good thing.
Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
161–170 of 185 posts
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#162Far from it for me to take anything away from Star Citizen hopefuls - I hope the game comes out and is good and fans have fun with it. But when I look at the mind-numbing scope and ambition of the project... It will be very impressive if they can deliver everything promised, as good as promised.
That's why I am glad I backed though. We don't need another safe bet AAA war game. There is truly new ground being broken in the technology side of the project and that will filter out into the rest of the gaming industry, filling the metaphorical toolbelt with new tools. The engineering is the biggest time sink so far and it's not surprising it's creeped and taken longer than expected. They have invented novel appro…
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#163Earlier quoted context omitted.
I am not sure if that video is meant to be impressive. The first guy talking about how hard it is having to work with designers, developers, audio etc, um ok. Like every single game out there. I just see so much cruft, so many useless people such as producers, talking a lot but not doing a lot. Taking all the credit, but not actually working apart from meetings.
I don't think it's meant to be impressive, it's meant to give people a window into how large game development projects work. Maybe it's like every single game out there, but the point is I don't work at any game studios and none of the other ones publish their production schedules or host weekly studio updates.
The PO comes up with an idea, we break it up and enter it into jira, etc...
I guess it is interesting for people who don't work in IT projects.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#164This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
About the only game in Steams Early Access program I would recommend to buy is Factorio[0]. It is essentially a factory building/automation game that's constantly getting updated, with one big patch about a week ago and several bugfix versions since. They are also open about their development process, i.e. some devs playing the game live with streamers and answering questions from the streamers and the chat to the be…
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#165Earlier quoted context omitted.
That's why I am glad I backed though. We don't need another safe bet AAA war game. There is truly new ground being broken in the technology side of the project and that will filter out into the rest of the gaming industry, filling the metaphorical toolbelt with new tools. The engineering is the biggest time sink so far and it's not surprising it's creeped and taken longer than expected. They have invented novel appro…
I've played a lot of Elite: Dangerous it is unclear how much new ground is actually being broken here. I'm looking forward to and hoping SC succeeds, but let's not ignore the competitors that have already delivered.
The underlying theme though is that SC is built of very finite systems that all interact with eachother. When Chris Roberts talks about fidelity it is often misconstrued to be about graphical fidelity. But it is equally applicable to the systems fidelity. In theory, after you have placed a cargo crate of goods in the cargohold of your ship and taken off, a pirate could shoot out your generator, hop out of their seat and pick up a gun off their gun rack, EVA to your ship, enter through a hole blasted into your hull and grab the individual crates to move to their ship. Later the pirate will store the crates in their homestead on a planet nearby, or pawn the goods at a market. Meanwhile you are left to fix your generator and ponder deep space.
But the fact that you could steal the crate from a disabled ship isn't because they put in a crate stealing game mechanic . It's simply intrinsic in the way they are developing the item interaction system and physics systems in the game. That wasn't a great example but hopefully it conveys what I am trying to convey.
This comment is also an example of how No Mans Sky disappointed everyone. Community based hyperbole. But I used only current features or 3.0 features to make it up so here is hoping.
In the 2.5 Alpha you can already disable a generator, you can already EVA and board a ship. In 3.0 there will be planets, planet outposts and markets, cargo to steal and nefarious people to steal it.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#166This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
About the only game in Steams Early Access program I would recommend to buy is Factorio[0]. It is essentially a factory building/automation game that's constantly getting updated, with one big patch about a week ago and several bugfix versions since. They are also open about their development process, i.e. some devs playing the game live with streamers and answering questions from the streamers and the chat to the be…
Other titles which are still in EA but are releasing constant stream of information plus software updates:
- Space Engineers/Medieval Engineers (weekly YT blog)
- Rust (weekly blog)
- Rogalia (daily to weekly Steam blog)
- Project Zomboid (weekly blog)
- Kenshi (between weekly and monthly changelist)
- Factorio (weekly blog)
- Don't Starve Together (multiplayer addition to Don't Starve)
- DayZ (I only play maybe once per year but the blog updates seem quite frequent)
Titles which had a long EA period but ended up releasing IMHO amazingly polished products: - Terraria
- Kerbal Space Program
- Prison ArchitectRe: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#167Earlier quoted context omitted.
Not to mention it took two years to build the AAA team to begin with. Also, immense scope creep. The game to be delivered is nothing like the game people backed originally, and hopefully that's a good thing.
Until a game is delivered isn't it premature to label it a AAA team?
Whether or not they put together a AAA game I guess is to be seen!
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#168Earlier quoted context omitted.
CIG raised about $6,000,000 on KickStarter if I recall correctly. Almost all of the crowdfunds came after they moved off KickStarter to their website: robertsspaceindustries.com
Off the top of my head, the initial month of crowdfunding raised approximately $6.5M, with roughly $2.5M via Kickstarter and $4M via the RSI website.
Thanks!
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#169Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#170Earlier quoted context omitted.
You speculated. Hmm. This makes me wonder if there are books on Kickstarter. Who's running the odds, and what are they?
You can in fact buy books in development. Ex. https://www.manning.com/meap-catalog