Earlier quoted context omitted.
> The reason people don't get this -- or at least, why I don't get it -- and thus responded negatively, is because VR should have nothing to do with Facebook's vision, and Facebook -- or social gaming in general -- should have nothing to do with Oculus' vision. Honest question: why shouldn't VR be in Facebook's vision? _Someone_ is going to create a Google Hangouts-style product that incorporates VR. I'm not excited…
There are IMO two angles to this that I identify with (to different degrees): 1 - People wanted Oculus to be a driving force in gaming, and based on recent post-acquisition statement it looks like the company is much more interested in the Metaverse than they are in gaming. This is certainly a more ambitious goal and a harder problem overall to tackle than gaming, but a lot of Oculus fans don't give two hoots about t…
Let's say your worst fears realize, and the Rift is a locked down Virtual Facebook Experience. Well, they still need to solve presence, and that means:
- Higher resolutions panels.
- Higher frequency panels.
- Low persistence panels.
- Ultra-high bandwidth, ultra-low latency video feeds (a better HDMI or something)
- Graphics processing from Moore's Rabbit Hole
- And lots of other thing that like the above, they won't develop in-house.
Once they have that, somebody will swoop in and create a "Trif" using the better, cheaper material than what the demand driven by the Evil Rift made possible. Remember, the Rift itself is possible because of Retina phone displays.
Or someone will jailbreak their Rift.