Earlier quoted context omitted.
Realistically, ships should tip over if you turn you broadside into the wind with full sails.
Beam reach is typically ideal, and the keel will keep the ship from overturning
TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
151–160 of 204 posts
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#152also, I need a fucking windvane, dude, please
basically, what this guy said: https://news.ycombinator.com/item?id=48546879
The illusion (and thus the game) is ruined if you actually know how sailing works. I’d prefer something more realistic, which would make it more strategic- this is just a motorboat simulation with visual-only sails
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#153Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#154I'm guessing the decision is about making a online leaderboard?
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#155Earlier quoted context omitted.
It's really not fun to spend an hour going zig zag against the wind... That's why there is no sailing simulator I guess.
There are plenty of sailing simulators (e.g. Windward), just none featuring large square riggers. In any case, my beef is more with the misleading headline. If a game advertised "real weapons handling", and it turned out to have infinite ammo with no reloads or shell drop, wouldn't you feel a bit lead on?
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#156This is impressive!
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#157This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a…
Yeah, the simulation is very simple. Align sails with wind direction for more speed. I did 14kn when irl the boat would have gone backwards. I’m prly not the targeted audience, sailing for more then 30 years.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#158Earlier quoted context omitted.
I would advise not putting "real wind physics" in the headline when that is not a promise you can deliver on. There's nothing wrong with arcade, but when you advertise "real physics" people like me are going to expect, well, "real physics".
Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing. My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps! https://tinywind.io/wiki/sailing#point-of-sail
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#159Earlier quoted context omitted.
There are plenty of sailing simulators (e.g. Windward), just none featuring large square riggers. In any case, my beef is more with the misleading headline. If a game advertised "real weapons handling", and it turned out to have infinite ammo with no reloads or shell drop, wouldn't you feel a bit lead on?
Nadeo, bring back Virtual Skipper
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#160There's a vague correlation between wind direction and sailing speed, but there's nothing real here. The mechanics of sailing upwind, downwind, or the cost of tacking are interesting mechanics that aren't explored here whatsoever. The dead angle on a ship with a square rig should be massive. This ship goes upwind like it has a motor.