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TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

tinywind.io

151–160 of 204 posts

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#151
post #74

Earlier quoted context omitted.

Realistically, ships should tip over if you turn you broadside into the wind with full sails.

Beam reach is typically ideal, and the keel will keep the ship from overturning

These ships seem a little too bottom-heavy though. The animations could imply more ”physics” happening by tilting the ship a little at times.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#152
this is really cute (speaking as an actual sailor), but does it use actual wind physics? because it doesn’t look like it

also, I need a fucking windvane, dude, please

basically, what this guy said: https://news.ycombinator.com/item?id=48546879

The illusion (and thus the game) is ruined if you actually know how sailing works. I’d prefer something more realistic, which would make it more strategic- this is just a motorboat simulation with visual-only sails

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#154
I loved your game. I'm wondering about the decision of making the game with a registration on your website instead of a more traditional approach of having a standalone game. The friction point for me was having to register to save progress. I would gladly pay in Steam or itch.io for a game that i can download and play locally.

I'm guessing the decision is about making a online leaderboard?

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#155
post #134

Earlier quoted context omitted.

It's really not fun to spend an hour going zig zag against the wind... That's why there is no sailing simulator I guess.

There are plenty of sailing simulators (e.g. Windward), just none featuring large square riggers. In any case, my beef is more with the misleading headline. If a game advertised "real weapons handling", and it turned out to have infinite ammo with no reloads or shell drop, wouldn't you feel a bit lead on?

Nadeo, bring back Virtual Skipper

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#157
post #51

This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a…

Yeah, the simulation is very simple. Align sails with wind direction for more speed. I did 14kn when irl the boat would have gone backwards. I’m prly not the targeted audience, sailing for more then 30 years.

I was initially quite excited to play it until I read your comment. I'm in the same boat (hurr), been sailing for 30 years and teaching it for at least 20.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#158
post #132

Earlier quoted context omitted.

I would advise not putting "real wind physics" in the headline when that is not a promise you can deliver on. There's nothing wrong with arcade, but when you advertise "real physics" people like me are going to expect, well, "real physics".

Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing. My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps! https://tinywind.io/wiki/sailing#point-of-sail

Realism and arcade are not exclusive but I also would say that the headline saying “real wind physics” is misleading. I was disappointed to see that real they are not.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#159
post #134

Earlier quoted context omitted.

There are plenty of sailing simulators (e.g. Windward), just none featuring large square riggers. In any case, my beef is more with the misleading headline. If a game advertised "real weapons handling", and it turned out to have infinite ammo with no reloads or shell drop, wouldn't you feel a bit lead on?

Nadeo, bring back Virtual Skipper

Oh yea, I remember that one!

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#160
post #92

There's a vague correlation between wind direction and sailing speed, but there's nothing real here. The mechanics of sailing upwind, downwind, or the cost of tacking are interesting mechanics that aren't explored here whatsoever. The dead angle on a ship with a square rig should be massive. This ship goes upwind like it has a motor.

Yeah it's an arcade game. You can steer the ship as fast as you can turn a car too. Not real at all
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