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You seem to be contradicting yourself. Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller. Playing on a Macbook is impossible (presumably for performance reasons?), but you talk about putting Linux on a 2002 PC for gaming. And Linux may or may not run on the latest generation hot stuff, depending on how much time you want to spend to get your newest graphics card w…
> Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller. There's an estimated 20 million Ubuntu users worldwide, probably another 10 million or so of other Linux distros. Not to mention, Linux (and thus Steam OS) is easily installed. Adoption isn't a problem. Gaming on OSX doesn't work as well as on a PC because you can't put OSX on custom hardware. > As an aside, Lin…
...What? That's a complete non sequitur. There are high-end and low-end Macs, just as with anything else, and high-end Macs play games just as well as high-end Windows boxes. And of course you can put OSX on custom hardware, it's just not a popular option.
> You sound like an iOS developer. It's not like every Windows PC has the same screen resolution and hardware, yet it's the biggest gaming platform... Have you ever developed anything for the desktop? It's not particularly difficult to get things to run on computers with different hardware...
Wow. Have you ever developed high-end games for a desktop? It's a damn nightmare to get fast 3D to run on computers with different hardware. There's a reason that so many devs only work with consoles: targeting a single, specific hardware set reduces development costs immensely. It's getting easier now that pre-fab engines are practical and popular and the developer can fob some of the work off on the engine creator, but testing a AAA game properly requires a bunch of tests to be repeated across dozens of different hardware setups, and you still get post-launch bug reports that the game crashes when run on X video card with Y motherboard.
And all that is just for Windows. Adding Ubuntu support alone doubles the testing and debugging load. I actually do think that Linux can be a successful gaming platform with Valve's backing, but your arguments are not good.