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Grand Theft Auto V Earns $800 Million in a Day

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151–160 of 178 posts

Re: Grand Theft Auto V Earns $800 Million in a Day

#151
post #70

Earlier quoted context omitted.

They must no doubt, given the specs on those systems. eg http://en.wikipedia.org/wiki/Xbox_360_technical_specificatio... A whopping 512mb of RAM to run GTA 5 I picked up my 360 in the launch month, and it's still running eight years later. Have to give them credit for that as I've put a lot of miles on the system.

>I picked up my 360 in the launch month, and it's still running eight years later. Wow, I have had like 4 consoles, 2 original, elite and finally the slim. All but the slim RROD, to still have your launch edition is mighty impressive!

Only problem I had was in 2007, I got the red ring of death, which Microsoft fixed. I picked up a 360 for my brother at the same time, and his is also still running perfectly (he managed to avoid the ring of death). I've never done anything particularly special for the care of the system, I keep it elevated off the floor, and it has always rested flat (for better or worse).

Re: Grand Theft Auto V Earns $800 Million in a Day

#152
post #141

Earlier quoted context omitted.

> game developers are typically underpaid and overworked And marketing people aren't? I'm a game developer, and it depresses me how much undeserved hatred and contempt "suits" get form us "technical" guys. We work hard to make something, and they work hard to get it to the people. If you don't like the idea that games like GTAV should be advertised in order to get the money they deserve (and I think no one here disag…

Ok let's just ignore the argument of whether marketing people or developers work harder (which, personally, having worked in both sides, I don't think is even a question.) And let's also ignore the argument of whether marketing departments contribute positively to society as compared to development departments. Let's just look at it logically; the budget dedicated to development determines the quality and quantity of…

I agree with your argument completely. The point of my comment was that the audience, and not marketing people, are to blame for that.

Re: Grand Theft Auto V Earns $800 Million in a Day

#153
post #17

Earlier quoted context omitted.

I played it on PS3, the only downside is the FPS drop that occurs when driving at fast speeds... which is a fair payoff for the impressive visuals they have managed to achieve.

This is odd, as I haven't found this on the xbox 360 at all, and I was under the impression that the ps3 was more powerful.

I've had it on the xbox. To be fair, it's not a huge drop and you won't notice it often. But if you start to focus on certain buildings or the like you can see the stutter

Re: Grand Theft Auto V Earns $800 Million in a Day

#154

Kind of surprised that marketing cost them more than development ($115m vs $150m).

Kind of surprised...

Congratulations sir. You must not watch much TV. It's understandable if they have commercials on all the sports, but I don't even watch much sports and I feel like I've seen the GTA-V spot a hundred times.

Re: Grand Theft Auto V Earns $800 Million in a Day

#155
post #81

Earlier quoted context omitted.

Has GTA V been announced for PS4/Xbox One?

I remember seeing on reddit yesterday a link with Rockstar saying they were not targeting the next-gen consoles with GTA V, and the speculation around that comment was that the game likely would not be released for those consoles.

They've recently said they are going to release a PS4 version later in 2014. They refused to comment on the XBox One, interestingly.

Re: Grand Theft Auto V Earns $800 Million in a Day

#156
post #141

Earlier quoted context omitted.

> game developers are typically underpaid and overworked And marketing people aren't? I'm a game developer, and it depresses me how much undeserved hatred and contempt "suits" get form us "technical" guys. We work hard to make something, and they work hard to get it to the people. If you don't like the idea that games like GTAV should be advertised in order to get the money they deserve (and I think no one here disag…

Ok let's just ignore the argument of whether marketing people or developers work harder (which, personally, having worked in both sides, I don't think is even a question.) And let's also ignore the argument of whether marketing departments contribute positively to society as compared to development departments. Let's just look at it logically; the budget dedicated to development determines the quality and quantity of…

That assumes more money can produce better results. Imagine if the $115m figure came from legitimate, generous estimates by the development team. They wanted for nothing, had sufficient staff, sufficient resources, etc.

Then imagine marketing submitted their budget independently. Their proposal included some high cost, unique advertising campaigns and totaled $150m.

Both got approved.

In most circumstances, budget is a finite resource that people fight for, and one person getting more means someone else getting less. But for a very successful company releasing pretty much the world's most successful game, maybe they just gave everyone what they wanted/needed and marketing's costs somehow were legitimately higher.

I agree it seems weird to have the split like that, but not all development efforts are cash deprived, and if it isn't then more money won't help much.

Re: Grand Theft Auto V Earns $800 Million in a Day

#157
post #92

Earlier quoted context omitted.

The fact that they're not represented in this letter doesn't mean they don't have these complains. They may not have voiced them, or voiced them privately or elsewhere. If I write a blog post about how I feel I'm being exploited by my employer, that doesn't necessarily mean my colleagues don't feel the same.

It is possible, but this looks like it was written on behalf of a large group of people and it seems strange to sign it in such a gender specific way.

Perhaps the husbands were not involved? This just seems like such a weird as hell point to pick up on. Why does it matter?

Re: Grand Theft Auto V Earns $800 Million in a Day

#158

Earlier quoted context omitted.

> It wasn't that i wanted to get a crack , but the thing was that there was no other option available where i live. Which brings us back to: Piracy is a market failure, not a cultural failure.

Theft is a market failure, not a cultural failure.

That is probably true. There is a lot of evidence to suggest that theft happens, by and large, due to poor access to drugs. If the drug market was more efficient, it is possible a lot of those theft crimes would go away.

Of course, theft and copyright infringement are not directly comparable, being quite different concepts.

Re: Grand Theft Auto V Earns $800 Million in a Day

#159

Really want to buy GTA V, but I am just put off that it's on old consoles! I have a PS3, but I'd much rather wait for a PC release and have it looking as good as it can, and silky smooth. Or am I being prejudiced? Does it run OK on a PS3?

I'm usually gaming on a 120hz monitor, and I'm actually having some problems playing GTA V due to the low frame rate. However, it's so much fun that I can't stop playing.

When the PC version comes I'll probably double dip.

Re: Grand Theft Auto V Earns $800 Million in a Day

#160
post #24

Earlier quoted context omitted.

I wonder if the developers get a real handle on the platform and squeezing the most out of it by the time it gets to EOL.

I was just reading about this yesterday actually. Wiki mentions the tricks learnt from GTAIV were exploited to their full extent to make the best use of the hardware for GTAV. > While both games were developed for the PlayStation 3 and Xbox 360, the team were able to render the world of Grand Theft Auto V with greater detail than in Grand Theft Auto IV because they had become familiar with the hardware over time. Art…

Don't forget the experience they also gained with Red Dead Redemption and Max Payne 3.
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