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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#151
post #99
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

It's a bit of a conundrum: every company is going to shut down products. What's the best way to launch new, risky things? Startups can simply go all in on the product, and if it fails, the company dissolves, though people rightly are hesitant to go with a fly by night startup for exactly that reason. I'm not even sure that Google has shut down more products than an equivalently sized company. But it's certainly shut…

Microsoft, Nvidia, and Sony have all launched game streaming products without this kind of coverage. It's a Google problem.

Re: Google is shutting down Stadia

#152
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

This is keeping me from looking seriously at Flutter tbh. Go is safe, it has a community and ecosystem outside of Google, Flutter doesn't seem to be there yet.

Re: Google is shutting down Stadia

#153
post #22

Yup, that's exactly what everyone expected since the beginning. And that's why publishers were not very interested, because they always suspected that's what would happen. Why invest when Google will get bored and shut it down in a couple years?

Everyone based it on inaccurate predictions though, namely that it wouldn't work. It worked fantastic even for the most latency sensitive games.

> It worked fantastic even for the most latency sensitive games.

Stadia was cool and I think there is a future for this sort of gaming in some genres and for some audiences, but I play fighting games and it absolutely did not work "fantastic" for them, even living in Boston and having a sporting symmetric-gigabit connection.

Re: Google is shutting down Stadia

#154
Streaming is not sexy for gamedevs. We all know that latency is going to suffer.

I don't understand the pain point they are trying to solve for end-users.

Gamers are used to buy shiny new hardware to run their games.

This is again a case of a solution looking for a problem.

Re: Google is shutting down Stadia

#156
I knew someone who worked on Stadia a few years ago. They left Google shortly after. I don't know how universal it is, but in that case working on non-core-ads-business stuff there sounded like a bit of a mess (unless it was just Stadia).

Re: Google is shutting down Stadia

#157
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

So that was a lie

After negative news, it’s pretty safe to assume thr opposite when PR / Marketing says something like “we wont be shutting down” or when a CEO says “there wont be any layoffs”.

If you read between the lines, those kind of announcements can usually be a good indicator of the appropriate “time to adapt”, whether that be to prepare for a layoff or to start buying IP on a survivable platform.

Re: Google is shutting down Stadia

#159
> And while Stadia's approach to streaming games for consumers was built on a strong technology foundation

This line is so telling of Google's culture...

No one cares if your product has a "strong technology foundation". Users only care that they get something out of the product. Google doesn't get this. They think as long as the tech is strong, that's all you need for a successful product.

Re: Google is shutting down Stadia

#160
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I disagree. The fastest human reaction time is something around 100ms. ( https://humanbenchmark.com/tests/reactiontime ). I've just measured, and mine is 230ms. As such 10ms lag wouldn't make any difference. I've used Shadow Tech PC for a while during pandemic. With good upstream and downstream bandwidth it was a fairly decent experience, even for playing something like competitive Overwatch. I noticed the difference…

The bigger issue is jitter. People can compensate for consistent delay (e.g. by leading shots in an FPS game). But when the delay is inconsistent and varies quickly, it becomes much more difficult to anticipate movements and execute time-sensitive maneuvers.
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