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Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

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Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#42
post #34
post #9

> Beyond our core community, we expected it would be positive. > If you actually understand [Facebook’s] vision of letting us be who we’re going to be, just like they wanted to let Instagram be who they are. The reason people don't get this -- or at least, why I don't get it -- and thus responded negatively, is because VR should have nothing to do with Facebook's vision, and Facebook -- or social gaming in general --…

> Beyond our core community, we expected it would be positive. How can you go in understanding that you are going to upset your core community and expect anything other than a negative response?

This is the part that stuck out for me as well. They quite plainly state that they knew this would alienate their existing audience, and that they were perfectly fine with that.

Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#43
post #34
post #9

> Beyond our core community, we expected it would be positive. > If you actually understand [Facebook’s] vision of letting us be who we’re going to be, just like they wanted to let Instagram be who they are. The reason people don't get this -- or at least, why I don't get it -- and thus responded negatively, is because VR should have nothing to do with Facebook's vision, and Facebook -- or social gaming in general --…

> Beyond our core community, we expected it would be positive. How can you go in understanding that you are going to upset your core community and expect anything other than a negative response?

Money clouds proper judgement. (I'm not implying if this is good or bad, fyi).

Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#44
I don't think Facebook's acquisition of Oculus has much to do with gaming. I think what it does is give Facebook access to a part of our minds that few others may have. What we look at ... whether in a real world or a virtual one ... reveals what we covet. Perhaps it's something we'd never search for in a search-engine - but it is able to be leveraged to enhance the profile of a person in order to more-perfectly market to them. I suspect that what we look at, and for how long, will convert far better than anything we ever type into a Google search box. It's why Google is building Glass ... and why Facebook bought Oculus.

Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#45

I think it's because nobody understands what FB is going to do with it. Instagram definitely has location and social graph data to exploit. But Oculus? What is FB going to do with that? I think most people still think of FB as the site and advertising sales for the site. But if you see FB as a conglomerate like Google, Apple, and Sony then it makes more sense. FB is diversifying, buying up promising technology with t…

Right on, Facebook's goal is to connect the world. That's why they've acquired companies that range from cloud hosting (Parse) to Internet-delivering drones (Ascenta/Internet.org).

I thought their goal was to make money, go figure.

Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#46
post #9

> Beyond our core community, we expected it would be positive. > If you actually understand [Facebook’s] vision of letting us be who we’re going to be, just like they wanted to let Instagram be who they are. The reason people don't get this -- or at least, why I don't get it -- and thus responded negatively, is because VR should have nothing to do with Facebook's vision, and Facebook -- or social gaming in general --…

That very true, however I think in terms of the entire valuation of Facebook. In the last 2 Facebook has spent more that $20 Billion. I think the Facebook Bubble will burst? http://thegamingpc.webs.com/apps/blog

Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#47
post #7
post #2

They're not actually that dumb, right? "According to Mitchell, the company’s current goal is to educate people about the merge and why it is a good thing. He thinks this is working since the negativity is finally starting to cool down." I assume this "gee, we had no idea there would be this reaction" thing is a subtle part of that education campaign.

Interesting that they think the public is becoming more alright with the acquisition because the anger is slowing. It's like they don't understand that after all bad news, the stories and comments about it will wane over time.

The anger slowed in a matter of hours though, it was pretty fast.

Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#48

Earlier quoted context omitted.

I pretty sure that they want to create something like a successful second life - i.e. a VR social network, where users have their own virtual property that they can customize and virtual spaces where they can meet. Basically something like the metaverse in Snowcrash. And I can completely see the high ups in Occulus thinking that this is a brilliant match of visions.

Okay, any reason that would succeed where VRML failed? I just don't see it.

No wireless, less space than a Nomad. Lame.

This was the slashdot editor's byline when Apple released the iPod. Just because a technology exists at one point and failed, doesn't mean that sort of technology can never work. Apple released the Newton ages ago, and we didn't switch to touch screen mobile devices till the iPhone.

Re: Oculus Says They Didn't Expect Such Negative Reactions to Selling to Facebook

#49
post #2

They're not actually that dumb, right? "According to Mitchell, the company’s current goal is to educate people about the merge and why it is a good thing. He thinks this is working since the negativity is finally starting to cool down." I assume this "gee, we had no idea there would be this reaction" thing is a subtle part of that education campaign.

Evidence that the "Facebook effect" is already kicking in: "Spin, spin, SPIN!"
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