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Apple iPhone 15 Pro and iPhone 15 Pro Max

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151–160 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#151

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Most smartphones are already faster than the Switch. The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives. Apple has fueled a race-to-the-bottom followed by an almost forced transition to f2p, and they benefited immensely in the process (30%), but I think that most gamers and indie devs are not satisfied.

> The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives.

And also (mostly) the ergonomics.

Comparing a phone whose main purpose is definitely not gaming (at least the iPhone, I know there are some gaming-first phones) to a handheld console will always make the former look pathetic for this use-case.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#153
post #125

The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.

>and it sounds like Apple has once again chosen to reduce power draw We will have to see. They have a 10% performance increase and I am betting there will be 5% coming from Clock Speed. And it is not like Apple could push power draw any further as they have maxed out single core power draw. Unlike other competitor ( ARM / Snapdragon ) which has a much lower single core power draw figures and hence they try to push as…

> We will have to see. They have a 10% performance increase and I am betting there will be 5% coming from Clock Speed.

The big cores got faster, but the little ones did not.

> the performance cores are 10 percent faster... the efficiency cores are more efficient rather than being faster

https://arstechnica.com/gadgets/2023/09/apples-new-iphone-15...

Which sounds to me like a new version of the big cores, but not of the little cores on a more power efficient process node.

However, as always, time will tell.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#154

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

The problem is apple actively working against the game developers, or they just ignore the market completely. See the example of vulkan, and deprecation of 32bit games. It doesn't matter how good the hardware is. If the platform is not supporting the games and all they have are the occasional courting of the some of the games, the games won't come to the apple platform for free. Also they are already making the mobil…

The App Store is the real issue. Apple's antipathy towards developers is perplexing. The number of stories I've heard about companies having problems due to some interpretation of their policies is ridiculous. There are even horror stories about businesses going bankrupt simply because Apple decided they were in violation of something and banned them from the App Store entirely. I mean, no game company wants to spend millions on a game only to have all of their games pulled because one of them was too similar to someone else's game or something (according to some Apple reviewer with way too much power!).

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#155

USB-C supporting writing ProRes video and photo files directly to external storage is something I did not see coming. That's Apple actually undercutting their own storage upgrades... what is going on?

They also increased the smallest storage size for the 15 Pro Max to 256 GB, which is a welcome change.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#156
post #113
post #51

Earlier quoted context omitted.

You can use modern gamepads with it, like the PS5 DualSense.

Then you've gotta figure out how to prop your phone up...

There are also plenty of clips for Xbox or PlayStation controllers that whilst being a little top heavy, are quite comfortable and work well.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#157
post #68
post #32

Earlier quoted context omitted.

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…

>Apple tried to counteract it with Apple Arcade, but that hasn't worked out. I'm not really a gamer but I get Arcade as part of a bundle and it doesn't really wow me. I sometimes look at "Best of..." lists and try a few out on a plane flight and I'm mostly meh.

I love Apple Arcade because I can trust whatever I get from it for my kids is not a gambling app in disguise.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#158
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to r…

> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead?

My impression at the time was that the supply of games in the app store was just too great, with hundreds of casual games being released every day. Thus driving down prices.

And Apple was more than happy to commoditise their complement; if 20 developers decided to clone Flappy Bird that was fine with Apple.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#159

Earlier quoted context omitted.

If I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.

What's the damn point of having the base line and the "Pro" line if some features are still going to be locked behind a larger (more expensive) device? I'm considering upgrading but I don't want to carry around a Max sized device. I doubt it will fit in my pockets even.

For those that want the rest of the Pro features like newer SoC which don't require additional physical space in the phone.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#160
post #52

I'm excited for the most silly pedestrian reason: Because I detest the Apple 'DRM' chip that is implicit in Lightning even when used just for charging. I call it "DRM'd Electricity." Choices of cables we've had for the whole existence of the iPhone: • Apple cables, $20-30, not even nice, cheap plastic with poor strain relief, work reliably until they succumb easily to damage • Licensed (like Belkin), $20-30, nicer, w…

I wouldn't get excited yet. TMK they are only required to implement the connector and certain charging requirements, not any particular complete USB protocol spec, so it seems likely they'll continue the same MFi program over USB-C cables.
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