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Lime Text: Open Source Sublime Text clone

limetext.org

151–160 of 251 posts

Re: Lime Text: Open Source Sublime Text clone

#151

Earlier quoted context omitted.

> The big thing is how this is open source. And how does that make a difference? You could already contribute plugins to both to add/remove/alter functionality, so other than a warm fuzzy feeling, what does Open Source add to your productivity?

If something breaks or development stalls or he wants new features and the developer has abandoned the project he can then pick it up himself if he wants.

I'm sure that if he were to abandon Sublime, then he'd open source it. The community is too big not to. Besides, $60 is not a bad price for something that will always be ahead of Lime's curve.

Re: Lime Text: Open Source Sublime Text clone

#152
post #132

Earlier quoted context omitted.

> I suppose being open source doesn't stop you from giving user licenses for money, though. True, people can just use your program by violating your license. I don't follow your argument here. To qualify as "Open Source" rather than "source available", people have to be free to modify and redistribute the source code. So even if you charge for a license, there's nothing to stop the first licensee redistributing for f…

[deleted]

The term "Open Source" was coined by the OSI and they have a definition on their website as to what constitutes open source.

The Open Source Definition

2. Source Code

The program must include source code, and must allow distribution in source code as well as compiled form.

http://opensource.org/osd

Re: Lime Text: Open Source Sublime Text clone

#153

Earlier quoted context omitted.

I don't make 60 bucks an hour (not even 45 euros).. Much sad :(

Same here. I'm a web developer in the US and I make $17 an hour... and that's at a major, international corporation. I think you and I are being shorted.

For reference, that's considerably less than the inflation-adjusted starting pay (roughly $22 USD now) at my first software job in 1996 doing QA work.

Re: Lime Text: Open Source Sublime Text clone

#154

Earlier quoted context omitted.

atom.io is not fast enough, not even close. Not for a professional developer who is using it 8+ hours a day.

Sorry for being an 10+ hours a day professional developer more productive on atom.io (latest) than on a buggy sublime text 3

Well, see, you could only be an 8+ hours a day professional developer… :-)

Re: Lime Text: Open Source Sublime Text clone

#155
post #33

Always good with more editors. But i think that Atom will be the next sublime.

Please go into more details why you think that. After the first buzz of the semi open beta I didn't hear _anything_ about Atom. And last time I checked it only worked on Mac and I couldn't even compile it myself on Linux. Beside having a great idea it is also important how a project is executed.

they have a beta version for windows now.

Re: Lime Text: Open Source Sublime Text clone

#156

Isn't Atom the open source Sublime Text clone?

atom.io is nothing but an icon in the Finder for me until they fix the terrible performance bottlenecks. i really like the app / features / ux, etc. but the performance is abysmal compared to sublime.

The new update switched to React on the background, and it feels much snappier, but It still groans like a dying whale at least a few times a day though.

Re: Lime Text: Open Source Sublime Text clone

#157
Sublime Text is a sublime textbook example for small shops/single devs wishing to make a dent in the status quo.

Love the problem space. Look around. Listen to input from good counsellors, ignore the negative "it already exists your reinventing the wheel" and the "i'll try it when it has x".

Here's what the author got as initial feedback. If he had let that negativity get to him we wouldn't have sublime. http://www.sublimetext.com/blog/articles/anatomy-of-a-next-g...

I suggest a high pass filter on comments on your current project: smart people with helpful comments know how to give valuable feedback to even the worst idea without negativity.

Cheers, and march on! GLTA F

Re: Lime Text: Open Source Sublime Text clone

#158
post #88

Earlier quoted context omitted.

I can give you my source code and allow you to change it, but if you want to execute a compiled result of that source code I can still ask you to pay me for it. And while there is no physical thing stopping you from executing the binary without my permission, I think you would still be unlikely to do so, if you know how much work I've put into it and you know that I would like you to give me a few bucks. I'd trust yo…

"...but if you want to execute a compiled result of that source code I can still ask you to pay me for it." morally: yes. Legally? I don't think that there is a law (German law is the one that I know a bit) that allows you restrict the usage of a piece of software.

When you buy a game on Steam, what kind of license do you buy? I think it's a license that allows you to play the game, i.e., use the binary. But I'm certainly not a lawyer.

Re: Lime Text: Open Source Sublime Text clone

#159
post #7

I don't like how it shamelessly piggybacks on Sublime's reputation by using its name left and right and doesn't hesitate to knock it down by calling itself a "successor". This comes across as disrespectful at least.

How do you feel about "Open Office" and "Libre Office" piggybacking on the name of the Office suite that was popularized by Microsoft?

Re: Lime Text: Open Source Sublime Text clone

#160

I have seen peasant art students shell out insane amount of cash for photoshop, etc. Hell a calculus textbook for first year college is cheaper than sublime text. You know software developers are dirt poor ( or really cheap ) when they cannot shell out 60 dollars for a piece of software they use everyday. Sublime puts so many expensive IDEs to shame and it costs a fraction ( as a donation ) and people still are up in…

I use Kate as my main editor, and I have contributed $100 in the last year to the KDE project. That is a bit more than the cost of a Sublime license, at least.

It is not about cost. It is about freedom. And there is no way I'm giving someone money to take away my software freedoms if I have an alternative. And I will always give the free alternative the money I would have spent on the proprietary one.

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